theyve made so many poops its like theyre on a constant burrito kick
Big Boss looks awesome, the iconography of the demon has to be represented that way to have an impact as a legend on the battlefield, I can picture the child soldiers spreading tales about a demon covered in blood, that's genius, not try hard.
Funnily enough, I'm fine with the horn and I like the way it comes across in terms of visual flair. If you account for how MGSV was originally called "Project Ogre" it ought to make you wonder since "ogre" is often a non-literal translation of the Japanese "oni" (a type of yokai), which can also be interchanged with the English translation of a "demon".
Considering how "oni" are often treated as devilishly destructive creatures in Japanese folklore, I honestly don't mind Kojima attributing that sort of imagery for Big Boss.
Big Boss looks awesome, the iconography of the demon has to be represented that way to have an impact as a legend on the battlefield, I can picture the child soldiers spreading tales about a demon covered in blood, that's genius, not try hard.
And code talker isn't supposed to be a flashy character I don't see how it's badly designed, if anything it looks like an interesting character.
I can understand complaints for Quiet to some extent, but I like it given that we know nothing of her context.
And yes, Ocelot looks stupid.
But by far the MGS with the worst designs is easily the portable ops ones, no question, I mean, Null and Python are not terrible designs, they're just incredibly boring, lame and generic, and Raxa is straight up retarded looking.
If you ask me MGSV is up to standards in comparison to MGS2,3 and 4.
I don't like the horn but I dig the ponytail.
He looks cool all scarred but doesn't fit in with the character from what was established
Big boss up to MGS3 looked like he does in MGS4
Well then let's hope that he really means it when he says that this will REALLY be his last MGS.Like I said a hundred times before, I would have preferred if Kojima experimented with these themes in an IP and left MGS out of it .
Well then let's hope that he really means it when he says that this will REALLY be his last MGS.
I'm not sure if this actually happened, but somehow I recall that there was this interview in which Kojima said that he wanted to make new IPs because he doesn't want to just be remembered as the "Metal Gear guy".As if . He's stuck with this series until he retires from the industry. And even after he dies, I bet Konami will have to conjure the ghost of Kojima to keep working on MGS.
I'm not sure if this actually happened, but somehow I recall that there was this interview in which Kojima said that he wanted to make new IPs because he doesn't want to just be remembered as the "Metal Gear guy".
Too late for that now, Kojima.
Like I said a hundred times before, I would have preferred if Kojima experimented with these themes in an IP and left MGS out of it . Big Boss never had a head horn, or an amputation from the MGS 1 artwork, and Kaz wasn't missing any limbs either. It just seems very out of place
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