Here are images of the first application for the original female body that I sculpted:
Slave Leia.
Slave Leia has all-original parts, from the body to the headsculpt to the accessories. She also has ball-jointed hair which allows her head to move without the braids getting in the way. All the accessories are sculpted as separate parts and are not molded to the body.
Leia uses the first iteration of the new female body I designed, what I am calling at the moment as the Liquidisk v1.0. The intention is to create a blank female body that is able to simulate the natural range of motions a real person can achieve, while at the same time preserving the aesthetics of the female body. So far none of the current body types are able to do both at the same time. The requisite gracefulness of the female form tended to be sacrificed for the range given by the articulation, or vice versa.
I didn't agree, so I sculpted my own version of the female figure. I then designed and invented several new joints to accommodate my requirements, to allow the figure to achieve natural and graceful poses.
These two qualities--naturalism and grace--are absolutely mandatory. A female figure should look feminine and not like a set of parts connected by joints. The new joints are devised to simulate the range and work well with the rhythm of contours and the flow of shapes of the human body.
Liquidisk v1.0 uses a lot of new joint systems, which include--among other things--new hip joints; new elbows; new knees, wrists, and ankles. Some companies found the engineering so innovative that they contacted me and expressed interest.
I'm happy with how the body turned out. But there are still a lot of ideas I wanted to try, and those new systems I incorporated into Liquidisk v2.0 (not shown).
Thanks for looking.
Slave Leia.
Slave Leia has all-original parts, from the body to the headsculpt to the accessories. She also has ball-jointed hair which allows her head to move without the braids getting in the way. All the accessories are sculpted as separate parts and are not molded to the body.
Leia uses the first iteration of the new female body I designed, what I am calling at the moment as the Liquidisk v1.0. The intention is to create a blank female body that is able to simulate the natural range of motions a real person can achieve, while at the same time preserving the aesthetics of the female body. So far none of the current body types are able to do both at the same time. The requisite gracefulness of the female form tended to be sacrificed for the range given by the articulation, or vice versa.
I didn't agree, so I sculpted my own version of the female figure. I then designed and invented several new joints to accommodate my requirements, to allow the figure to achieve natural and graceful poses.
These two qualities--naturalism and grace--are absolutely mandatory. A female figure should look feminine and not like a set of parts connected by joints. The new joints are devised to simulate the range and work well with the rhythm of contours and the flow of shapes of the human body.
Liquidisk v1.0 uses a lot of new joint systems, which include--among other things--new hip joints; new elbows; new knees, wrists, and ankles. Some companies found the engineering so innovative that they contacted me and expressed interest.
I'm happy with how the body turned out. But there are still a lot of ideas I wanted to try, and those new systems I incorporated into Liquidisk v2.0 (not shown).
Thanks for looking.