Joost has said it himself, he’s quickly finding figures to be far more complex than admittedly he’s used to or comfortable with.
I think he may have meant that more as the 'difficulty' and varied opinions of collectors and their feedback online.
Joost has said it himself, he’s quickly finding figures to be far more complex than admittedly he’s used to or comfortable with.
I thought he mentioned the difficulty of likeness and all of the intricacies that go into a figure as opposed to what he’s experienced with molding parts, assembling, and painting during his vehicle production runs. All of this is fresh to him, he’s realizing it’s much more than just a standard body, some clothing, and a sculpt. He’s faced with body proportions, articulation, of which he’s attempting to tackle feminine proportions straight out of the gate in a latex like suit which proves unforgiving on an exposed jointed body, HT hasn’t even mastered that yet. It’s no easy task to make one of the most seductive outfits and bodies in comic book film accurately when you’re not experienced in producing a traditional male body yet.I think he may have meant that more as the 'difficulty' and varied opinions of collectors and their feedback online.
I don't have the 66 Batmobile and the paint finish on that one seems like the typical car paint finish but I don't know how it feels to the touch. I have his other products and while the scale is impressive, overall I've always felt they lacked that refined finish which you can find on a retail product. Somehow, it still has that custom finished kit feel to it. With the 89 Batmobile, I'm expecting it to be different since he seems to be pulling all the stops to make it their best product so far.
Suffice to say, I understand what Nick is trying to convey. He's entering a different arena as an official product. At the very least, he must be able to match Hot Toy's best efforts. You don't to be that product that collectors will think "this will do just because the others will probably never do it anyway."
Regardless of how you feel about her paint draft (and it's stated on Instagram, the Facebook group, and multiple times in this thread that it is not her final paintjob) she is absolutely right about the eyes being a bit too far apart and the tip of the nose being a little too wide. She's not right about the width of the mask between the eyes, but it apparently got Sean Dabbs thinking he should shift it slightly. Like the paint, the sculpt needs further refinement, and any feedback that Sean Dabbs takes and actually gets him to do that is good.Also not sure how I feel about making changes to the sculpt based on the painter's feedback when their paint app on the sculpt is so weak..
Looks ok. Will need to see it painted. It appears they may have chose a different painter possibly as well. Still a bit underwhelming not seeing them try different things with this head sculpt.Sean is about to test print the updated sculpt. The shape looks miles better now.
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Just a few minor improvements to the eyes and nose, and it already looks significantly better, but this render seems to have brought out some folks in the Facebook group that Sean Dabbs may not have encountered all that much before, but Joost should be pretty familiar with...rivet counters...or in this case, stitch counters. There should be six between the eyes instead of four. Seems kinda weird, since those older sculpts of Sean's had the correct number of stitches there. They weren't placed quite right, but the number was correct.Sean is about to test print the updated sculpt. The shape looks miles better now.
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Could just be the angle, but face should be wider?Sean is about to test print the updated sculpt. The shape looks miles better now.
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Funny how nobody said that in the new Hottoys Wolverine thread. I suppose everyone just miraculously sees that Hugh Jackman sculpt the same way, lolI don't think anything JazzInc will show will please everyone, too many cooks in the kitchen at this point and everyone sees everything differently...