One reason I prefer movable eyes is because I don't trust mass production painting of eyes that aren't straight on. It's much easier to adjust the eyes on your own. Perhaps painted eyes for a sculpt looking straight on and then movable eyes for other sculpts with expressions.
Yeah. All respect to Viola and she is very talented, but most of her work is the character staring straight ahead and to be honest her eyes still very much has the look of "a human painted this onto it", and then we also have to rely on the factory painters to replicate it. Now add in 4 to 6 headsculpts for the dual-pack preorders and making sure the eyes are properly painted into the correct position so they don't look cross or bug-eyed (especially any side eye glance). Pretty big workload there. People complain moveable eyes can look bad, but static eyes can also look terrible.
That Sideshow Premium Format Huntress 1/4 statue from a couple years ago was googly-eyed as heck, so disappointing compared to the prototype.
There could also be the issue with either the sculpt and how the eyes are painted sometimes where it just makes them look too protruded and bulging out and less like actual eyeballs sitting behind the eyelids. These are from Viola's more recent works.
The quality there isn't really up to the latest moveable eyes. There are pros and cons to both, but if both are done right, moveable eyes still come out on top since they provide massive freedom. Joost seemed pretty against it since the first interview and clearly had no plans for it; I'm wondering if he just doesn't ever plan on getting to them. Future figures like an unmasked Zoe Catwoman is just going to have the same static eyes?