CREG Customs Sculpting work: Terminator Genisys!

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Re: CREG Customs Presents: Sculping & Upcoming Projects - Bale UPDATE 11/26

You have a VERY good eye Dean, these sculpts are really coming along, a few pointers that will help make these sculpts and future ones really pop:

- Your surface portrait is really good, I think you need to work on your anatomy: show where the bones and muscles lay a little more
- when sculpting hair, beard or eyebrows try using a combo of tools, I find the rake tool a little too uniform and prefer to use clay build with damage - it can give great variation of the depth of cuts made which is something the rake tool lacks
- for skin textures, add a couple of layers and try adding both positive and negative values, spacing the bumps using spray and an an uneven alpha

once again, fantastic progress and work so far mate, hope you take this advice with a pinch of salt as you are already doing a great job

Always good to see some constructive feedback :hi5:
 
Re: CREG Customs Presents: Sculping & Upcoming Projects - Bale UPDATE 11/26

You have a VERY good eye Dean, these sculpts are really coming along, a few pointers that will help make these sculpts and future ones really pop:

- Your surface portrait is really good, I think you need to work on your anatomy: show where the bones and muscles lay a little more
- when sculpting hair, beard or eyebrows try using a combo of tools, I find the rake tool a little too uniform and prefer to use clay build with damage - it can give great variation of the depth of cuts made which is something the rake tool lacks
- for skin textures, add a couple of layers and try adding both positive and negative values, spacing the bumps using spray and an an uneven alpha

once again, fantastic progress and work so far mate, hope you take this advice with a pinch of salt as you are already doing a great job

Mr. Dabbs - thanks for dropping by. Your kind words mean a lot.

Yeah - I'm picking up on the anatomy as I go along. It was a big issue around the mouths for some time and those areas are what helps pull out the likeness towards the end on this one.

I use the clay build up with the stripped alpha - Don't remember the # but anywho - It seems there are 5000 ways to do hair. I will give your's a shot though. Don't know much about altering brush settings and need to give it a try.

About the skin texture - I' using VP for the print so do you know if any of the texture will show from the perfetory? Paul has not seen the file yet but just wondering if you could tell by looking at it.

Anyway - thanks again for the pointers and they are taken to heart my friend.

Any info on the release of the Dutch sculpts, THANKS

Not yet. Still trying to work out the weapons for the warrior head and need to do a pool soon to see which Arnold will be a painted wide(r) release.
 
Re: CREG Customs Presents: Sculping & Upcoming Projects - Bale UPDATE 11/26

After You finish all versions of Bale, will You be done with Nolan Batman pieces for a while, or will You first finish the BB and TDK cowls?

Cheers
 
Re: CREG Customs Presents: Sculping & Upcoming Projects - Bale UPDATE 11/26

No - not finished. I like that universe too much to leave it. I will be doing the Bales, Ledgers, cowls and may be expanding his film rouges gallery in the coming year :naughty

Stay tuned!
 
Re: CREG Customs Presents: Sculping & Upcoming Projects - Bale UPDATE 11/26

No - not finished. I like that universe too much to leave it. I will be doing the Bales, Ledgers, cowls and may be expanding his film rouges gallery in the coming year :naughty

Stay tuned!

So the BB (and TDKR?) cowls will be done after the Joker headsculpts, right Dean?
 
Re: CREG Customs Presents: Sculping & Upcoming Projects - Bale UPDATE 11/26

Dean, any chance of a flared out hair Wayne from TDKR when he arrived to the batcave after his first night out riding the Bat?

I want one for displaying bruce next to the Bat, when HT makes it next year:panic:
 
Re: CREG Customs Presents: Sculping & Upcoming Projects - Bale UPDATE 11/26

So the BB (and TDKR?) cowls will be done after the Joker headsculpts, right Dean?

Not really in that order... Just listing what is coming out.

Dean, any chance of a flared out hair Wayne from TDKR when he arrived to the batcave after his first night out riding the Bat?

