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- May 4, 2015
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He's available on BBTS for 439.99$
And they did pretty well I thought. I liked the laidback vibe and insight to the figure.Finally have the time to share a thought about InArt’s WuKong stream:
https://www.youtube.com/live/amVRNJN5_Ks?si=29KDKcuAVanw7VLh
Now THIS is now you promote your figure, not with the stupid ‘influencer’ batch.
I’m so glad they’re moving away from that.
I think the issue comes down to the licensing cost itself, as well as how challenging it can be to work with game publishers. There is a niche market, yes, but is it big enough to sustain the cost of an expensive license, as well as the R&D and production of 1/6 scale figures?@R_R_X after willfoxification’s stream/Q&A…jon said something that didn’t sit quite well with me with regards to 1/6 figures based off of video game properties.
Jon and Ivan work for Queen and InArt, so clearly they and their team have unique insight to the needs and wants from collectors the world over. And they said without any hesitation that ‘gamers don’t collect toys etc etc’.
I don’t agree with their ‘math’ on that. Often times game companies produce limited editions that have scaled statues or the occasional articulated figure. The key word being ‘limited’ and usually with an edition size of 5 to 10,000…depending on popularity of IP and exclusivity with the brick and mortar store I.e GameStop, Best Buy yada yada.
So clearly there IS a market no?
Limtoys has made figures from video game IPs such as metal gear, resident evil-albeit 1/12- red dead, last of us and last but not least, uncharted.
Is it safe to assume these sold VERY well?
If you can reveal numbers, just how well? Also, had these been ‘licensed products’, could sales have been even greater because now you can sell through shops like BBTS and SSC?
So…the question i would’ve asked Jon and Ivan: are you sure gamers aren’t collecting not because of lack of interest, but more because they have a lack of exposure or choices? And the follow up question would be: not all game IPs translate well into 1/6, so maybe try and acquire the ones that do?
I actually have way more to say and ask…but I don’t want to overwhelm you
I think the issue comes down to the licensing cost itself, as well as how challenging it can be to work with game publishers. There is a niche market, yes, but is it big enough to sustain the cost of an expensive license, as well as the R&D and production of 1/6 scale figures?
I think their market research has probably told them that it’s not very economically viable, but the lower cost to produce 1/12 Morfig makes it a more attractive line to do video game IPs.
Not speaking for LIMTOYS and maybe he can provide more insight, but I assume there’s a limit to how much any company can produce at a time and sell. Does that number end up producing a worthy enough profit after the cost of licensing? Given how few licensed 1/6 game figures there are, I’m going to assume it doesn’t otherwise Hot Toys probably would have jumped on it years ago.
That said, I WISH all my favorite games got high quality 1/6 figures and I’d be first in line to buy them. It is an interesting phenomenon that anecdotally, I know more than a few casual gamers that collect resin statues and 1/12 figures and not 1/6 figures.
@R_R_X after willfoxification’s stream/Q&A…jon said something that didn’t sit quite well with me with regards to 1/6 figures based off of video game properties.
Jon and Ivan work for Queen and InArt, so clearly they and their team have unique insight to the needs and wants from collectors the world over. And they said without any hesitation that ‘gamers don’t collect toys etc etc’.
I don’t agree with their ‘math’ on that. Often times game companies produce limited editions that have scaled statues or the occasional articulated figure. The key word being ‘limited’ and usually with an edition size of 5 to 10,000…depending on popularity of IP and exclusivity with the brick and mortar store I.e GameStop, Best Buy yada yada.
So clearly there IS a market no?
Limtoys has made figures from video game IPs such as metal gear, resident evil-albeit 1/12- red dead, last of us and last but not least, uncharted.
Is it safe to assume these sold VERY well?
If you can reveal numbers, just how well? Also, had these been ‘licensed products’, could sales have been even greater because now you can sell through shops like BBTS and SSC?
So…the question i would’ve asked Jon and Ivan: are you sure gamers aren’t collecting not because of lack of interest, but more because they have a lack of exposure or choices? And the follow up question would be: not all game IPs translate well into 1/6, so maybe try and acquire the ones that do?
I actually have way more to say and ask…but I don’t want to overwhelm you
My collection is also almost exclusively video game figures as well so I’m hopeful the tide will start to turn with these licensed companies.I very much suspect this is a catch-22 situation where InArt is just looking at the existing, proven markets and concluding that only movie figures sell because only movie figures are put on sale.
But it seems plainly obvious to me that the reason movie figures have been successful for so many years where video game figures languished for a while is due to age demographics and income. A kid who grew up on Indiana Jones would have been in a much better place to buy the Hot Toy in 2011 than a kid who grew up on Uncharted would've been when Sideshow released their Drake in 2014.
But ten years later, everybody wants the new Drake figure and it isn't just because it looks so much better. It's because most of us weren't even in the hobby when the other one released.
But just in the short time I've been in the hobby I feel like I've seen the winds shift. There's so much more video game stuff in the third party market now and it has dominated my collecting choices. Over 50% of my collection is video game stuff (almost all of it third party) and an even higher percentage of my pre-orders. I don't think companies will be able to keep ignoring the reputation LimToys or GameToys or MTToys keep building.
It's funny because the even admitted that Harry Potter collectibles don't sell well before they released their Harry Potter figures. Yet they still went forward with acquiring the license and producing the figures.
They seem utterly stubborn about making video game figures in 1/12 instead of 1/6.
I don't want 1/12 figures so they wont be getting my money for those.
For real. HT has already pumped out dozens of Snyderverse figures, and is STILL making them as we speak. Why do we need InArt making them too?Honestly, I think InArt getting the HP license was just to fill their slate.
DC superheroes can only go so far before the well runs dry, and TV shows like TWD have a really low ceiling. GoT…eh, I’m personally not excited because of the last season, so I can’t say one way or the other about it’s staying power. Ivan did say he was hoping GOT can be their Star Wars….which is wild to say.
So what other recognizable, HUGE IP can they get to help fill out their portfolio? Harry Potter.
But merch like action figures, especially 1/6…an IP like HP just doesn’t lend itself well to that market…IMO at least.
Wands, books, witches gowns, wizards robes, stuffed dolls…PERFECT for the world of HP.
I think they should take another look at VG IPs…