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MKIceAndFire finished uploading all the parts of his complete playthrough with all cut scenes. It runs to 21 hours.

Four hours in and it makes for a good movie - atmospheric locations and environment, and a story as brutal as The Road.

Joel was already a compromised character with the decision to save Ellie in TLOU, so it's no surprise that Abby wanted revenge. Joel had also lied to Ellie about what had happened at the end of TLOU, so she didn't know why Abby killed Joel. She just knew that Joel had made lot of enemies.

Quite often in games actions don't have consequences, so it's open season, a justifiable kill fest. I can see what they wanted to do with TLOU 2. They wanted to force you to consider the other side of the coin: NPC lives matter too! It's a brutal story set in a brutal world.

Hence there's no chance of me selling my Ellie and Joel figures. On the contrary, I want more figures from this world. Just hope the backlash hasn't killed their chances.
 
I'm sure it plays great but I'll never know unless I eventually get it secondhand for $10 or less. I'm not giving them any money.

It does play great. I just finished the game and all I?ll say is that in my opinion, the hate this game is getting is not over the top. It?s perfectly understandable. Till the halfway mark, the game isn?t too bad, the gameplay obviously is pretty good, story is tolerable I guess. But after that point... I can?t tell you how hard I had to try to not return this game. It truly goes downhill.

Trust me, as a huge fan of the first game, I regret spending my money on this game.

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those giving up on this game are crazy. Game plays great.

It's great to watch. I'm 11.5 hours into the 21 hour movie. There's so much detail in the world, from quiet, lonely moments that are reminiscent of the documentary **** Sapiens, to moments of high tension.

Occasionally the magic is broken when the linear nature of the game becomes evident, blocked off suburbs that overtly funnel the character to a certain point, or when the AI breaks down completely and an enemy is standing right in front of the companion character but doesn't see them.

Much of this section is focused on Ellie though. Loved the museum flashback. There's a lot of Abby to follow - and there really is a lot of Abby! She's literally been building herself up for revenge for years.
 
I remember a few years ago on here a member who used to simp for the first game so hard that i had to private message him every time i had something negative to say about it in a thread to tell him not to take it so serious as we were " friends " at the time and i didnt want his feelings to get hurt. Despite that he still couldnt live with it and chose to defend the game from any criticism to the point of choosing these fictional characters over real life people.

Its because of such passionate people i absolutely hate that the spoilers leaked. It ruined it for everybody. To think of all the genuine first time reactions from people playing the game on youtube and twitch who are die hard fans that we will now never witness the exact moment their heart breaks.

The reactions would of been hilarious.
 
I'm about 14.5 hours in, in the long stretch of Abby sections. It still looks good. The huge stadium, for example, is a pretty incredible, highly detailed location.

Any coincidence that Abby collects coins? Because Abby and Ellie are two sides of the same coin, similar characters whose lives became enmeshed by Joel's actions. Her story is just as interesting to follow as Ellie's.

It's pretty evident Joel was a grey character at the end of TLOU. That's what made TLOU a compelling storyline. Ellie had become a surrogate daughter to him, and he couldn't bear to lose her. He made a selfish, but completely understandable choice. Ellie, in turn, was upset by the action he took and the lie he told. At first she believed her immunity wasn't of value, then she discovered Joel had robbed her of giving her life for the cure.

There's no definitive black and white in this brutal world of fear, paranoia, and kill or be killed tribalism. Abby's killing Scars because they're perceived as dangerous religious fanatics. Ellie's killing Wolves because she perceives them as dangerous killers.


The leaks really did a number on the game. Perceptions were already set, Abby was already labelled and branded. I admit, she's a little hard to get used to as I suppose there aren't many female bodybuilder player characters in games. But we're getting them in TV series, and maybe one day as a Hot Toys figure...

MV5BNTM5NTM0MjA3OF5BMl5BanBnXkFtZTgwNDY0MTk4NzM@._V1_SX1500_CR0,0,1500,999_AL_.jpg
 
I got to the end a few hours ago, and I still can't stop thinking about it.

With the two main characters on their slow, unavoidable collision course, it was particularly poignant as the timelines converged and Abby discovered the body of the dog, Alice, and then Manny and Mel. On the one hand they were unavoidable deaths, but they only occurred because Ellie was fixated on avenging Joel.

The dual perspectives constantly force you to consider right and wrong, justice and injustice, and there's no easy way to reconcile them.

Guilt-ridden Abby was becoming an even more likeable character than Ellie. Helping Yara and Lev to "lighten the load" of her guilt from killing Joel was key, in that Lev became the character who would guide her decision in the first fight with Ellie, reminding her of the cycle of violence. Something Ellie would confront too late, having lost Dina, Joel, and two fingers which symbolically rob her of another part of Joel: the ability to play his guitar.

It's a harrowing end, defiantly bleak, and fitting my early impression that the story felt like The Road.

I wanted the game to have ended with a reconciliation between Ellie and Abby after their fight in the theatre. But they take us a lot further on down that dark road.

Now bring on The Last of Us III.

And some more sixth scale figures.
 
I like TloU 1. But TLoU 2... nope. Not because the spoilers but what the direction it took you in.

Imagining watching Taken 2 only to find out that almost 50% of the stories is all about the life & etc of the old main villain guy who's the father of main villain of Taken 1, who you just don't care about at all. Yep. That's TLoU2 for me.

And don't get me started about "that" ending. Argh. This is what happened in medias these days. I doesn't even give you a choice. I mean... really?
Felt like : "If you bought our product then we can just ramming anything we sees fit down to your throats without even warning and that's all". Yeah right. At least I bought physical disc of the game...
4/10.
 
I like TloU 1. But TLoU 2... nope. Not because the spoilers but what the direction it took you in.

Imagining watching Taken 2 only to find out that almost 50% of the stories is all about the life & etc of the old main villain guy who's the father of main villain of Taken 1, who you just don't care about at all. Yep. That's TLoU2 for me.

And don't get me started about "that" ending. Argh. This is what happened in medias these days. I doesn't even give you a choice. I mean... really?


That's why I think these games work better as films. After all, game play is so frequently interrupted by cut scenes that it might as well all be a movie.

The creators have a specific story to tell. There's no choice but to funnel the player down a set route without any option for personal decisions, or affect the outcome of any given situation as you might in a more role-playing oriented game such as Fallout 3.

The player is a passenger. There's an irreconcilable quality to TLOU II if you're playing it, rather than passively watching a movie unfold, especially

the savage nature of forcing the player to control Abby in the fight against Ellie. I just wanted to them to reconcile their differences there and then. They were both driven by guilt - Abbey for killing Joel, and Ellie for not having forgiven Joel in time, and her murderous route on the trail of Abby that recently ended with killing the pregnant Mel.

To progress through the game the player has to fight Ellie until the cut scene kicks in. There can't be any free will, because there's a specific story to be told.

The ending was satisfying in that it was filled with meaning, that there are genuine repercussions for actions taken. Like the nature of the game play, it was an inevitable conclusion because that was the path Ellie chose for the player to 'play out'.

Yet unsatisfying since it was so bleak. The killing of Joel broke both Ellie and Abby.

The story is crying out for a third part.


I would argue that it was a very good movie in the tradition of a dark comic book melodrama, but not a story well suited for a game.
 
The page Ellie finds from the 1922 book by Margery Williams, The Velveteen Rabbit, immediately struck me having some significance.

TLOU2 2.jpg

TLOU2 3.jpg

"What is REAL?" asked the Rabbit one day, when they were lying side by side near the nursery fender, before Nana came to tidy the room. "Does it mean having things that buzz inside you and a stick-out handle?"

"Real isn't how you are made," said the Skin Horse. "It's a thing that happens to you. When a child loves you for a long, long time, not just to play with, but REALLY loves you, then you become Real."

"Does it hurt?" asked the Rabbit.

"Sometimes," said the Skin Horse, for he was always truthful. "When you are Real you don't mind being hurt."

"Does it happen all at once, like being wound up," he asked, "or bit by bit?"