I want one for displaying bruce next to the Bat, when HT makes it next year:panic:

I thought they canceled it? Either way - I have been thinking of a messy hair version for the bat suit already. A lot of people will use the DX head for Wayne bashes anyways.
 
Re: CREG Customs Presents: Sculping & Upcoming Projects - Bale UPDATE 11/26

dean, was wondering which joker release you were planning first. and was that last pic you posted in the 'can't rely on anyone...' thread the final--minus hair, of course?
 
Re: CREG Customs Presents: Sculping & Upcoming Projects - Bale UPDATE 11/26

Dean, any chance of a flared out hair Wayne from TDKR when he arrived to the batcave after his first night out riding the Bat?

I want one for displaying bruce next to the Bat, when HT makes it next year:panic:

Great idea :lecture
 
Re: CREG Customs Presents: Sculping & Upcoming Projects - Bale UPDATE 11/26

Not really in that order... Just listing what is coming out.



I thought they canceled it? Either way - I have been thinking of a messy hair version for the bat suit already. A lot of people will use the DX head for Wayne bashes anyways.

No way, I think they are just giving the collectors some break. It will be up for PO next year for sure :rock

Put me up for one, man :yess:


Great idea :lecture

:hi5:
 
Re: CREG Customs Presents: Sculping & Upcoming Projects - Bale UPDATE 11/26

Mr. Dabbs - thanks for dropping by. Your kind words mean a lot.

Yeah - I'm picking up on the anatomy as I go along. It was a big issue around the mouths for some time and those areas are what helps pull out the likeness towards the end on this one.

I use the clay build up with the stripped alpha - Don't remember the # but anywho - It seems there are 5000 ways to do hair. I will give your's a shot though. Don't know much about altering brush settings and need to give it a try.

About the skin texture - I' using VP for the print so do you know if any of the texture will show from the perfetory? Paul has not seen the file yet but just wondering if you could tell by looking at it.

Anyway - thanks again for the pointers and they are taken to heart my friend.



Not yet. Still trying to work out the weapons for the warrior head and need to do a pool soon to see which Arnold will be a painted wide(r) release.

Cool - I didn't want to come across as a critical know-it-all as that could not be further from the truth, I came into zbrush much in the same way as you - no real training etc, and I am very impressed with how quickly you are getting into it. It is always a sign of a good artist who can take criticism well :)

Facial anatomy can be very confusing, as there are quite a few muscles on the face which are not very visible at all on the surface (particularly around the mouth and eyes) but the more you sculpt the more you pick up, I find 3d sculptures showing anatomy are far more instructive than the majority of illustrations, as you can see the depth of each muscle. Also looking at facial expressions will clue you into what parts the muscles play and how they influence the surface of the skin. A great book I have which I refer to quite a bit is 'facial expressions by Gary Faigin' (although this is the rare example of where illustrations work in showing the workings of anatomy) Sculpting expressions (which I see you have started doing) is a great way to learn your way around the face, also sculpting older people is also a nice way of learning where the skull and the muscles meet as they are much more prominent.

Ha - I was wrong about the hair! but the thing you need to remember about doing really great hair is variation, and time, to make great hair it takes a long time, you need to really vary the strokes playing about with the zsub so that you have some nice deep cuts along with the shallower ones.

Watch out for the lips, a problem that allot of people make is making the edge of the lips too defined, making it look quite sharp. If you look at you own lips in the mirror it is actually the pigmentation that gives it that definition, running your finger along the outline will make you realize that the edge of the lips are actually quite smooth.

