That's just it. ALOT of people ( namly production studios) Label Diablo and GuildWARS as MMO games. And they're not. but that's not the point just yet.
I've been an avid MMO Player, actively playing these games since Scars Of Veilous was released for the Original Everquest. a GOOd MMO has a decent mix of NPC's AND Player characters throughout the entire world.
Here, let me explane it a bit better.
Bioware says that your choices, how you treat your "party members" which quests you do, ETC will Drasticly change the world enviornment of the game for you.
My question is, how is this possible for EVEYRONE who plays it, if it's a true MMO?
the short answer is, it's not. the only way this can work, and everyone have a different end-game expierence like they say, is if te game is not a true MMO, but more like Guild wars, or Diablo.
Imagine trying to make a game like Fable into an MMO, or hell, think about how dramaticly different Kotor 1 and 2 are as you play through and make different choices. that's what the developers were aiming for, but there are only so many ways you can do something like that and make it work. NONE of them work in a True MMO enviornment.
In guild wars, for example, only the BIG CITY was the true MMO part. you went there between quests, looked for people to team up with, and then went out into the world to go questiong. as soon as you left the city, the game switches from an TRUE mmo, and into a simple multiplayer game. the only other players you'll encounter at this point are the ones with you. The city hubs, in effect, function simular to the chat rooms you use in Diablo when looking for people to go play with.
Is this a bad type of game? No, not at all, they're quite sucsessful, and popular. however, they're NOT MMO's any more than QUAKE, Or gears of war in campaign mode are. My only concern is they're promising us gold, but will only deliver copper.
I'm perfecty willing to accept that i can be wrong in this, and TBQH, I really hope i am. But with the information that's been given so far, I think I'm correct unfortunately.