I'm not sure if I would consider the hair a deal breaker, but it's exactly like you said: "[The figure] looks amazing
otherwise." I would always be reminded of how close Asmus got to a brilliant DMC3 Vergil representation.
For example, Snake, you have an AMAZING Resident Evil figure collection (seriously, if anyone here hasn't yet seen pics of Snake's collection in the RE thread, you should really check them out). I imagine that you would want as much accuracy as possible when it comes to the representations of your most-beloved characters from the RE universe, especially when you know that the manufacturer is completely capable of pulling it off. To me, DMC3 Vergil isn't just the coolest thing about the entire DMC saga (and there was plenty of cool things in there), he was the emotional backbone that was missing in DMC1 and 4. Vergil is one of my favorite characters in all of gaming, so isn't it understandable why someone like me would feel passionate about Asmus's opportunity to truly knock this one out of the park?
I think you're completely right about the reference, Bio. But why, then, release the figure under DMC3's banner instead of DMC4's? More importantly, while it's totally cool to create a DMC4SE Vergil, it shouldn't substitute a figure of DMC3 Vergil. DMC3 is the game that popularized him and defined his character, after all. That's why I suggested that Asmus produce a Luxury Edition Vergil that accurately recreates him from DMC3. The tailoring is perfect already, so the only additional element asked of manufacturing would be newly sculpted hair (and maybe a unique stand/base for consistency's sake with DMC4 Dante's Luxury edition).
In terms of ensuring the sculpt's realism when compared to other lifelike 1/6 figures, I don't think sculpting game-accurate hair would compromise anything. The current face looks thoroughly human and would not have to change, and it's possible to successfully mimic the hairstyle from the game in real life, so a 1/6 version of it remains feasible visually.
The importance of DMC3 Vergil's in-game hair is that it's the same as Dante's but pushed back. The comparison is comparable to Goku's hair versus SSJ Goku's hair; both of them are the same length, but SSJ's is simply positioned differently (there's a dirty joke in there somewhere but I'm not going to make it
).
As the two brothers' battle in the rain showed, Vergil looks identical to Dante when his hair drapes downward.
That's something very important because it exemplifies a core aspect of Vergil's character: his aesthetic and behavioral differences with Dante are, in fact, less pronounced than he'd like to think they are. This irony drives home the reality that the bond of brotherhood the twins share is something beyond their control -- they are the halves of their parents' legacy. Ergo: the necklace, which would make for a neat accessory, btw.
DMC4SE Vergil (or at least the prototype fig based on him), on the other hand, has hair that is much more uniform and looks less like an alteration of Dante's and more like an independent style, which unfortunately dampens the meaning behind DMC3 Vergil's appearance.
Hahaha I don't know that anyone is being a D; we totally respect one another and totally respect Asmus.