Hi All
This is a sculpt of Robert Shaw's character Quint from Jaws (which I am sure everyone reading this is familiar with!)
I worked as a sculptor and product developer in the toy industry for several years and I noticed this face was seemingly one of the harder ones to get right - So wanting to challenge myself I gave it a shot. I usually sculpt for MEGO scale (1:8) so those sculpts are a little more forgiving due to smaller size and overall cheesy nature of the MEGO form, but with the skill on this forum I thought it would be a great place to ask where to go from here!
This is being done digitally in Maya and Mudbox.
Thank you!
This is a sculpt of Robert Shaw's character Quint from Jaws (which I am sure everyone reading this is familiar with!)
I worked as a sculptor and product developer in the toy industry for several years and I noticed this face was seemingly one of the harder ones to get right - So wanting to challenge myself I gave it a shot. I usually sculpt for MEGO scale (1:8) so those sculpts are a little more forgiving due to smaller size and overall cheesy nature of the MEGO form, but with the skill on this forum I thought it would be a great place to ask where to go from here!
This is being done digitally in Maya and Mudbox.
Thank you!