Media Resident Evil 3 (Remake)

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I'll be honest, when playing through the hospital area of the game i almost felt woozy. The atmosphere there, coupled with whats going on in real life right now made real life seep into my game playing experience and i got dread and it made it a bit too real. It sounds a bit sappy but its hard to avoid feeling this way.

In fact, the opening line on the game is talking about a wildly spreading pandemic that also made it feel real. But that hospital section... oh man.

I'm right there with you. I am a 'high stress' kinda guy by nature, so something like the Super Flu, which the coronavirus is, basically, is stressful. Jill's comment to Brad at the beginning about 'how so many got it so fast' made me immediately think 'social distancing'
 
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Update: about 6 hours in and at the hospital. Two things that bug a small bit with RE3 REmake:

Carlos is very, very naive at times
Zombies kinda cheat when they go down; I will put them down and always shoot them once in the head to 'be sure;' half the time they get back up

Overall, game is very intense. I am easy to please but love what they are giving us. Of course, I wish this was a 12 hours game with tons new, but will not deny what they did do, they did very well

And the voice acting is top-notch. The new Carlos look has really grown on me. As a guy who is more bald than not, I could not image having all that hair. Carlos's shampoo bill must be a b**ch!

Update: just got the magnum. Worth it!!
 
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I just watched a video where Carlos shoots Brad in the head literally 5 times and he's still coming. My copy is arriving next week but were the zombies this hard to put down in 2?
 
I just watched a video where Carlos shoots Brad in the head literally 5 times and he's still coming. My copy is arriving next week but were the zombies this hard to put down in 2?
In my game, Brad seemed to need one extra bullet than the standard. But, these zombies are 'about' the same as RE2 REmake. See my prior post on zombies 'cheating' a tad. Maybe that vid is from a harder difficulty?
 
Short and sweet. I wish it had at least one more city area and the clock tower to explore. I like the idea of earning points for unlocks. I wish one of these games would let us unlock an infinite magnum, now that would be fun. I hope they add something to the game later like they did for RE2. It’s kind of weird how when the zombies are ‘dead’ the stop being destructible. In RE2, you could continue to shoot or slice off limbs if you weren’t sure if they were down for good or just to be gross. I miss that lol.
 
Just beat it on Normal - took my time , about 8 hours. Next play through will be about 5 I guess. Unlockables are cool; got the Jill RE1 classic costume and of course the classic RE 2 ammo machine.

also wish it had one more section, but very enjoyable game overall.
 
Beat it in about 8.5 hours. Was good, not great. They reused environments and kinda rehashed RE2 IMO. I figured that, but caved anyway. I played it on normal, but looks like they up the feats on bosses. Like the last boss has more blimps to shoot on a higher difficulty than the one I played. Nemesis sure scared the crap out of me though.
 
Its been 21 years since I bought Resident Evil 3: Nemesis in a UK Electronics Boutique and spent hours playing it through on my old Playstation, and now I've just completed Resident Evil 3 on the PS4.

Overall, I really loved the game, as much as Resident Evil 2 remake. My take on some of the pros and cons are below,along with my own thoughts on where the series goes from here.

Pros:
Characterization
- All the characters were superb. I REALLY like Jill Valentine and Carlos - every character seemed real and the lines they have did not feel out of place. Really liked Mikhail - seemed like a good guy and was surprised to find that the voice behind him and character 'Bard' is William Hope (Marshal Waits in 'Alien: Isolation' and Lt. Gorman in 'Aliens' among many others). The intro section of Jill's character was terrific. Brad's part in the game - along with his surprising connection with RE2 Remake - was also very very good, and Carlos is so much better than he was in the original game - hopefully we'll see more of his character in future games. Nikolai is also a particularly well portrayed psychotic bad-guy. They also look the part. I love the realistic look of the characters - Jill in the original game looked out of place.

