Scout Trooper
🍉
Insane..
This is next level. I love it. Good stuff.
Thanks, guys!Insane..
Thanks! This is the part I love most about customizing (dremeling, re-tooling, adding small details, etc), so I'm having a lot of fun with this.That's insane detail!!! This fig is going to be incredible when you get it all done.
Thanks! Yeah now that I'm truly all in, I won't stop until I get it right.You have a keen eye, sir! I love the asymmetry and wonkiness of the anh mask and it looks like you're on the right path with this. Looks great so far. Keep it up!
@agonistes86 in a hypothetical world were Inart gets the Star Wars license, you're the first person they should call on the team.Thanks! Yeah now that I'm truly all in, I won't stop until I get it right.
Here's my progress of the last 2 days.
Yesterday I sculpted on the cheek to make it a bit more accurate, and I started sculpting the nose wall thicker. I haven't sanded either yet, so they look rather crude.
Today I dremeled and sanded the neck. I think I have the angle where I want it, so I sanded the left (his right) side so it doesn't protrude over the upper half.
I'll have to fill the gap, sculpt over the neck to get the shape right again, redo the mouth triangle and build a new mouth from scratch. I decided that I'll be sculpting the teeth and make them a permanent part of the helmet. It should make it sturdier, of course more accurate, and actually easier to get right. Then I just have to add the grill from the back.
And I didn't want to go this far since I didn't want to mess with the dome's glossy finish, but since it would be the only non-accurate ESB thing left - I will also be sculpting the (partial) widow's peak onto the dome...
View attachment 703639
View attachment 703640
Wow man, thanks a lot for the kind words!@agonistes86 in a hypothetical world were Inart gets the Star Wars license, you're the first person they should call on the team.
******** hell man... I thought I've seen it all in 11 years of collecting. What you're doing is worthy of a masterclass.
This is insanity on a whole other level. It's also a kind of passion and dedication I really admire. It's the most impressive thing I've seen in the hobby.
@HyperDrive feast your eyes on this...
Thanks man, much appreciated!Bloody brilliant. Didn’t realize you were working on this, @agonistes86. I’ll make sure to follow your progress! Beautiful work.
@Scout Trooper thanks for showing me, man!!
Do you ever make a mistake?Wow man, thanks a lot for the kind words!
I don't want to get too ahead of myself, but I actually am starting to consider this my "masterpiece". I don't want to stop until he surpasses my 1:6 Vader, which has been my favorite custom so far.
It's amazing how the project keeps on exploding in size though. For instance, I thought modding the HT cape was sufficient. But now I feel the stitching in the collar is messing with the appearance on the chest armor, so I'll have to make a new one after all.
And since I want this to be my ultimate (ESB) Vader, upgrading to a leather jumpsuit seems inevitable.
And how the hell am I going to change the ROTJ chest piece to ESB style...? I'll need some new greebles.
So many loose ends and so much to figure out still, but I'm loving it. Glad some of you are enjoying the ride as well.
Thanks man, much appreciated!
Haha yeah I definitely make mistakes along the way.Do you ever make a mistake?
The idea of taking a dremel to such a tiny detailed object for micro adjustment is wild. One wrong move could signal disaster.
How would you amend that? Do you just sculpt over?
What exactly do you use for sculpting?
How do you fix a piece in place when you're dremeling?
View attachment 703765
Very insightful. Looking forward to seeing your progress.Haha yeah I definitely make mistakes along the way.
When I started seriously customizing my figures, I bought duplicate parts in case I mess it up. But as my confidence grew, and I realized that (almost) every mistake is salvageable, I stopped doing it. I just ended up with duplicate parts that I had to sell again. And I don't care about being able to revert things back to stock, since I make these with the intent to keep.
Depends on the mistake, there's usually a way to fix it. You improvise and adapt.
When I work on delicate parts and I don't want to drill over something accidentally, I mask the parts. That essentially adds a protective layer to it.
To illustrate, on this project, I already made 2 mistakes I can think of:
1) the neck ball joint broke off of the first screw I used. So I drilled deeper into the joint and used a wider screw. Worst case, I would've had to buy a new ball joint somehow.
2) I messed up the bottom lip of the mouth triangle. I cut it off on one side to get it angled. When I used a hairdryer to harden the sculpey, that lip somehow got warped because of the heat. So I'll have to make a new one when I sculpt the rest of the mouth. I was hoping to use that part for added stability, but now it's off to plan B.
I was incredibly cautious with the mask when dremeling, up until I realized that I'll repaint the whole thing anyway. That means I'll sand and primer the whole helmet anyway, so small mistakes can be fixed along the way.
How I use the dremel is actually very straight forward: I hold the part in my left hand, and the dremel in my right. If the part is very small and I risk hurting myself, I hold the part with pliers.
Regarding sculpting, I generally use 2 types: super sculpey firm and milliput. I also started using green stuff recently, but don't have much experience with it.
Milliput dries out hard by itself, which is great. And it becomes very sturdy. But it's quite messy to work with, and you don't want to get it all over the surface of your sculpt.
On Vader, I've been using super sculpey so far. It technically needs to be baked to harden, but since I'm only doing very small work, I've used a hairdryer so far. It's actually a bit of a concern for me right now though - I'm afraid it won't cure fully and will then mess with the paint afterwards. So I might switch to milliput for reworking the neck.
I'm not the best sculptor, so I usually go for 80% when sculpting, adding more bulk than necessary. After it's hardened, I can then sand and shape it to get it to 100%.
Enter your email address to join: