Dragon Age: Inquisition

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After a long and arduous journey, I finally beat the game last night. I wasn't expecting the final scene at all. So many questions....
 
Came to a close at 60hr and 25mins.
Still had multiple smaller mostly pointless sidequests open and hadn't closed all the rifts yet.....but I was done.

Enjoyed it a lot and the wider scale environments totally changed the feel of the game.
It will be very interesting to see how they apply it all to Mass Effect 4.
 
Came to a close at 60hr and 25mins.
Still had multiple smaller mostly pointless sidequests open and hadn't closed all the rifts yet.....but I was done.

Enjoyed it a lot and the wider scale environments totally changed the feel of the game.
It will be very interesting to see how they apply it all to Mass Effect 4.

It won't.
Bioware said ME4 won't be like DA3 in any way.
 
Haven't really had that much of an issue myself, just one time where I couldn't turn in a quest because it wouldn't load up the dialogue screen. But loaded up a second time and it was fine.
 
Look familiar?
Dragon-Age-Inquisition-Dragon-Age-%D0%98%D0%B3%D1%80%D1%8B-Avengers-1704234.jpeg

Dragon-Age-Inquisition-Dragon-Age-%D0%98%D0%B3%D1%80%D1%8B-Avengers-1704235.jpeg
 
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Patch details:


  • Added key binding that allows players to walk.
  • Added mouse cursor scaling.
  • Fixed issue that could result in the mouse getting stuck in mouse-look mode when players alt-tabbed out of the game in full-screen mode.
  • Fixed display bars to correctly reflect items that alter maximum health.
Single Player

  • Changed party banter system to be less random to prevent extra-long periods where no conversations would occur.
  • Fixed issue that could result in one of Dorian’s conversations not being available for some players.
  • Fixed issue that could result in a cutscene not firing for Dorian’s plot when players enter the Gull and Lantern.
  • Fixed issue that could result in Sera’s Verchiel plot being broken.
  • Fixed issue with the demon that could spawn during Solas’s personal quest.
  • Changed Tactical Camera so that it no longer re-centers when the player changes party members.
  • Fixed exploit that allowed for infinite influence.
  • Fixed issue that allowed players to exploit their gold value in single-player mode.
  • Fixed allied mage AI so they did not dispel targets that the player had frozen.
  • Fixed issue that caused the bar displaying armor rating to not update correctly for crafted gear.
  • Fixed issue that caused extra potions granted by items to be lost when players return to Skyhold.
  • Fixed issue that caused Mind Blast’s upgrade, Fortifying Blast, to not provide additional barrier.
  • Fixed issue that could result in the opt-in conversation UI continuing to be displayed if players opted out very quickly as the UI was starting to be displayed.
  • Fixed issue that could result in the world map being permanently displayed in the Storm Coast.
  • Fixed issue that could result in being unable to switch party members after looting.
  • Fixed issue that could result in party members not following orders to revive a party member in Tactical Camera mode.
  • Fixed issue that could result in people being unable to discover all the regions in the Exalted Plains.
  • Fixed issue that could cause dragons to become unresponsive.
  • Fixed issue that would cause dragons to freeze during their roar.
  • Fixed issue that could cause some conversations to be “hitchy.”
  • Fixed issue that could cause Varric’s legs to do odd things in some opt-in conversations.
  • Fixed Masterwork Prowler Armor so it no longer distorts on certain characters.
  • Fixed issue that could cause Harmon to disappear in certain circumstances.
  • Fixed a few non-herb crafting materials that were showing up in the Herbs section of the inventory. They are now correctly in the Other section.
Multiplayer

  • Enabled push-to-talk functionality in the multiplayer end of match screen.
  • Enabled push-to-talk in the multiplayer armor upgrade menu.
  • Fixed issue where changing multiplayer match settings would take effect without confirming changes.
  • Fixed issue that could result in players entering multiplayer matches without any mapped abilities in certain circumstances.
  • Fixed case that could cause keys to not drop in multiplayer mode.
  • Fixed issue that would cause the potion mapped to the first slot to also be used when pushing the 9 key in multiplayer mode.
  • Fixed issue that would cause the camera to spin at the end of a multiplayer match and not display the end of match screen.

 
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It won't.
Bioware said ME4 won't be like DA3 in any way.

lol sure ....like the Dragon Age series isn't like the Mass Effect series in any way ....except you know, using the same engine, graphics, mechanics, character story setups, etc....
 
lol sure ....like the Dragon Age series isn't like the Mass Effect series in any way ....except you know, using the same engine, graphics, mechanics, character story setups, etc....

In the past they haven't been all that similar--except for the basics, having party members and the story systems. Different engines, graphics, mechanics

But given that Frostbite 3 allows them to do such large maps, as demonstrated in DA:I I think that's one thing they will have in common now with ME4.
 
Just finished--really disappointing ending, it was like 5 minutes long. Fine with the end credits scene, but they could have at least put some work into the end. Also, some how I screwed up my romance option
 
Well Bioware doesn't have a good track record when it comes to endings.

Disappointed to see they still haven't fixed the glitched achievements.
 
Just finished--really disappointing ending, it was like 5 minutes long. Fine with the end credits scene, but they could have at least put some work into the end. Also, some how I screwed up my romance option

Now that you finished it, will you be doing a second run?
 
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