- Joined
- Aug 26, 2019
- Messages
- 303
- Reaction score
- 168
You are not alone in feeling that way. Death Stranding is certainly unique, and that comes with its own benefits and drawback.I'm curious about the game, how long does it take before you actually really get into it? I've tried twice now (played for about 2 hrs each time), and I just can't bring myself to come back to it.
I've seen a lot of people praising it, but it just bores me to tears. Does it get better after awhile? Or is just the same thing from the beginning of the game all the way to end? I guess what I'm wondering is, when does it become this amazing Kojima game that everyone keeps talking about? lol
The story side of the game is filled with classic Kojima-isms. It's thematically dense, complex/convoluted, filled with metaphysical weirdness and heavy symbolism and long cutscenes and exposition dumps (a notorious aspect of Kojima's games). Discussion of 'good or bad' aside, the game has undeniably got Kojima's touch. And regardless of the end result, the story premise is undeniably fascinating; stitching society back together one delivery at a time, in an age where human connection is fragmented. I also loved the "social aspect" of the game - you don't really meet other players but you benefit from their contributions (bridges and supplies). Pretty cool spin on traditional co-op that that reinforces the game's themes.
But gameplay side is where people either love it or drop it entirely - the classic 'postman' simulator, as some people call it - pickup packages, plan your route, navigate through difficult terrain to get to your destination. There is certainly "depth" here; you need to carefully manage Sam's balance, your weight, stamina, equipment, traversal across different terrains requiring you to plan and execute your movements accordingly. Throw in BTs and now you got survival/stealth elements mixed.
The deliberate pacing and focus on logistics can certainly feel like a slog. But many people also find it meditative, "zen-like" and very immersive. Nevertheless, the fact is that the game seldom gives you rushes of dopamine and adrenaline like a CAG would. It's all about patience, planning and just soaking in the sights and atmosphere of the game.
All that said, I enjoyed the game despite it's various "flaws" and eccentricities. Also, massive props to KojiPro for a PC port that was excellent from Day 1 (w/ only minor issues).