Media EVE Valkyrie

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Yeah, that was filmed in VR, I can't wait to try that for myself! We've gone years without a decent space shooter and now they are coming at us from every side... Good times! :yess:
 
Unless Oculus paid them, they'll get it on everything. I'm sure they'll be putting it on PS4 with Morpheus when that comes out.

Oculus did put some money into Eve's development, but it's apparently a timed exclusive only. Oculus wants to get into publishing VR games as well as hardware. They've already confirmed a Morpheus version. The "exclusive" seems to only apply to PC.
 
Yeah, reading it again, that's how I took it also. It would be silly to confine themselves to the rift alone given the competition it now has. VR is likely to be a relatively small market initially as it is.
 
Yeah, I hope we don't end up with some kind of format war. That's the last thing VR needs.
 
I can't wait to try this. Good times ahead for gaming with the various VR headsets on the way. This, an Oculus/Vive and my Thrustmaster Warthog is something I can't even begin to imagine without actually trying it out..

"you genuinely forget you’re sitting in front of a PC"

Eve: Valkyrie could be VR's killer app - PC Gamer

You and everyone else is in for a treat. After putting a ton of time into Elite Dangerous with my Rift DK2 and Rhino hotas, I can say it's a complete game changer. Especially for this genre. You'll never want to play a game in this genre on a monitor again. Mind-blowing.
 
I've played a lot of Elite, and I've owned a TrackIR 5 for years so I'm not new to head tracking. I can't play stuff like this or flight sims without it in fact anymore. But I suspect VR is a huge leap forward from that, they just need to nail down the resolution otherwise I'd have purchased a dev kit already. As it stands, you can't really read the cockpit dials in DCS from what I've read, and that is pretty important for a study level combat sim like that. I can't wait to try it out properly..
 
I've played a lot of Elite, and I've owned a TrackIR 5 for years so I'm not new to head tracking. I can't play stuff like this or flight sims without it in fact anymore. But I suspect VR is a huge leap forward from that, they just need to nail down the resolution otherwise I'd have purchased a dev kit already. As it stands, you can't really read the cockpit dials in DCS from what I've read, and that is pretty important for a study level combat sim like that. I can't wait to try it out properly..

are they bad for your eyes? since phones & tabs are already bad enough when you read them close, these VR headset pretty much point blank from your eyes.

i probably worry to much though.
 
are they bad for your eyes? since phones & tabs are already bad enough when you read them close, these VR headset pretty much point blank from your eyes.

i probably worry to much though.

VR hmds don't hurt your eyes because of how the lenses work. They are focused in a way that doesn't put any strain on your eyes. You can relax your eyes and just look around like you do in real life. It doesn't feel at all like staring at a screen right in front of your eyes.
 
I've played a lot of Elite, and I've owned a TrackIR 5 for years so I'm not new to head tracking. I can't play stuff like this or flight sims without it in fact anymore. But I suspect VR is a huge leap forward from that, they just need to nail down the resolution otherwise I'd have purchased a dev kit already. As it stands, you can't really read the cockpit dials in DCS from what I've read, and that is pretty important for a study level combat sim like that. I can't wait to try it out properly..

Yeah, resolution isn't going to be perfect for a long time...especially for a game like DCS, but it'll work good enough for Elite and of course games designed around VR will make sure that all the details are easily seen.
 
VR hmds don't hurt your eyes because of how the lenses work. They are focused in a way that doesn't put any strain on your eyes. You can relax your eyes and just look around like you do in real life. It doesn't feel at all like staring at a screen right in front of your eyes.

yes it doesn't feel like staring at a screen, but in reality your eyes are focused on the same distant all the time because the screen position is fixed. isn't this how nearsightedness is developed?

also i don't get how having the screen so close to the eyes is actually healthier than staring at a 40" TV few feet away, the amount of light going into your eyes all the time while wearing it can't be better than a TV unless you are sitting right infront of the TV.
 
yes it doesn't feel like staring at a screen, but in reality your eyes are focused on the same distant all the time because the screen position is fixed. isn't this how nearsightedness is developed?

also i don't get how having the screen so close to the eyes is actually healthier than staring at a 40" TV few feet away, the amount of light going into your eyes all the time while wearing it can't be better than a TV unless you are sitting right infront of the TV.

I'm not an expert. I can only speak from my experience with VR. It feels like my eyes are doing the same thing in VR that they do in real life. Objects far away look like they're far away and objects up close look like objects up close. I've never had eye fatigue or a feeling that my eyes are straining or working any harder than they normally do. The only real issue that I get is the resolution being lower than ideal and details are hard to make out in some cases as a result.
 
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