A little trick for skin texture is to make it pretty deep for the print (if you want it to come out) and then for the forum, as a separate layer put it to .5 or something - as this is a more accurate way of seeing how the pores will actually print. It is very tricky, you can email me about it if you would like some more advice

How do you prep the file? Do you use magics? Watch out when you scale the piece as well :)
 
Re: CREG Customs Presents: Sculping & Upcoming Projects - Bale UPDATE 11/26

Cool - I didn't want to come across as a critical know-it-all as that could not be further from the truth, I came into zbrush much in the same way as you - no real training etc, and I am very impressed with how quickly you are getting into it. It is always a sign of a good artist who can take criticism well :)

Facial anatomy can be very confusing, as there are quite a few muscles on the face which are not very visible at all on the surface (particularly around the mouth and eyes) but the more you sculpt the more you pick up, I find 3d sculptures showing anatomy are far more instructive than the majority of illustrations, as you can see the depth of each muscle. Also looking at facial expressions will clue you into what parts the muscles play and how they influence the surface of the skin. A great book I have which I refer to quite a bit is 'facial expressions by Gary Faigin' (although this is the rare example of where illustrations work in showing the workings of anatomy) Sculpting expressions (which I see you have started doing) is a great way to learn your way around the face, also sculpting older people is also a nice way of learning where the skull and the muscles meet as they are much more prominent.

Ha - I was wrong about the hair! but the thing you need to remember about doing really great hair is variation, and time, to make great hair it takes a long time, you need to really vary the strokes playing about with the zsub so that you have some nice deep cuts along with the shallower ones.

Watch out for the lips, a problem that allot of people make is making the edge of the lips too defined, making it look quite sharp. If you look at you own lips in the mirror it is actually the pigmentation that gives it that definition, running your finger along the outline will make you realize that the edge of the lips are actually quite smooth.

A little trick for skin texture is to make it pretty deep for the print (if you want it to come out) and then for the forum, as a separate layer put it to .5 or something - as this is a more accurate way of seeing how the pores will actually print. It is very tricky, you can email me about it if you would like some more advice

How do you prep the file? Do you use magics? Watch out when you scale the piece as well :)

I did freelance work for 15 years so I'm used to criticism :lol

I always welcome good feedback. :hi5:

On the hair - I will probably try to add a little more depth to this one today. Found a great brush that may help with that. Thanks for pointing it out.

A lot of the muscles around the nose and mouth make a world of difference so I'll be keeping at those, thanks.

Expressions are a blast and VERY challenging. People never think about how much the face changes for even slight expressions.

I'll email about the texture...

As for Prep. - I will decimate it and that probably about it. Paul @VP will take care of the rest for me. I re-topped with Dynamesh so it's already water tight.
 
Re: CREG Customs Presents: Sculping & Upcoming Projects - Bale UPDATE 11/26

lots of Nolan stuff coming from you then :yess: would love the TDKR cowl asap, Joker for me is almost perfect in DX11 (not super picky) but the cowl is the biggest thing that needs fixings on any of the current/upcoming figures imo. Ra's would also be high on my list, followed by everything else. Cowl's most important for me tho :wink1: :rotfl
 
Re: CREG Customs Presents: Sculping & Upcoming Projects - Bale UPDATE 11/26

Are you going to make this availbale online for others to print out?
 
Re: CREG Customs Presents: Sculping & Upcoming Projects - Bale UPDATE 11/26

Are you going to make this availbale online for others to print out?

I think he'll be releasing them in small amounts himself, as with the first Wayne sculpt
 
Re: CREG Customs Presents: Sculping & Upcoming Projects - Bale UPDATE 11/26

Aww... I bought a 3d printer for nothing then! :slap
 
Re: CREG Customs Presents: Sculping & Upcoming Projects - Bale UPDATE 11/26

Don't say that. There are TONS of cool things you can print out if you have a 3d printer.

Well, yes. But I was hoping that I'd be able to print out headsculpts instead of simple objects like optimus prime and that.
 
Re: CREG Customs Presents: Sculping & Upcoming Projects - Bale UPDATE 11/26

Well, yes. But I was hoping that I'd be able to print out headsculpts instead of simple objects like optimus prime and that.

have a go at designing your own?

CREG: will any of your sculpts be available as painted? or do you only do unpainted sculpts? Just wondering cause i'll need to find a painter for your TDKR cowl and Ra's sculpts when their done.
 
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