Anyone want a sig made ?

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I like it alot although I gotta ask can you have the top part of Bertie's head "come out" of the sig? So just leave it as is but just add the top part of head back in there. That would make it perfect.

Edit: Can you also make it bigger? Like the biggest that is allowed?

Thanks in advance. ;)
 
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here ya go !. Couldn't really get one head out without the other ! :lol The top of the brown guys head was hard to render on the background he was on , it looks a little choppy, hope this is ok. :rock

spawnfan-4.gif
 
Haha, SpawnFan!! I saw Karmas earlier and I want him to make me a Ashley robot one too!! ololololo

Hicks, I'll want mine the same way, with just different robots and such. I'll send you the pics tonight!!
 
karma , don't know if this will be too much of a complicated question but...

when you have renders sticking out of a sig and add like a shadow effect to them , do you use the save for web option when saving.
I always end up with dodgy white lines and funny cut outs included in it all.
Is there something I'm missing ?.
 
karma , don't know if this will be too much of a complicated question but...

when you have renders sticking out of a sig and add like a shadow effect to them , do you use the save for web option when saving.
I always end up with dodgy white lines and funny cut outs included in it all.
Is there something I'm missing ?.
I hope Karma doesn't mind if I take a shot at answering your question, uscmhicks!

I'm not certain if I fully understand your problem, but...

If, when saving your file as a .gif and applying your matte color, your image looks something like the one below, you have some stray semi-transparent pixels that may not be obvious when viewed over the transparent background of your .psd file. In this example, I'm using a bright green color for the matte to emphasize the problem areas to the left and right of Ardeth's tarboosh. The area surrounding the rectangular background and to the immediate right of the tassel is the matte for the drop shadow and is not a problem area.

sfw.jpg


A simple way to check your work and remove the stray pixels is to edit it in Quick Mask mode. Command-click (Alt-click, PC) the layer your image is on to select its content, then click the Quick Mask icon on the tool palette, or press the letter "Q" on your keyboard to enter Quick Mask mode. (Be certain that Masked Areas is selected under Color indicates: and that Opacity is set to 100% in the Quick Mask Options dialog box. For best results, select a bright color for the mask that is not predominant in your image.)

Then, select the Pencil tool and an appropriate brush size, and using black as your foreground color, fill in any stray pixels.

When you are finished, exit Quick Mask by clicking its icon on the tool palette, or press the letter "Q" on your keyboard.

Next, with your selection still active, press Command-Shift-I (Alt-Shift-I, on PC] to invert the selection, then press the Delete key to remove any stray pixels from the background.

Here are a couple of screenshots to illustrate:

Select layer. Depending on the level of transparency of the stray pixels, you may or may not see them in the selection. In this example, you cannot see the stray pixels in the selection marquee:

slct.jpg


Enter Quick Mask mode. See the semi-transparent pixels to the left and right of the fez?

qckmsk.jpg


If I did not address your problem, post a screen shot of your image so I can better troubleshoot it.
 
Thanks alot FrankenFan , I think I have it . That helped alot , much appreciated. :rock
Just tired it on my new sig. Seems to work awesome , thanks ! :rock

Sick Boy , I will get to work on your sig next. :rock
 
Looking good Hicks, sometimes I can't ID you by your sig cos it changes quite regularly so I now have to check for your username :lol

awesome work as always, I've always like the ones where stuff sticks out over the top (that didn't sound cool at all :slap):rock
 
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