jye4ever
Broke and happy
I’m just going to wait for Hono’s Wnter Soldier…
They really consistently ruin the torsos of these guys, probably a fat suit under there againGreat edit someone on FB did fixing the points I didn't like. Smaller head and wider chest/shoulders. Wish they would tweak these aspects. Makes such a big difference in how the proportions come across.
That would’ve been cool, but if the top on this one is constructed anything like the 1.0, removing it would be a pain. You’d definitely need two bodiesKinda wish we gotten the jacket also but it's fine.
Yeah, I am not looking forward to this "process' at all.I was looking forward to this but I think it's a pass for me. I'm honestly happy to skip the whole insanity of the ordering process.
Good points all around.1/6 scale clothing isn't cheap. Anyone who's been part of custom runs knows this. Full custom 1/6 clothing runs cost about the same if not more than this whole figure will be.
Leather work in 1/6 is even more expensive. It cost me ~$275 to get a real leather coat made for the HT 1/6 Redskull since the pleather was falling apart. That's just the coat, not even a full costume. And that was on the cheaper side compared to other tailors that do real leather work.
It's no different than a real 1:1 human leather jacket costing more than a fake leather jack. Better materials simply cost more. Just getting about 18inches of real, quality scaled leather straps to use for 1/6 belt making costs me about $3/each depending on color, size and thickness. You might say that isn't much, but the same straps in pleather cost about $1.00.
You're most likely correct. just some tweaks to whatever padding they use to bulk it out
the hair isn't sewn in. The wool is manually glued and styled by hand. From what we know, factory workers had to be trained to do this; therefore, the "rooted" hair isn't done by a machine which is why InArt's rooted headsculpts come with such varying degrees of quality. It's a very labor intensive process and why most custom artist charge no less than $300 just to do the hair work.
Yes, these are mass produced products, but to say that these should be cheaper frankly just shows how uninformed some are of how much cheaper these sorts of updates that companies like InArt and HT are implementing really are compared to where the cost of things like rooted hair and real leather upgrades originate from.
We're getting full figures with moving eyes, real leather (at times, should be always though), and rooted hair for the price of a custom 1/6 dress suit.
Do I like paying these prices? No, of course not. But, I do understand why they cost this much.
I actually displayed it with the make-up sculpt for the longest time simply because it was the only fully unmasked Bucky head, and I had an unmasked Cap/WS display. And then I tried the goggles/mask look, and that's been my display ever since. Not sure if I want to hide this sculpt with the goggles/mask though.I never displayed that eye make up head on the 1.0 and probably never would have here either. Just would’ve stayed in the box, so I’m not missing it.
I think I agree with MarkKing on this one. Sub $300 up to $400 is HKD prices, as you said it’s 20-25% more overseas due to up charges, so you guys have no choice but to pay or don’t play. Excluding a $ amount we place on sentimental value, I’m hard pressed to spend $500 on a figure (the most expensive HT artisan to date in HK was ~$430, overseas buyers would’ve paid $500+), and if I do, I’d really just spend it on Inart quality because I know they can deliver better value for $ imo.Real leather jackets come at like a $50 premium. Quality rooted hair comes at a $125-$150 premium. These things are true whether the maker is InArt or Hot Toys. One can critique the execution of minor details but a sub-$300 figure this is not.
not including the Gerber knife
Yes agreed. Most 1/6 leans more to overpriced than it is fair or good value.My base thinking is all 1/6 seems over priced. Hot Ttoys should be 200 give or take depending on extra sculpts. Clothing is cheap to make, but sculpting is where to tooling is at.