Alien: Isolation

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I think it did. She teamed up with Newt and Hicks in a far superior storyline to Alien3.

Now I love Alien3, I really do. But the comics was a 'happier' ending.

I always remember Elliot Goldenthal's words from the Quad set about Fincher's approach to the music for the film..

'Fincher wanted you to feel like you were completely ****ed five minutes in.'
 
New preorder dlc announced. Two missions.

1. Crew Expendable: play as Ripley, Parker or Dallas after Brett's death to flush the Alien out.
2. The second mission you play as Ripley trying to escape the Nostromo.

Get this: all the cast except Holm are giving their voices and likenesses!!!

OMG that's awesome.

Very cool, although whatever happened to just putting everything into the £50 game in the first place? Beats micro transactions I guess..

Agreed, hate tack-ons when the game itself costs so much as is
 
Don't preorder Alien Isolation
Opinion by Ben Kuchera on Jul 10, 2014 at 12:01p
Click for more on how Polygon writes opinion pieces.
Pre-ordering a game doesn’t help the consumer. It helps everyone else.


That’s the reality of the situation. Good pre-order numbers sound good on earnings calls, and they’re evidence of an upcoming successful launch. They can be a PR weapon if a company wants to crow about strong early support for a title. They’re treated like money in the bank, and rightfully so: A customer is more or less committing to buying a game before they’ve read a review or heard from others who have played the game to completion.


Pre-orders help publishers, we know this.


Pre-orders also help stores like GameStop manage inventory. Selling new games is a low-margin business compared to selling accessories, used games, and the other trinkets you find in the store. This is why you’re always upsold when you go into a specialty video game retailer: They don’t make that much money on new games, so they want to push you towards products that earn them more money. Knowing the demand for a game allows them to order the minimum amount of product to meet that demand, so they don’t waste money on inventory that sits and takes up space.


Pre-orders help publishers, we know this.


When you’re pre-ordering a game, you’re giving a retailer money so they don’t have to order enough copies to fulfill a demand that may not exist. Any scarcity on the part of the retailer is artificial; they’re trying to save money by ordering the minimal amount possible, and you’re giving them a data point to help in that quest.


You’re also locking yourself in to that retailer: You’re given them a financial commitment that you’ll come back to that particular store to pick up the game, and won’t go to a competitor. It’s also saying you’re likely to come back and buy the game no matter the reviews, or even before the reviews hit.


YOU’RE FIGHTING A PROBLEM OF POTENTIAL SCARCITY, A PROBLEM CREATED BY THE RETAILER


If you decide not to get the game, you have to go back to that location, ask for your money back, and they’re going to try to get you to either buy the game anyway or move the preorder to another title. There is nothing a retail gaming store hates more than returning the deposit on a game.


So you’re fighting a problem of potential scarcity, a problem created by the retailer, by making it harder to back out of a purchasing decision later.


Pre-orders help publishers and retailers. They’re bad news for consumers. This is a general rule, but for today I'm going to talk about Alien: Isolation, a game you should in no way pre-order. This is an example of a larger trend; the counter-attack against the idea of not pre-ordering using increasingly attractive exclusive content.


WHY PICK ON ALIEN: ISOLATION?
Well, I also warned you against preordering Battlefield: Hardline due to that franchise’s abysmal reputation for game launches. But Alien: Isolation, despite the somewhat crazy pre-order bonus, is a bad bet. Pre-ordering games in general doesn't make much sense, and the move towards more substantial pre-order bonuses in terms of exclusive content is a reaction to the fact the industry is aware of how messed up the pre-order culture is on its face.


Pre-ordering is bad news, and the Alien: Isolation content is the reaction.


Let me be clear: I hope the game is good. As a fan of Aliens, I hope the game is great, and I’ve enjoyed what I’ve played at events and in virtual reality. I hope the game does everything it sets out to do, and does it well. I’ll buy it in a heartbeat if that’s the case.


But I also saw many demos for, and played, Colonial Marines prior to launch. It looked great. It played well. I was excited about the game, and I came close to pre-ordering the super-special editions and buying the season pass and all the fun stuff based on that enthusiasm and love for the property. Then I played the game, and the reviews hit, and it became one of the biggest turkeys of the year.


Previews and interviews are important, and I enjoy reading them and writing them, but I also know that you can take a rotten piece of steak out of the garbage and cut out a bite that still looks and smells pretty good. Publishers are adept at showing every game in the best possible light pre-release, and we should treat these things as hints at greatness, not greatness itself.


But Sega doesn’t want you to wait for reviews, it wants your money now. It doesn’t want to risk you thinking critically or hearing from friends that the game isn’t great, it wants your money and commitment right away. So it’s going to set up a nice piece of bonus content, and say that you can only have it if you promise to purchase the game before we know more about it.


That’s not marketing, that’s consumer hostility. That’s a steak place saying you can only have potatoes if you show up and order before you see a picture of the food or hear from anyone else who has eaten it. We wouldn’t tolerate it in any other business, and we need to tell publishers who attempt this ******** to get lost. This move should make you more skeptical of the game, not more excited.


THAT’S NOT MARKETING, THAT’S CONSUMER HOSTILITY


I can’t even show you the trailer for the content, since it’s an exclusive with another publication, and I feel goofy with limitations put on how we can share marketing materials for a pre-order bonus. Let that sink in: Sega won’t let a commercial for a pre-order bonus go into wide distribution. That doesn't inspire confidence.


The more Sega waves its hands and repeats that we have to buy now, right now, before we read a review to get this great content … the more I feel like the company is trying to slide something past me. Imagine buying a house where the realtor said if you wanted to wait for a walkthrough you couldn’t have windows. Would that make you feel confident in your purchase?


