1:6 bodies - what are the best of the best?

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Darklord Dave

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Okay everyone - I have a task for you. Which are the best 1:6 bodies out there? How would you change it to make it even better? What bugs you about some of the 1:6 bodies? If you could Frankenstein the best of multiple bodies together to make an ultimate body - what parts would you use?
 
Okay everyone - I have a task for you. Which are the best 1:6 bodies out there? How would you change it to make it even better? What bugs you about some of the 1:6 bodies? If you could Frankenstein the best of multiple bodies together to make an ultimate body - what parts would you use?

--

Dave:

Female or male 1:6 bodies?

Is it for a particular 1:6 character/project?

If yes, what is it (so the appropriate body can be recommended)?

The best general purpose 1:6 male body is the HT TTM 21 clone bodies found on eBay.

The best general purpose 1:6 female body is a bit more elusive due to many nuances on how the 1:6 female body is going to be displayed/used.

PHICEN seamless bodies seems to be all the rage right now for obvious reasons.
 
The one improvement I'd really like to see for 1:6 bodies, especially fully clothed ones, would be to have a greater range of motion in the shoulder/chest area to achieve a folded arm pose.
batman-alex-ross.jpg


The only figures I've seen to be able to do this were Toybiz's 12" Marvel Studios line. They had very ugly shoulders because of this, but they could move their arms enough forward to be able to get a close facsimile to the folded arm pose.
review_bladeii_7.jpg
(pic from Michael Crawford)

I think there could be a way to make the shoulders/shoulder blades and pecs moveable so you don't end up with an ugly cut out of the body like this. Basically, the figure's joints need to move and be shaped like actual muscles. Some kind of piston system to mimic the stretching an contracting might be needed. It would be advanced for sure, but I think that's the point of this question - how can the current bodies be pushed and improved upon.

I think adding a joint below the elbow that would allow you to rotate the forearm would also help get a more accurate pose as the arm doesn't just move at the wrist. The forearm isn't a symmetrical cylinder so when rotated it is thicker in some areas than others, which can also prevent this pose from being achieved. This would also be taking into account the elbows are double jointed and not the single joints of muscle bodies.

I'd also like to see more movement in the abs area. You can either get a slight hunch or have deep, chucky toy cuts in order to achieve greater crunches in the current bodies. I think multiple separate ab joints might move more realistically, I guess kind of similar to the HT Iron Man abs. The abs should be able to move side to side as well as crunch and arch - just like our torsos.

I honestly think the bodies need a near complete over-haul. A great study of anatomy and engineering is needed I think. Study how our bodies movie and figure out how that can be replicated in plastic. Our butts do a lot of moving, but hardly any figure has butt joints. They have hip joints, but the butt is just one solid piece. I want moving butt cheeks! Its over looked things like that that could greatly improve mobility. Just because we haven't had a joint at a certain spot previously doesn't mean that's been the correct choice all along. All of our muscles do something and all of those muscles should have a representative joint on a figure. That's how we move and that's how a figure should be designed to move as well. They should move like us in addition to looking like us.

And another thing - people seem to love the anatomically correct female figures. Well, as squeamish as it is for some, male bodies should too. I'm not saying we need articulated *****es (although I suppose some people could possibly find that useful) but having genitals would have clothes fit on a body more realistically. The standard Ken doll smoothness makes the crotch area off, even if we don't consciously recognize it.. If you see an underwear mannequin without a bulge, it looks off. I know its not something a lot of people like to discuss, but icky areas like this do need to be studied in order to replicate the human form more realistically. Just because something isn't going to be actively seen in a standard figure/outfit doesn't mean it should be overlooked or left out entirely.


We've had the same types of joints for years now and that doesn't mean they are perfect.That might mean throwing out the industry standards and coming up with new peg systems. If it works, it would become the new industry standard and everyone else would adapt to make their systems more compatible with the new system - just like when HT took over. Their system was different from Sideshow and dragon, etc When they became the undisputed champion of the 1:6 world, everyone's redesigns mimicked theirs and were more or less compatible. If a true improvement is being looked at, I don't think backward compatibility with other companies' soon to be out-dated systems should be something to worry about. If some things already work as best as it can be done, then fine, keep those, but don't feel the need to keep things just for the compatibility. You can't worry about what the other guys are doing if you're trying to re-invent this wheel. Its got to work for this new system. Nothing else should matter than that.