Environments - Again, I have nothing bad to say here. Playing as Jill you really are in the thick of it with the rapidly decaying streets. I loved all the areas we play in the game. The Hospital and RC streets were my favorite, and it was great to see the RPD again. I love the attention to detail, such as being able to see the RPD in the distance when confronted by Nemesis in the parking garage roof and seeing the streets below when climbing the building under construction.

Enemies - Zombies we've obviously seen before and they remain a persistent threat. I like the introduction of the new Nemesis-infected zombie, and though I wasn't too keen on the look of Nemesis when we saw initial images of him a while back, after playing the game I love it. The Drain Deimos and the way it can infect you was a surprise.

Cons:
Short
- I wouldn't necessarily say that it's a short game, but not seeing the interior of the clock tower or the park areas does make it feel that way. The game from train crash onward does feel a little more rushed, as though they had the main elements - the Hospital and NEST 2 (both of which I love) - but lack the parts linking them (clock tower and park). One fights the Nemesis at the Clock Tower plaza, then suddenly you're at the Hospital. There is nothing of the travel to get to it.

Environments - Same as above in 'Short'; over the years I've seen many maps made and people have been able to pinpoint where many areas are from the old game. Google "Resident Evil 3 Map" and you'll see what I mean. With the remake it is more difficult to determine where you are on the map with the clocktower and hospital, it isn't as well thought out as the first half of the game, and instead on the City map you find in Jill's apartment, a chunk of the map is circled as 'Unexplored'. I'm being nitpicky here, but I notice stuff like this because I'm interested in blueprints. I do wish we would have seen a couple of more characters in RPD such as Elliot.

Nemesis: Though I love Nemesis in this game, he seemed to morph into an angry lion on steroids very quickly when it came to the fight at the Clock Tower plaza. I wish we would have seen Nemesis as a humanoid but with more of the tentacles as he is portrayed in the Clock Tower section of the original.

In summary, I really love the game but like Resident Evil 2 remake, going the extra mile would have turned it for me from a 'really really good' game to an 'excellent' game. For instance, it niggled me in RE2 that many of the boss fights are the exact same for both Leon and Claire playthroughs, which wasn't like that in the original. You see more variety in the transformation of William Birkin depending on who you play as, and that me feel like there was a missed opportunity. With RE3, I have the same feeling with the missing Clock Tower and Park areas. What we get is great, but just a little more would have made it feel complete.

I wish they would have devoted the time spent on Resistance on to RE3 instead.

I've seen on some reviews that RE3 has hardly any puzzles compared to RE2 and they are correct. This has certainly more action. I feel that the next logical step would be for them to release RE1 as another remake, and the reason I have is that RE1 had the most puzzles by far. RE2 still has puzzles, but less so and more action, and then you have RE3 with the most action and the least amount of puzzles. RE1 Remake is a wonderful game, but that now is almost 20 years old. It makes sense to re-do it in this new style and will appease those that miss the puzzle aspect. Then, go forward and make another game following on from RE3.

But what the next 'sequel' game following on from RE3 will be is up for debate and whatever form it takes is bound to elate some and tick off others. For some RE4 is their favorite, which is fine. From Code Veronica onward, I personally don't like them anywhere near as much when it comes to their relationship to the first three games. The series began to steer more toward an 'arcade' approach and the later games, 5 and 6, are just so very very different. I never bothered to play 6, I played 5 once and still sits on my shelf, and 7 though it looks great and is back to the scares, it seems far removed from the storyline established in the original games (plus Chris Redfield looks very strange).

15-20 years ago I was expecting to see what happened with Chris, Jill, Barry, Rebecca, Carlos, Leon and Claire as they pursue Umbrella in Europe, but what I got instead was Leon thrown back in time to an amish European village with angry people attacking me with pitchforks and giant trolls from Lord of the Rings. And there were evil monks in castles and an angry short boy that looks sixty wearing clothes from the 1700's. Don't get me wrong, RE4 is a great game and I enjoyed it, but what a tangent. Even RE Zero had a man that wears a dress singing oprah to slugs.

