Is this a true RPG or will it have direct action, like Mass Effect?
It's a true RPG, no third person shooter. Although you can choose the direction of some attacks but it's part of tactics.
Is this a true RPG or will it have direct action, like Mass Effect?
It's a true RPG, no third person shooter. