1/6 Indy Customizations: Image Thread

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If anyone is after the KO Choi headsculpt, drop me a PM, as I'm selling mine on.

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For those of you who have used the sideshow ROTLA shoes on your Indy. How did you get them to fit on a hot toys body?

I wasn't sure many of us have. It's tricky, that's for sure, I'm sure there are mods you can do to them to make them accept HT pegs, but, I went a different route. I used them on my Henry Jones and just swapped out the lower legs and knees from the Prometheus and put them on a TT. They do go in but they can be a bit loose so I just packed the holes with blu tack. It does make the resulting body tall though, too tall for Indy but just right for Henry.

Personally I wouldn't use them for Indy as you can't get really decent poses out of them. I'd either go with the DX ones or find some Hasbro ones.
 
I was looking through my parts bin earlier and found my Medicom Cowboys & Aliens Ford sculpt. The likeness is actually pretty good and could make for a decent old Indy.

And maybe a Han come to that. It could just be the camera angle, but, it looks surprisingly big for a Medicom sculpt, I'd have to see more pics to be sure.
 
Ok cool, Inigo's look better when they're next to others he's done, like in your set up. I think different sculpts by different sculptors stick out too much when they're all supposed to be the same man. You see the bad points in all of them and don't see what's good. I've only got one Indy though so I don't have that problem.
 
Ok cool, Inigo's look better when they're next to others he's done, like in your set up. I think different sculpts by different sculptors stick out too much when they're all supposed to be the same man. You see the bad points in all of them and don't see what's good. I've only got one Indy though so I don't have that problem.

Yeah, I get what you mean.
 
Yeah I was kinda thinking the same thing. It just looks weird and distracting to have a bunch of different Indy sculpts next to each other like some do, and makes for a much more cohesive display when they're all the same sculpt (whichever one that may be).
 
Getting my knock of HS next week (hopefully), Kit shipped it yesterday. I definitely plan on modding it quite a bit. I am definitely going to give it the DX hat, but I also am going to be repainting the eyes to be lighter, and adding a darker stubble.

While I am working on it, I am actually going to try and dremel down the ears a bit...I feel like they are too large and stick out a bit too much. I am also going to be adding a bit more hair to the back of the head to fill the sculpt out. He looks good in 3/4 view, but a bit too narrow-headed from straight on shots. I think removing some of the ears and adding a bit more hair will help with that.

Lastly, I am curious to see how just dremeling the contours of the jaw down a smidge will help combat the caricature-esque qualities people are seeing.

Here's my hypothetical before and after (left is the original KO):
Modded Indy.jpg

I may also use the hairspray trick to get him to look a bit sweatier.
 
Yeah I was kinda thinking the same thing. It just looks weird and distracting to have a bunch of different Indy sculpts next to each other like some do, and makes for a much more cohesive display when they're all the same sculpt (whichever one that may be).

If they're in different outfits (German cap, no hat, fedora on, Arab headdress etc.) you can have different heads. It's when you have a line-up of fedora Indys that it starts to look off if the heads are different.
 
You have just the head, right? Which body did you use?

Yeah, I do. It's a tough call. To my eye, you really need to scale the figure so it's more in the 11 1/2" range finished. I tried a few bodies (I have quite a variety) but just didn't like the proportions - head always looked a tad too small once the jacket etc went on. Maybe others have more tolerance for a slightly smaller head (and the hat helps to even things out.)

I tried him on a Soldier Story body because it's a thinner build (but still has the sculpted neck and a bit of muscle) but the shoulders were too broad.

Even though the HT hat suits it really well, I ended up grinding down the shoulders on the SS body and using the head to make a 11 3/4" hatless German Indy bash (using SSC outfit.) Only a smidge below the 12" mark. Like the HT sculpt, in the end I felt the SSC TOD looks best to me hatless. I'm looking at carving under the hairpiece a bit to minimize that awful hair/head gap.
 
I agree about it looking best hatless. I plan on displaying it that way and without a jacket. He will just be wearing the SS TOD shirt. My recast head Indy will get the full outfit. Do you think the body I linked in the earlier post you responded to would work for that? Also, did you find a body that matched the skin tone with the head?
 
I agree about it looking best hatless. I plan on displaying it that way and without a jacket. He will just be wearing the SS TOD shirt. My recast head Indy will get the full outfit. Do you think the body I linked in the earlier post you responded to would work for that? Also, did you find a body that matched the skin tone with the head?

Yes, that body will work fine with the recast head. See pic below:

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I agree about it looking best hatless. I plan on displaying it that way and without a jacket. He will just be wearing the SS TOD shirt. My recast head Indy will get the full outfit. Do you think the body I linked in the earlier post you responded to would work for that? Also, did you find a body that matched the skin tone with the head?

And that, surely, is the real shame about the Sideshow TOD sculpt - that people are saying it looks best displayed without the hat!
"The man in the hat is back, but this time he's not wearing his hat"!!
 
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