jaztermareal
Super Freak
- Joined
- Mar 5, 2011
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It isn't so much the cost of developing a head sculpt as that is a fixed cost spread accross thousands of units so does not have much of an effect on price, it is the mass production variable cost of detailed face painting that bumps up prices. The development cost of a naff headsculpt not based on anyone is not much different than the cost of developing a head of someone specific (outside of revisions for licensor/actor approval) but the cost per unit of painting a head with all those detailed pores etc vs simple helmet is very much more.Cal, even though is based on an actual actor, has a digital likeness they would theoretically be able to leverage as a starting point, so he might be a bit less labor intensive. Someone like Aphra with no set likeness would be like the first Clone Wars Ahsoka with an approximation likeness, which is likely less involved than nailing an actor’s likeness. You’re certainly not wrong about the headsculpts likely being part of the reason they’ve been heavy on the troopers and helmeted characters. Starkiller has a fairly defined likeness so avoiding that was a conscious decision. But when they do fork over that cash for headsculpts lately, they’ve been some of the best they’ve ever done.
Basically, any head will add to cost, there isn't much cost difference per unit for a super accurate sculpt of real person vs non specific head of no one in particular.