Some of the things I would keep are interchangeable hands. Unless it a robotic type hand, I don't think so many little joints would look good on a humanoid hand. So unless a sturdy under skeleton over a pliable flesh covering can be done without fear of damage to either paint or the flesh material or the skeleton armature, this should be avoided in favor of the standard interchangeable hands. And pegs should come with each of those hands - that is one thing Sideshow has mastered that not even HT has. One peg for each hand. And I'd personally throw in an extra pair beyond that just in case of any breakage (basically combing HT and SS's peg theories).

I'm hoping this question is coming to use because a company is looking to come up with a new design for a body. And if that's the case, I can only hope they really look at how a human's skeleton and muscles work to move. I'm not saying we need a skeleton under a figure's plastic muscles, but the joints should be designed to work how the bones and muscles work together to achieve the range of motion.
 
i still hate the new predator bodies for dropping the ab-crunch joint.

i want crouching, squatting and kneeling poses with my figures. the new preds with a solid torso looks downright funny and unnatural with those poses.
sometimes, standing pretty just doesnt cut it anymore. some mods at OSW to achieve maximum articulation for a clothed figure does wonders.
 
The most annoying thing is muscle bodies that lacks definition.
Hot toys muscular bodies have sculpted chest but not the legs wich is stupid.
Same goes for the sideshow superheroes bodies, sculpted chest but smooth arms and legs.
Articulation are pretty good on most i think that you can basically already achieve any pose so far.
TTM knockoff are good for their prices.
What would be cool is regular TTM bodies but sculpted muscles, keep the same joint and articulation but instead of having smooth shapes do sculpted ones.
 
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Great points.


Male bodies:

I would like to see a modular system so I can mix and match body parts to achieve different character heights. I believe COO Models attempted this, but IMO, the joints were too loose.
I have both lengthened and shortened several of my characters' arms and legs and it is a bit labor intensive.


Female bodies:


The new Phicen stainless steel bodies are very flexible. However, I hate having to Frankenstein the body (recently - my interpretation of Harley) because the chest area is too large for a particular character.
I don't want a huge busted Pfeiffer Catwoman in my collection. There are many female characters that need properly proportioned options in the upper torso area. Even HT's Gamora doesn't match the movie character in that area IMO.


All bodies:

Adequately tight joints are imperative.

Parts compatibility is important.

Other than cost, I have no issues with Hot Toys TrueType Slim Figure Body TTM-22 or TTM-21.
I tried a few COO Models bodies and they were a bit loose to me.
I have bought many generic bodies but have to use the cyanoacrylate layer method on the joints.
 
I prefer true types mostly but I wish the had more texture on the skin of the limbs like the world box bodies or the TT muscle bodies. I would love to see a 1/6 body kit, that comes with interchangeable torsos, arms, legs, etc.
 
I don't have much of a problem with the current bodies for posing because I'm a display and leave it type, and most of the poses that I see on the forum look very good. However would have been nice to have been able to put Bane in his "boss" pose. And I so understand why folks would want to be able to do folded arms.

That said:

For males I use the TTs or the TTM knockoffs. Proportions are generally good and the look is natural.

For females I like the proportions of the Kumiks, although the waists tend to be small. The newest Phicens are good for the seamless look, albeit expensive, and they have improved the broad shoulders. However I think the boobs are generally too big.

It would be great if there were a company that specifically focused on producing 1:6 bodies that sort of set the standard. What I'd like to see:

1. A modular system for height adjustment so that male figures could go from say 5'10" - 6'4" scale using an extender and/or interchangeable system, and females could go from 5'4" - 5'8. That would allow for a more accurate representation of actor heights. Would also be nice to have a short body (5' 5" male/5' female) and tall body (6'7" male/6' female) available.
2. Seamless male bodies (even with some limited articulation) based on "normal" "idealized" and "muscular superhero" proportions.
3. Greater representation of ethnicities/skin tones.
4. Some kind of a dye system that would allow for changing skin color to more exotic tones (for alien bashes).

I do think with advances in 3D modeling and digital printing, and if the 1:6 market continues to grow, we will start to see better looking and better engineered bodies with a greater range of looks and features.
 
