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'm favouring the AKSU carbine and the CBJ (or whatever) PDW.

The specs have the same description for the red and green laser sight, is there any differene other than colour?

Really? What class are you using the AKSU with? What do you got on it?

I don't have a lot of PDWs. I've been meaning to work on that. How's that CBJ working?

I added the ghost site to my P226. Makes shooting easier.
 
ACE 52-muzzle break/laser/ergo grip
SAR-muzzle break/laser/ergo grip
UMP 45-suppressor/laser/stubby grip

Those are my "your *** is grass" setups. That setup with the SAR pretty much makes it a laser. I used to be against the laser setups because they give away position but I've found you can avoid the first shot penalty by starting your burst from the hip then aiming.
 
ACE 52-muzzle break/laser/ergo grip
SAR-muzzle break/laser/ergo grip
UMP 45-suppressor/laser/stubby grip

Those are my "your *** is grass" setups. That setup with the SAR pretty much makes it a laser. I used to be against the laser setups because they give away position but I've found you can avoid the first shot penalty by starting your burst from the hip then aiming.

Damn, does that work? I don't hip fire much to be honest. I might try that because I play hardcore, a lot. And it pretty much comes down to who fires first.

What sites do you use on your guns?
 
Really? What class are you using the AKSU with? What do you got on it?

I don't have a lot of PDWs. I've been meaning to work on that. How's that CBJ working?

I added the ghost site to my P226. Makes shooting easier.

CBJ is awesome, for me at least, high rate of fire, lots of rounds, it can decimate. I use a Reflex, Compensator, and Laser.

With the AKU i use a Kobra, Magnifier and Muzzlebrake.

I use the P226 mostly with the RDS and red laser. Ghost Ring is awesome though.

Looking forward to unlocking the Shorty
 
CBJ is awesome, for me at least, high rate of fire, lots of rounds, it can decimate. I use a Reflex, Compensator, and Laser.

With the AKU i use a Kobra, Magnifier and Muzzlebrake.

I use the P226 mostly with the RDS and red laser. Ghost Ring is awesome though.

Looking forward to unlocking the Shorty

I've never use the laser. Never attached it.

Kobra is awesome. One of my favorite sites cause of the way the cross hairs show up. For some reason, I always gravitate back to the EOTech.

Think I'll go TDM and make an attempt to unlock all the PDWs.

I kinda hate how I can't use canted sights on my M249.
 
Damn, does that work? I don't hip fire much to be honest. I might try that because I play hardcore, a lot. And it pretty much comes down to who fires first.

What sites do you use on your guns?

Yeah it works, especially with the UMP, hell you don't even have to aim with the laser and grip on the UMP lol.

I use the iron sights on the ACE and holos on the others.
 
Yeah it works, especially with the UMP, hell you don't even have to aim with the laser and grip on the UMP lol.

I use the iron sights on the ACE and holos on the others.

I use the 1911 or the CZ for my pistol.

I'm like meh with the UMP. Do you play hardcore? And yeah, I need my 1911. That default pistol is cool but doesn't feel the same.

Unlocked the shorty but it only has 3 rounds chambered :(

Hope there's and extended mag

I don't think so ... :lol but maybe, you never know.
 
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I'm like meh with the UMP. Do you play hardcore? And yeah, I need my 1911. That default pistol is cool but doesn't feel the same.



I don't think so ... :lol but maybe, you never know.

Negative to hardcore. UMP might have a slow rate of fire but it has the best damage per shot of the pdw's and has ridiculously accurate hipfire.
 
New patch went out for Xbox One. These are the fixes that supposedly rolled out:

Dec 19 Xbox One Game Update Notes
-Reduced the probability of the “Kill trade” issue (see below for details).
-Fixed a common crash that could occur during gameplay.
-Fixed an issue that could corrupt save files in the single player campaign.
-Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
-Fix for a graphical glitch that could appear on terrain.
-Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
-Fix for an issue where 4x the damage from a vehicle's minigun would be applied to the chest when a player had the Defense specialization equipped.
-Servers that friends are playing on now have a higher priority in the server list.
-Server Browser is no longer showing empty or full servers by default.
-Balancing jet handling across all stealth and attack jet classes.
-Fixed a bug in Defuse mode where defenders could win a round by killing all the attackers without disarming the bomb. If the attackers arm the bomb, the defenders need to disarm it to win, even if they have killed all the attackers.
-Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
-Fix for players getting stuck in the revive screen.
-Fix for players getting stuck in the kill camera after being revived. Note that you might see a graphical bug on-screen after being revived when accepting a revive within 1 second. This graphical bug will be removed in the next patch.
-Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
-Fix for the death camera/screen being displayed too early.
-Raised the first-person camera slightly for walking in crouch to more accurately reflect the actual position of the character.
-Fixed an issue with the party chat app not working.
-Fixed an issue in the in-game Battlelog where non-ASCII characters would display incorrectly.
-Fixed an issue when maps were not loading properly while player didn’t have the game in full screen.

Kill trading issue
We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the time frame when players with high latency could get a kill, even though they should be dead according to the server. This should reduce the probability of kill trading.
 
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