"The worst part is, in the cover art they seem to be referencing heavily, Magneto has lines on his torso, and they look SO much better"
Do they, though?
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I often find that when comic book nerds are complaining about panel lines and texture changes on real-life costumes, they always link back to some heavily inked, super dramatic artwork showing insane muscle definition that serves the same purpose as the panel lines- to break up huge swaths of solid color and provide visual interest. The difference being that panel lines can be done in real life, while that level of musculature and definition isn't going to show through any fabric on earth in 1:1 scale, nevermind in sixth scale.
That level of dramatic rendering is always going to look cool; how much heavy lifting is that level of cool doing in regards to forgiveness of other elements?
Are those little torso lines really "SO much better?" It's basically what Sideshow did, and they don't look that great in real life; even in the art they're a little "meh" without all the raging muscles.
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Conversely, do HONO's lighter stripes
really look so awful if considered alongside the cool factor of great inking? I think they're
just as benign as the dark lines, because it's not what your eye is focusing on; you're looking at the muscles first and foremost.
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I'm just not convinced that people wanting comic book figures are being realistic about anyone's ability to translate 2D heavily stylized artwork into an action figure like this. Aside from needing muscles big enough and defined enough to cast shadow, you'd also need a super thin fabric that can adhere to every single curve/nook/cranny without an insane amount of wrinkling for any of it to show through. Absent that, panel lines and texture variation are the only way to make these suits less incredibly boring/Spirit Halloweeny in a real space.