Indiana Jones and the Great Circle

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Combat is repetitive only so many times you can wack a nazi on the head with a toilet plunger.

Reading that book and menus with tiny letters is a non starter for people with poor vision.

His gun being ignored.

They didn’t think this through lol

Oh well at least the opening of the game is Raiders.
 
So I'm about half way through Gizeh now and can confidently pass some reasonable judgement as I doubt the game mechanics are going to change all that dramatically.

Firstly, I can't even fathom those glowing reviews. The only one I completely agree with is the Youtube channel Worthabuy. I even saw one article saying this was Xbox's Ghost of Tsushima... it isn't even in the same stratosphere on any level. That's just a typical console war juvenile, idiotic, clickbait article. Everything on Tsushima destroys this: world building, story characters, gameplay... everything.

GOOD:
Story
Characters
Cut scenes
Voice acting
Music
Sound

BAD:
Melee - so clunky it's a joke. Feels like something from 20 years ago.
Guns (any guns) - they feel like you're shooting paper spitballs at the enemies and all it does is alert the whole place to your presence so negates the point of even using guns. Not fun, just aggravating.
Indy's likeness - the eyes are really wrong. Some wide silhouette profile shots look okay - but he also looks too skinny and small shouldered a lot of the time.
NPC A.I... mother of god :slap

OKAY:
Environments - start off impressive, but once you really explore they're actually quite small and are just intertwined and overlap
Puzzles - not bad, but not great. Pretty straight forward, basic stuff.
Graphics (Xbox X) - again, initially impressive, but on closer inspection nowhere near as good as other releases.

Overall, so far, it feels really rudimentary and really dated and nothing outstanding that deserves the high scores it's been getting. The novelty is already starting to wear off. The story is now the only thing that's keeping me going :(
 
9 shots to kill a brute in Gizeh - 6 to the head - with the machine gun.

And the other real issue is how void of any real life everything feels. The NPC's are robotic zombies treading the same ground over and over again regardless of what amount of time passes (a pair of priests trying to hang a painting in the Vatican as an example) and doing the same cyclic ****. It pulls you out of the experience and ironically makes everything feel very empty.

It's actually starting to get on my nerves now. Thank god, I didn't have to pay for this.
 
Well, I just finished it - did about 70% of the quests and collectibles. Upgraded every talent/ability I had found.

Man, what a monumental letdown. The main thing it had going for it was the story and characters, but it's got such a lame ending it feels like it was all for naught. You don't feel satisfied like you do at the end of the first 3 movies.

The "gun issue" was the usual stupid modern day gaming exercise when you need to up the character (literally a talent/ability that you have to buy that allows guns to do more damage :ROFLMAO:) to make it feel any good.

Melee is **** the whole way through no matter what you upgrade.

Locations are probably the thing I will remember more than anything else now. Not amazing, but some interesting ons, although the formula/mechanics get very repetitive (even to the point where Indy points out the old "here we go again" mechanic at one stage).

I dunno, people giving it 10's are either franchise addicts or shills. It's just an average 5/10 at best. Very forgettable, and something I would never go back to. Give me Emperor's Tomb or Tomb Raider any day of the week.
 
Great story and characters that meant I enjoyed the entire thing.
Gameplay was rudimentary and it’s kind of shocking that they made no attempt to add new elements as the game progressed. Same basic gameplay mechanics from start to finish.

But it felt like a better Indy story than the last two movies, so there is that. (Low bar I know)
 
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