Star Wars: Skeleton Crew

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Show was ok overall. Had some high moments and some lulls. I didn't scrutinize it too heavily as it's really a kids show more than anything. I enjoyed watching with my son and tried not to be too critical.

Jude Law's character felt really wish-washy in terms of his motives and constant changes from hinting at being evil/greedy, to being kind and not wanting to hurt anyone. I feel this was mainly due to the episodic nature of the storytelling and to try and end each episode on a cliffhanger (and again, being a children's show).

Would be happy for a second season, but not too fussed if they left it here and put the resources towards another SW project...
 
While it finished with a bang - the pirate invasion - the mysteries didn't really amount to anything in the end.

The 'Great Work' really was just maintaining the Old Republic mint, and the Supervisor was an AI with no extra significance.

When the series began it gave me Fallout 3 vibes from the feeling that the world was cut-off and trapped inside a virtual vault. Then the careers test that seemed inspired by the G.O.A.T. (Generalized Occupational Aptitude Test).

The reveal of the Supervisor also recalled similar encounters with computers in positions of power in Fallout 3 and New Vegas.


As Otomofan wrote, the journey was better than the destination. I thought this would be more like a Lost in Space scenario, but the journey was over too soon.


I liked that it was a Star Wars 'side story', a window into a different world but one that didn't feel out of place. As I've written before, from its inception Star Wars was our world transposed to another galaxy so the familiar is never far away.

The OT was practically Earth with it's desert, desert towns, green forest worlds, jungle and snowy landscapes. I'd find it more surprising if there weren't suburban worlds that we would find familiar. Since At Attin had been cut off for a thousand years or more it was the ideal place to set a retro '80s themed series, where designs had stood still and were no longer prevalent elsewhere in the galaxy.
 
While it finished with a bang - the pirate invasion - the mysteries didn't really amount to anything in the end.

The 'Great Work' really was just maintaining the Old Republic mint, and the Supervisor was an AI with no extra significance.

When the series began it gave me Fallout 3 vibes from the feeling that the world was cut-off and trapped inside a virtual vault. Then the careers test that seemed inspired by the G.O.A.T. (Generalized Occupational Aptitude Test).

The reveal of the Supervisor also recalled similar encounters with computers in positions of power in Fallout 3 and New Vegas.


As Otomofan wrote, the journey was better than the destination. I thought this would be more like a Lost in Space scenario, but the journey was over too soon.


I liked that it was a Star Wars 'side story', a window into a different world but one that didn't feel out of place. As I've written before, from its inception Star Wars was our world transposed to another galaxy so the familiar is never far away.

The OT was practically Earth with it's desert, desert towns, green forest worlds, jungle and snowy landscapes. I'd find it more surprising if there weren't suburban worlds that we would find familiar. Since At Attin had been cut off for a thousand years or more it was the ideal place to set a retro '80s themed series, where designs had stood still and were no longer prevalent elsewhere in the galaxy.
Yeah, that finale was not what I was expecting, nor did it leave me completely satisfied. It was fun and I'm fine with leaving the show as a self-contained story, but I was still surprised that there were no bread crumbs dropped that would tie At Attin to the say S2 of Ahsoka and/or the Filoni Mandoverse movie.

Given that Jod was the first "Emissary" to visit since prior to the fall of the Empire, it's apparent that the only folks that have been using those Old Republic credits live on At Attin. Of course now that the veil around the planet has been dropped I suppose someone could target their vaults again, but if those credits have been out of circulation for so long would they even be recognized as an acceptable form of currency anywhere else? Sure they're valuable, but in the way Spanish doubloons are to us. It's not like Jod could use them to buy power converters at Tosche Station on Tatooine lol. It makes one wonder what his plan for them would have been had he actually succeeded with his heist. I suppose if they were made of gold or some other universally valuable material he could have melted them down and then traded for other forms of currency. IDK, It seems a rather big plot hole to me lol...

I guess I'm diving too deep into what is essentially a show for kids, but if those 1,139 vaults are full of nothing more than a legendary pirate treasure it kind of makes this whole exercise a bit of a lark for me.
 
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