That for me was when I started to lose interest in the series and I'm really pleased I've been able to play RE2 and RE3 Remakes to bring back that enthusiasm with its gritty realism without fantastical arcade characters as I feel it's when RE is at its best. Whatever the next installment is, I do hope it carries on down the path it is currently on.
 
Nice thoughts, SJ!

I agree that the characters in this one were all very well done. I hope they do no more remakes. With RE3, we are good. Now, I'd go for 'RE 3.5'- cause RE4 was a pretty radical jump in tone from 3 to 4.


Apparently, RE8 will be revealed at the Tokyo show
 
Finished the game a couple of days ago and I'm on my 2nd playthrough.
I really love the game.
I honestly feel its just as good as RE2.

In some ways, I do agree with the sentiment that some things are even better than RE2 where
you dont constantly travel back and forth to entend the gameplay.

My only nitpick is...which is actualy typical of a RE game...but

at some point, constantly thinking that the main boss is dead, only for it to come back, then come back 3 or 4 more times.
At some point, you guys go...Aw c'mon...you should have died 2 deaths ago.

But other than that, I think its another home run by Capcom.
I hope they redo RE4 next.
 
Nightmare mode adds alot of replay value to the game. I see a bunch of people playing the game on Standard, and then not having a real reason to go back as if they play the game again, even on hardcore its going to be much of the same. If you beat the game on hardcore you unlock nightmare, which re-arranges item locations and enemy placements. Which is what id love in all of the Classic style RE games. I got out of the subway, got to the first batch of herbs/gun ammo just before the first save room and i found the magnum and an inventory extension pouch. I felt over powered, then i went outside, into the alley and was mobbed by 9 Zombies instead of 2. You will be running for cover to get into a room only to find a zombie is blocking it from the other side.

I think there is an even higher difficulty after nightmare, but im not sure yet. I hope that remixes everything again.
 
I've just completed a second playthrough on Standard, and that still took me well over 6 hrs. I don't think I'm ready for a speedrun just yet! I probably spent at least an hour trying to see where the RPD was when I was walking around the streets. When Carlos hits Nemesis with a rocket launcher at the beginning the RPD is behind him. Love the fact you can have a quick look over the railing on the roof-top boss fight and see the RPD below.
Going to give hardcore a try next.
 
So, after playing some more nightmare mode a character you have to " put down "... comes back... it was really cool too. I was sure i saw something running past a window, then i ran to the next window and i thought... is that? Then i forgot about it until they were in my face 10 minutes later. This was not in standard or hardcore.

Nightmare is incredibly, frustratingly hard but i think its better in some senses. Difficulty aside. The enemy numbers and placements. Item locations and some other bits and bobs i think i prefer in this mode. I also accidentally got spoiled for future enemy placements which im both dreading encountering, but cant wait to see how its done.
 
Very interesting on Nightmare mode. Now, I'm curious.

After beating the game, I will not lie: I enjoyed it, but bummed things like the clocktower are gone, and gravedigger (boss), but boy, the updated characters are amazing.
 
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Loving the original I wished they expanded RC and the storyline.... it?s not a bad ?remake? but it needed more content. Yes, the original was short but why not take advantage of that and make a superior remake like REmake. Anyway, I don?t see myself replaying it anytime soon. We should get some UBCS DLC or something.


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So tomorrow I believe is one year since Dam Toys announced Resident Evil 2 Remake 1/6 figures, and since then....nothing. Now we have Resident Evil 3. I really want figures from both, but whhhhhy do they take so loooooooong.....
 
So tomorrow I believe is one year since Dam Toys announced Resident Evil 2 Remake 1/6 figures, and since then....nothing. Now we have Resident Evil 3. I really want figures from both, but whhhhhy do they take so loooooooong.....

So, no preorders? I hadn't even realized they had announced a license......hopefully.....
 
Are we though? It?s been a year now... not one single preview or tease of a prototype.


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