main problem would be the toughness on the neck section, whether it can withstand the force when you plug the neck onto the peg.
Not if u make resin casts
main problem would be the toughness on the neck section, whether it can withstand the force when you plug the neck onto the peg.
What's the best 3D printer on the market for under $3K? I'm interested in picking up one.
Can anyone recommend a service for 1/6 head printing?
As in, not being able to scale? Or getting the size right?Bringing this back from the dead to ask about current experiences! I've found scaling to be the hardest thing for me with headsculpts I've found online or purchased the stl for.
Moving...for 2 years?I always been a fan of the Superboy TV series from the late 80's early 90's staring Gerrard Christopher. My dream is to sculpt the head myself since it was NEVER popular enough to get a 3rd party and the Flash from the early 90's is another dream I have.
I don't think I can pay 1000 dollars for a professional one....so next best method is one day to do it myself. I have a low end 3D printer...but haven not opened it for 2 years because I am in the process of moving.
Nothing special. You move to your new house or whatever at one weekend but the process keeps on going for ages.Moving...for 2 years?
Getting the size right. I can scale the files, just never quite sure the right size for heads and I've seen conflicting measurements online. Even different stl files that claim to be scaled for 1/6 can be wildly different.As in, not being able to scale? Or getting the size right?
Every maker seems to use a different scale but claim they are 1:6. I think it comes down to your application. If you need a starting point, measure your own head and then divide by 6 or what ever your intended scale.Getting the size right. I can scale the files, just never quite sure the right size for heads and I've seen conflicting measurements online. Even different stl files that claim to be scaled for 1/6 can be wildly different.
I didn;t know that there really is no standard. I see heads 1/6 scale and notice they are mostly different sizes. Makes sense use your own head, divide by 6.Every maker seems to use a different scale but claim they are 1:6. I think it comes down to your application. If you need a starting point, measure your own head and then divide by 6 or what ever your intended scale.
When I make stuff, and take the real item and diviyit by six. Super easy. But head sculpting is a different thing. Also bodies can vary a lot. Also people perceive actors and characters different than they may be in real life. Al Pacino is tiny. But you never see a figure of him scaled to his actual height.I didn;t know that there really is no standard. I see heads 1/6 scale and notice they are mostly different sizes. Makes sense use your own head, divide by 6.
You also have to allow for shrinkage. It varies between resins, some are better than others, but can range from 1-10%. Average is around 2-3%, but I've experienced much worse. Depends what you're printing.Getting the size right. I can scale the files, just never quite sure the right size for heads and I've seen conflicting measurements online. Even different stl files that claim to be scaled for 1/6 can be wildly different.
I have to figure out what programs to use and go for it. SOmeone suggested I scan a 2d image if I want to 3D print a cast, or learn the programs to create a head from scratch and go for it.Saw this thread. How time and printers have changed.... from filament to resin. 2k, 4k, 6k, 8k now 12k.I have been printing for some time under FB 1/6 Limited Head Sculpts Always wanted a wide variety of characters and now I can make them for myself and others to enjoy.
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