Re: Batman: Rocksteady's next Arkham game to be announced March 2014
This is how I think the batmobile can be put into the flow of the game:
1. A citizen rescue icon pops on the map and you heads toward it in the batmobile. As soon as you arrive on the street, you see thugs threatening the victim for cash in an alleyway that is simply too narrow for the batmobile. You have to get out and fight the thugs.
2. Gotham can have many smaller districts connected by a freeway system where you can go out all on the pedal to reach the next district. There should be no criminals in this section. The entire Gotham map have to be like GTA 5 HUGE to let the Batmobile be able to go at max speed to go from one place to the next.
3. When you finally enter a district, you now have a speed limit up to 25MPH. As you approach a group of thugs, they will turn around as they see your headlights and hear the sound of your car. The moment you try to hit the group with your car, the thugs that happen to be in the path of the batmobile will try to jump over or on the car it to protect themselves. The batmobile will automatically slam the brakes after the contact as the thugs on your car will either roll off the top of the batmobile or get pushed away and into the wall/lamp post/bench/street taking little to no damage. After the batmobile come to a complete stop by after applying the auto-brake or or get stopped while auto-braking into a the side of a building, Batman will automatically get out and you have to fight.
4. In order for number 3 to work well, a large portions of the streets in the district will have to be pretty wide to allow both the criminals and the batmobile to roam around. It should be wide enough that you can avoid fighting them if you choose to.
5. Some minigames that can come with the Batmobile! I am going to make it short as possible:
a. Defend the Batmobile: You get a contact from Alfred or batmobile that is under attack by the criminals. Go back to your vehicle to defend it before its HP is depleted for the Game Over screen.
b. Defuse the Bomb: You get a contact from Alfred or Gordan about a vehicle carrying a bomb to be placed somewhere important. Go to the freeway to intercept the vehicle before it leaves the freeway. You can do damage to stop the criminals car by ramming and using the weapons of the batmobile. Criminal car carrying the bomb may have other cars protecting it from you. They can shoot or throw molotov to damage you.
c. Escort: Protect the Swat vehicle from the criminal cars as it travels on the freeway to move the innocents to another district for safety.
5. I was also thinking about having a limited amount of freeways that actually run above ground level all over the districts of Gotham to make it flow better. There will be entry/exiting ramps of course just to get on and off the freeway. This will make a smooth transitions from leaving one district, onto the freeway system, and into the next district. You can use this freeway inside the district to get to certain portions of the city faster if you want to avoid the slower route by driving ground level. You can park the car car, glide off the freeway, and go to your destination. You can also choose to get on street level by using the ramp exit.
I am out of ideas for now.