Excellent points above, thanks.

Not many have seen it yet, but I don't think anyone else does it - Star Ace uses PVC in making some of the body parts. It makes the bodies heavier and more solid feeling. Any opinion on that?
 
I've gave my thoughts on the Star Ace body in several reviews now, but I'll repeat - my only complaint is with the neck, where it attaches inside the torso. The forward tilt is too limited, but otherwise the body is excellent, and able to take very natural poses. I was particularly happy with the ankles on Voldemort!
 
--

Dave:

Female or male 1:6 bodies?

Is it for a particular 1:6 character/project?

If yes, what is it (so the appropriate body can be recommended)?

The best general purpose 1:6 male body is the HT TTM 21 clone bodies found on eBay.

The best general purpose 1:6 female body is a bit more elusive due to many nuances on how the 1:6 female body is going to be displayed/used.

PHICEN seamless bodies seems to be all the rage right now for obvious reasons.

He's just putting it out there for discussion, no projects. :lol

Personally - I like the ball elbows that the HT MMS117, most new Preds & the HT 66 Robin have, over the double hinged elbow joints. Sure, there's less articulation, but it looks better.

More shoulder movement in base bodies - as mentioned earlier, is one of those 'elephant in the room' gripes for me too.

An extra torso joint wouldn't go astray either - ala the older Toy Biz 6" movie Spidey figs.
 
I generally prefer the work HT does on their bodies... while they don't always get everything right or perfect, whenever I get a body from them I know that:

1) It will have solid/tight articulation
2) It won't break (with the exception of some messed up knees here and there)
3) It is a fair balance between aesthetics and articulation
4) It will work with most other companies heads, clothing, etc.

What I would love to see is a company take what HT does right and apply it to a line of stand alone bodies. With maybe 3 series 1) aimed at an articulated body 2) aimed at a balance between articulation and aesthetics (kind of like the TTM19) and 3) one that's more in line with a fully sculpted, but still semi articulated body. And then to see each with a range of heights and builds.

There is a great variety of bodies on the market now, and some are very inexpensive. But I generally find that if I buy X body for $15, I have a 50/50 chance that something will be messed up on it. But with a HT body I know with a pretty solid degree of certainty my needs will be met. Problem with HT is they don't sell a lot of their bodies loose, or they do it in limited numbers. It would be great to have a company that really focuses on this area.

Like a lot of you I like the KO bodies, but damned if at least half of them aren't kind of loose... or the fit isn't quite as nice as if it were a genuine TT. And the KO muscular bodies I've tried are kind of a mess.

I've gave my thoughts on the Star Ace body in several reviews now, but I'll repeat - my only complaint is with the neck, where it attaches inside the torso. The forward tilt is too limited, but otherwise the body is excellent, and able to take very natural poses. I was particularly happy with the ankles on Voldemort!

I'd be curious to see images of the Star Ace bodies... I haven't come across any recently.
 
I mainly have female bodies and figures. Not a lover of seamless, so ended up picking and choosing parts to make my own body. They all use the Triad otaku torso and alpha arms. Legs can be alpha or eva, depending on height. Color matching is easy, and they can be decorated weith scars and tattoos because of the hard plastic. I love the sculpted torso section, and the ankle design of the alpha.

Plus they stand really well without the use of a stand. Something about the weight of the thing too. Feels more satisfying somehow if its a heavy figure. The cyborg with the ironman arms weighs a TON.


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AS to male bodies, I dunno. Have a ton of different ones. Hate the ankle joint on the Hot toys, unless its wearing boots, it looks horrible. I seem to have more ACI than anything else. Again - hard wearing, and hard plastic, nice ankle joint and sturdy.
 

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Okay everyone - I have a task for you. Which are the best 1:6 bodies out there? How would you change it to make it even better? What bugs you about some of the 1:6 bodies? If you could Frankenstein the best of multiple bodies together to make an ultimate body - what parts would you use?

Depends on the character.

There ar already a lot of great bodies out there by ht. But I think the market certainly need a normal proportion body with single jointed elbows and knees and also exposed feet. Characters like gladiators, nurse joker, mcclane just to name a few of the custom projects could use this body.
 
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