LIM TOYS - Dead Stranded 1/6 Sam

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I'm curious about the game, how long does it take before you actually really get into it? I've tried twice now (played for about 2 hrs each time), and I just can't bring myself to come back to it.
I've seen a lot of people praising it, but it just bores me to tears. Does it get better after awhile? Or is just the same thing from the beginning of the game all the way to end? I guess what I'm wondering is, when does it become this amazing Kojima game that everyone keeps talking about? lol
You are not alone in feeling that way. Death Stranding is certainly unique, and that comes with its own benefits and drawback.

The story side of the game is filled with classic Kojima-isms. It's thematically dense, complex/convoluted, filled with metaphysical weirdness and heavy symbolism and long cutscenes and exposition dumps (a notorious aspect of Kojima's games). Discussion of 'good or bad' aside, the game has undeniably got Kojima's touch. And regardless of the end result, the story premise is undeniably fascinating; stitching society back together one delivery at a time, in an age where human connection is fragmented. I also loved the "social aspect" of the game - you don't really meet other players but you benefit from their contributions (bridges and supplies). Pretty cool spin on traditional co-op that that reinforces the game's themes.

But gameplay side is where people either love it or drop it entirely - the classic 'postman' simulator, as some people call it - pickup packages, plan your route, navigate through difficult terrain to get to your destination. There is certainly "depth" here; you need to carefully manage Sam's balance, your weight, stamina, equipment, traversal across different terrains requiring you to plan and execute your movements accordingly. Throw in BTs and now you got survival/stealth elements mixed.

The deliberate pacing and focus on logistics can certainly feel like a slog. But many people also find it meditative, "zen-like" and very immersive. Nevertheless, the fact is that the game seldom gives you rushes of dopamine and adrenaline like a CAG would. It's all about patience, planning and just soaking in the sights and atmosphere of the game.

All that said, I enjoyed the game despite it's various "flaws" and eccentricities. Also, massive props to KojiPro for a PC port that was excellent from Day 1 (w/ only minor issues).
 
We really want to make Sam, especially after the new trailer. I know a lot of people feel differently but I love Death Stranding, the first game was such a beautiful experience, it felt like a warm blanket during a cold, rainy day and made me feel a lot of things which is rare with most games these days. The sequel seems no different, it seems even bolder and bigger. I'm also really digging the new design for Higgs and even "Not Solid Snake" lol but making him before actual Solid Snake would be a crime!
Kojima himself said the actor for “not snake” would be a spitting image of Snake if he had a bandana. I guess the mad man made it happen and I’m here for it.

With how photo realistic DS is, with the casting of real world actors could that drive more sales?

I can see a lot of people wanting a Reedus to upgrade the threezero Daryl or Mads for Hannibal
 
if lim wanted to test the waters by putting up a cliff unger (which would be a much more simplistic figure compared to sam/higgs etc) they could essentially lock all those people into grabbing a sam as well. **** it go all out and make the reverse trike as well. WE WILL BUY
 
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