High pressure, exclusive content that’s locked to pre-orders with marketing materials that’s limited in distribution is all the evidence I need that confidence in the game is low. These moves make me take a step back, not forward, especially when Sega has more or less pulled a fast one on us with Aliens games in the past.


You can pre-order to get the content if you want, but be aware you’re voting for this practice to continue. I hope the game is good. I want it to be good. I'm not telling you not to buy it, I'm telling you to wait until we know it's good. That shouldn't be a controversial or risky idea.


But we know that the pressure for pre-orders will only continue; this is why GameStop is willing to fund exclusive content. If GameStop pays for the content it gets to control that content, and that means more pre-order exclusives to get your money before you have all the information about a game.


I’m not interested in helping retailers or publishers just to get content that’s being held back to provide the illusion that pre-ordering isn’t consumer hostile. There is no reason in the modern market to pay for a game before it comes out, and everyone involved in the business knows it. That's why pre-order exclusives are becoming more and more attractive; they have to give you a reason to pass on making a rational decision in order to get this special content.


That’s a game I’m not willing to play anymore.
The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, Polygon as an organization.
 
Source - Game Rant

‘Alien: Isolation’ DLC Won’t Be Pre-Order Exclusive
Jul 11, 2014 by Anthony Taormina

Although the initial announcement of Alien: Isolation‘s two pre-order DLC packages, Crew Expendable and Last Survivor, drew plenty of excitement from fans, that enthusiasm soon turned to disappointment. Sure, the idea of playing out some of the first film’s big moments was enticing, but locking that content behind a pre-order seemed to rub gamers the wrong way.

That’s no slight towards Alien: Isolation, mind you – a game that, by all accounts, has fans’ best intentions in mind – but rather it’s an indictment of the pre-order bonus concept. Locking content beyond what is ostensibly a $60 pay never goes over well with fans, especially when it’s something as awesome as this. It makes it harder for gamers to wait, lest they risk losing access to the content.

Luckily, those who do choose to wait won’t lose out on the chance to play Last Survivor or Crew Expendable. As developer Creative Assembly revealed on their Facebook page, both pieces of DLC will be available as standalone purchases at a later date.

It’s genuinely been great to see the reaction to The Crew Expendable and Last Survivor pre-order bonus content we announced yesterday and how excited you all are to re-experience those classic scenes from the original movie with our Alien. It’s been absolutely amazing for us at the Studio.
However, some of you have been asking if the two pieces of content are only available through pre-order or if we’ll be releasing them at a later date as well. So, I can confirm today that we do plan to release both Crew Expendable and Last Survivor at a later date and we’ll have more details for you guys on that shortly.


In most cases, pre-order content is disposable at best, but this is far from disposable. In fact, these two standalone missions are arguably the most exciting pieces to the entire Alien: Isolation puzzle, as they bring back original cast members Sigourney Weaver, Tom Skerritt, and Yaphet Kotto – who lent both their likenesses and their voices to the production.

Crew Expendable will take players to the moments right after Brett’s death and tasks them with trying to flush the xenomorph out of the Nostromo’s vents. Like Isolation, gameplay will put an emphasis on stealth variety, as players try to contain and eliminate the xenomorph threat while avoiding contact with it.

The Last Survivor, on the other hand, picks up with Ellen Ripley as she is trying to destroy the Nostromo and flee on the escape vessel. Again, stealth is key, but whereas the first DLC episode offered three playable characters, Last Survivor takes the tally down to one.

See, that’s two pretty cool pieces of content that were originally only pre-order bonuses. Under normal circumstances, asking fans to pre-order an Alien game would be fine, but after Colonial Marines that’s a much taller order.

Thankfully, as we now know, players can wait on reviews before picking up Alien: Isolation without missing out on the Last Survivor or Crew Expendable DLC. That being said, they will still have to pay extra for the content, which is a bummer.

Nevertheless, the Alien fan base is surprisingly undeterred, and hopeful that Creative Assembly can do right by the franchise. This DLC sounds like a step in the right direction, and our time with the actual game at E3 2014 left us impressed, so we’ll see whether it all comes together this October.

Alien: Isolation releases October 7, 2014 for PC, PS3, PS4, Xbox 360, and Xbox One.
Source: Creative Assembly
Follow Anthony on Twitter @ANTaormina
 
Don't preorder Alien Isolation
Opinion by Ben Kuchera on Jul 10, 2014 at 12:01p...

There are a lot of valid points in that article, but for me, pre-ordering especially when there's no NRD associated with it is a no risk proposition, especially when there are pre-order discounts. For example, Best Buy had a 30% off sale during E3 for any pre-orders so I pre-ordered over 10 games. There is no risk in doing so. If I change my mind I can cancel without penalty before the item ships. If I choose to wait for reviews, I can have the item delivered, keep it sealed and wait for player reaction. If I don't like the feedback, I can just return the game to the store within 30 days. This is the main reason I use Best Buy and don't do any pre-ordering from Gamestop who charges a deposit.
 
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I gotta say this is the first worthwhile preorder item I've ever seen! I really don't see the problem with preorders, it makes no difference.

That article was too long for me, excuse my impatience.
 
As good as the game is seemingly shaping out to be, fool me once, shame on you; fool me twice, shame on me.

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Preordered at GameStop this morning. Besides a trip to the beach, and Halloween, I know what I'll be doing all October long.
 
I might just do like my buddy does and not pre-order. Every time i've preordered and gone to pick it up, he comes with and grabs a copy and he gets all the pre-order stuff included anyways. 9 times out or 10 the bonuses are packaged with the game anyways
 
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