Hey, a fellow zbrusher !
Dropping in to see what you're up to, and it looks really nice ! I like how you did the hair on your Superman, I suck at modelling it. I know it is still a WIP but you might want to check his neck though, as it seems a bit elongated right now.
Looking at your different sculpts, you know what you're doing when sculpting heads, nothing shocks me, it is looking good. But I think you could push your models a bit further... I mean, your Superman, Cap and Batman all share a lot of facial features, which kinda makes them look generic when you compare them. Maybe you should try to differentiate them more, so that they all have a unique appearance. The face works well for Superman, try working on Batman and Cap.
Also, still talking about faces, try adding more details to them (like wrinkles, pores, subtle marks to break the symmetry, more mass into the different part of the face respecting the underlying muscles).
Anyway, really nice to see someone using Zbrush, might start a thread of my own. I'll be watching this one closely. Keep up the good work !
Hulk on the other hand is going to be altered up once I start posing him a little more (though I have so much more to do with the body anatomy).
About the Hulk's body, I'm afraid you went a bit too far into detailing it and adding muscles without having the silhouette and the volumes done right. But don't be afraid, it is extremely common when discovering Zbrush or other sculpting apps : we usually want to run before learning to walk, I did exactly the same.
What exactly is your workflow in Zbrush ? Do you start with a basemesh modelled in another software ? Do you start in Zbrush with zspheres ? Do you start from a single sphere ?
Using a 2D reference of your character from the front and from a side view can help tremendously to get volumes right : having a blueprint to follow makes shaping easier and then, when you feel the silhouette of your character is exactly like you want him to be, you can start refining him, adding the muscle details, always working from the lowest subdivision to the highest, in order. It really is like sculpting, work by little touch here and there, adding volumes, going from the biggest details to the more subtle ones.
When I look at your Hulk, I can see that you have knowledge in anatomy and that you know which muscles to emphasize. It's just that you're going too fast, not getting the base shape right and rush into detailing, which won't help and correct anything if the overall shape doesn't work.
I hope you're not getting offended by what I say, you are already quite good with faces, it is easy to tell that you've been working and observing it for a long time, it shows in your models. I think you just need to be a bit more patient when working on bodies, and spend more time on the overall shapes and volumes to achieve a good base to start from when going into detailing. I'm pretty sure you've already heard everything I said from someone else, so don't be too hard on me .
To further illustrate what I'm talking about, here's a speed sculpt from a CG artist that shows how he starts to work on the overall shape, constantly turning around his model to check and see if it looks and feel right before taking details to the next level, and doesn't hesitate to move and reshape the overall sculpt if he feels like he's losing it.
Of course, the guy is an absolute beast, it looks so easy when it is him doing it, and both of us won't be achieving those kind of result anytime soon, but it is always a good idea to check how people doing it right actually do it.
Thank you for your interest in my work, I will soon start a sculpt to make a 1/4th scale Jim Lee Storm to go alongside my other Xmen... It's been awhile I wanted to do it but I am working on other projects right now. That said, seing your work and talking with a zbrush enthusiast on this very forum just gave me the motivation to start working on Ororo real soon.
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