"It doesn't happen all at once," said the Skin Horse. "You become. It takes a long time. That's why it doesn't happen often to people who break easily, or have sharp edges, or who have to be carefully kept. Generally, by the time you are Real, most of your hair has been loved off, and your eyes drop out and you get loose in the joints and very shabby. But these things don't matter at all, because once you are Real you can't be ugly, except to people who don't understand."

"He longed to become Real, to know what it felt like; and yet the idea of growing shabby and losing his eyes and whiskers was rather sad. He wished that he could become it without these."



After getting to the end of TLOU2 the significance starts to make sense.


Becoming 'real', or feeling complete, is the course a life takes and the decisions a person feels they have to make. Love can also be painful, because it opens one up to potential loss, and actions taken out of love are not always rational.


Ellie was incomplete without Joel, and on top of that she'd failed to forgive him in time. Prior to this she'd lived with Joel's lie that her immunity had meant nothing.

In the final flashback with Joel she says, "I was supposed to die in that hospital. My life would have ****ing mattered. But you took that from me."

Joel's response is, "If somehow the Lord gave me a second chance at that moment...I would do it all over again."

No matter how much pain it caused, he couldn't have let her die. She mattered that much to him.

But Ellie responds, "I don't think I can ever forgive you for that...But I would like to try." To which Joel replies, "I'd like that."

This is the literal hurt that Joel goes through for loving Ellie as a daughter. No matter how much his decision hurt her, nor how much her lack of forgiveness hurts him, he will suffer the pain and never stop loving her. As the Skin Horse said to the Rabbit, "...these things don't matter at all, because once you are Real you can't be ugly, except to people who don't understand."

At that time Ellie didn't understand, but she "...would like to try."


Hunting Abby is the thing she does out of love for Joel, and the necessity of finding some sort of purpose and completion. It's the act she can accomplish that will finally prove her forgiveness.

The same can be said for Abby. Joel had taken her father from her, and she needed to find completion.

However, they were both misguided. Revenge wasn't the way to honour the dead, and it broke both of them. Like the shabby, worn out Velveteen Rabbit, Abby was a shadow of her former self, and Ellie was minus two fingers. Rather than finding completion Ellie found more loss, and failed to transform into the 'real' rabbit. If she'd stayed with Dina on the farm she would have had that chance.


At the beginning of the game as soon as the player takes control of Ellie, there's a rabbit outside the window. It may be a foreshadowing of the 'real' rabbit she wants become, when she has forgiven Joel and found completion:

TLOU2 1.jpg
 
That's why I think these games work better as films. After all, game play is so frequently interrupted by cut scenes that it might as well all be a movie.

The creators have a specific story to tell. There's no choice but to funnel the player down a set route without any option for personal decisions, or affect the outcome of any given situation as you might in a more role-playing oriented game such as Fallout 3.

The player is a passenger. There's an irreconcilable quality to TLOU II if you're playing it, rather than passively watching a movie unfold, especially

the savage nature of forcing the player to control Abby in the fight against Ellie. I just wanted to them to reconcile their differences there and then. They were both driven by guilt - Abbey for killing Joel, and Ellie for not having forgiven Joel in time, and her murderous route on the trail of Abby that recently ended with killing the pregnant Mel.

To progress through the game the player has to fight Ellie until the cut scene kicks in. There can't be any free will, because there's a specific story to be told.

The ending was satisfying in that it was filled with meaning, that there are genuine repercussions for actions taken. Like the nature of the game play, it was an inevitable conclusion because that was the path Ellie chose for the player to 'play out'.

Yet unsatisfying since it was so bleak. The killing of Joel broke both Ellie and Abby.

The story is crying out for a third part.


I would argue that it was a very good movie in the tradition of a dark comic book melodrama, but not a story well suited for a game.

the 1st game had choices. but they really could have made the game less linear. i did not get the hype of TLOU1, it's a nice game, great graphics and story, but gameplay wise lots of games similar or better than them. i didn't play the online mode not sure how good it is. i played it once on PS3, got the PS4 version so i can enjoy it again with better graphics.
 
I think the first game really raised bar in voice acting and emotion. I'm 5 hours into the second, and so far the quality in performance is still there.

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Just finished part 2... I?m completely blown away and emotionally destroyed. This game is on par with the first one. Didn?t think that would be possible.
 
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