Re: Collection Photos and Drawin's
So now I have both the Spectral and Physical Raziel. I'm actually kinda glad as I dig the Spectral version and am glad to have the pulled down cowl.
These are great figures. I know someone on here (although I forget who) was complaining about sloppy gloopy paint work among other things on these figures. I don't see anything like that at all, the paint is very good, on par with the NECA TMNT stuff. Very clean and consistent colors with some nice subtle washing and airbrushing.
The articulation is the only disappointment. I was hoping for as good as the TMNT figs and this is not the case. The articulation above the waist is all pretty great. All the joints have good range of movement and work well. Below the waist is a different story. The ball jointed hips are really weird. The pin that attaches the ball to the hip is at about a 45º angel to the spine instead of a more normal 90º. This makes posing the legs in any pose other than just standing a real pain in the ass since the legs don't move in any sort of predictable fashion. It's hard to explain but really annoying. This is compounded by the almost complete lack of ankle movement. I would have been happy with at least some significant forward and backward movement on the ankle but there's only very fractional movement.
Overall though it's a great figure, much better than the BBI figure (which for it's time was pretty amazing). It's more detailed, imo more game accurate (in sculpt anyway), has better paint work (although arguably not completely game accurate), and better articulation. It also has a much stronger silhouette as illustrated below. It may sound strange to say, but to me, the overall shape of the figure is very important and the BBI figure has a very odd silhouette with weird proportions and muscle shapes.
I'm mostly posting the giant pics, if you guys would prefer smaller pics let me know. These pics work well for me on my monitor but not everyone has the same screen real estate.
Comparisons of NECA and BBI:
Ass shot: