Thanks for the help!
So the gates require a dupe of the same Dokkan level, which is why reverse Dokkaning is useful -- it can bring a TUR back to a UR so that the gates all revert, too, meaning that instead of requiring a TUR dupe to unlock, the gates now require a UR dupe instead (which saves a lot of grinding). Is that correct so far?
In that case, if I don't want to stock up on Hourglasses, should I just hold off on Dokkaning any UR's that I want to rainbow until I've acquired four UR dupes and unlocked all the gates?
Do the rest of the skill tree nodes remain the same whether the UR is Dokkaned into a TUR or not? In other words, does an Attack Boost node provide a larger stat increase on the TUR's skill tree, or is it worth the same amount as it was when the card was a UR? Are gates the only things that change on the skill tree after Dokkaning a UR card?
Lastly, you guys have probably seen this already, but...
Any cool pulls lately?
So the gates require a dupe of the same Dokkan level, which is why reverse Dokkaning is useful -- it can bring a TUR back to a UR so that the gates all revert, too, meaning that instead of requiring a TUR dupe to unlock, the gates now require a UR dupe instead (which saves a lot of grinding). Is that correct so far?
In that case, if I don't want to stock up on Hourglasses, should I just hold off on Dokkaning any UR's that I want to rainbow until I've acquired four UR dupes and unlocked all the gates?
Do the rest of the skill tree nodes remain the same whether the UR is Dokkaned into a TUR or not? In other words, does an Attack Boost node provide a larger stat increase on the TUR's skill tree, or is it worth the same amount as it was when the card was a UR? Are gates the only things that change on the skill tree after Dokkaning a UR card?
Lastly, you guys have probably seen this already, but...
Any cool pulls lately?