The Mike
In the Pixels
- Joined
- Feb 3, 2006
- Messages
- 30,607
- Reaction score
- 82
Gore Verbinski Says No To Pirates 4; Yes to Bioshock
Clue. Cuddly CG animals. The soul-sucking effects of MMORPG's. Bioshock.
What do these things have in common? Gore Verbinski's making a movie about each of them. The man clearly has eclectic tastes. Having just finished making Disney 2.6 billion dollars with the “Pirates of the Caribbean” trilogy, he's decided he's through with Pirates and is focusing on other projects. Fortunately, he hasn't gotten all the high sea adventure out of his system just yet because Bioshock appears to be his next project.
We all know Hollywood hasn't had a very good track record with video game based movies but Bioshock is perfectly suited for it in ways that few other games are. The story is detailed and engrossing, but could still be conveyed within two hours. Many games either lack the substance to fill a two hour film or have so much of it that it can't possibly be compressed into that time without losing it's meaning.
The game was filled with stunning and often disturbing visuals that were very cinematic in their presentation. I can see some whole scenes being lifted straight from the game and dropped right into the movie, unchanged. And the action, which often focused on using the environment to your advantage against either numerically or physically superior foes would also translate well.
I'm pleased to hear that this has finally been moved to the front burner.
Clue. Cuddly CG animals. The soul-sucking effects of MMORPG's. Bioshock.
What do these things have in common? Gore Verbinski's making a movie about each of them. The man clearly has eclectic tastes. Having just finished making Disney 2.6 billion dollars with the “Pirates of the Caribbean” trilogy, he's decided he's through with Pirates and is focusing on other projects. Fortunately, he hasn't gotten all the high sea adventure out of his system just yet because Bioshock appears to be his next project.
We all know Hollywood hasn't had a very good track record with video game based movies but Bioshock is perfectly suited for it in ways that few other games are. The story is detailed and engrossing, but could still be conveyed within two hours. Many games either lack the substance to fill a two hour film or have so much of it that it can't possibly be compressed into that time without losing it's meaning.
The game was filled with stunning and often disturbing visuals that were very cinematic in their presentation. I can see some whole scenes being lifted straight from the game and dropped right into the movie, unchanged. And the action, which often focused on using the environment to your advantage against either numerically or physically superior foes would also translate well.
I'm pleased to hear that this has finally been moved to the front burner.