Yes. Very limited articulation. I almost do not prefer them. I can barely move Wolverines arms between the muscle body, the shirt, adn the jacket.
I'm not familiar with the figure you're talking about. Does it use the rubber sleeves, or are the muscles sculpted onto the plastic? I ask because my question refers to both types. I'm curious about the non-sleeve muscle bodies, and the sleeves.
The Rubber muscle bodies get at most 90 Degrees of rotation at the elbows. if you Push it and risk breaking, you can get a LITTLE more. 180 or so at the shoulders, unless the arms are separate from the body, like on Dutch. With dutch, the elbows are still only 90, but the shoulders can do a 360.
On The governator and wolverine bodies, you can get a full 360- out of the shoulders, and roughly 90 out of the elbows.
Actually, that makes sense. A True Type usually has that double elbow joint making more than 90 degrees possible, but the Sculpted muscle arms only have the one joint.
They are much better than the old muscle bodies or even Dutch's though.
Well you either get good looks or good articulation. I feel the current muscle bodies are a good balance of the two.
For me personally, acute angles prevail. I am willing to make my character just a tad scrawny if it means he can touch his own face.
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