Warpsmith
Super Freak
- Joined
- May 28, 2013
- Messages
- 340
- Reaction score
- 1
Re: Quantum Mechanix 1/6 Star Trek The Original Series Kirk and Spock
The fist Star Trek releases from QMx are clearly a labor of love. A big thank you to the folks at QMx for their support and answering all my questions. A special thank you to Nanjin Tam for all his hard work. Thank you my friend.
If you are a Star Trek TOS fan, and a 1/6 collector, this is what we have all been waiting for. Even more exciting is that this is only the beginning in a long line of figures to come.
The accessories provided, two different phasers, the communicator, and a tricorder alone will provide endless hours of fun. The eleven different hands provided allow for a wide range of poses, from the Vulcan neck pinch, and Spock's mind meld, to scanning for alien life.
I had no problem attaching the phaser and the communicator to Spock's pants. The best advice I can give when using the magnets is to pose your figure first, and then apply the accessories to the magnets in his pants, as I found that they will fall off while moving the figure around.
The fist Star Trek releases from QMx are clearly a labor of love. A big thank you to the folks at QMx for their support and answering all my questions. A special thank you to Nanjin Tam for all his hard work. Thank you my friend.
If you are a Star Trek TOS fan, and a 1/6 collector, this is what we have all been waiting for. Even more exciting is that this is only the beginning in a long line of figures to come.
The accessories provided, two different phasers, the communicator, and a tricorder alone will provide endless hours of fun. The eleven different hands provided allow for a wide range of poses, from the Vulcan neck pinch, and Spock's mind meld, to scanning for alien life.
I had no problem attaching the phaser and the communicator to Spock's pants. The best advice I can give when using the magnets is to pose your figure first, and then apply the accessories to the magnets in his pants, as I found that they will fall off while moving the figure around.