Unpopular opinion but I just never liked the fixed camera and tank controls in resident evil. I just don't see how that can work today. I mean I just never got into it. That's just me tho. Hate the controls on the resi and Dino crisis games .
Well they are from a time of thinking to where you conform to the game instead of it to the audience. Tank controls were a ***** to learn the first few hours but it worked in adding difficulty and tension. Now later they did do freestyle joystick options which I think is a great option as a compromise.
To me the fixed camera is THE greatest thing about these games, Devil May Cry, and God of War. I really don't get why game developers can't seem to sniff that out. It makes them play like 2D games in 3D. So much less development especially nowadays. And yes I meant "engine" as in style earlier.
There's too much focus on "be in the game" and trying to write an epic novel. Part of the fun of a movie is seeing things happen through choice cinematography not being in it. The whole make a 3D world that can be viewed from any angle is old. It's blinded the industry. The hardware race for ever more realism is zero sum and so too will the software race be. They only recently been able to approach the detail from the old games in full 3D and it still doesn't have as much style. Most video games don't need to have a cost of millions as an obstacle to profitability.
RE7 might good as a game but this just isn't Resident Evil enough.
If REmake 2 is FPS or isn't a carbon copy REmake 1 & 0 then burn it and Capcom can just let RE die as far as I am concerned.
Last edited: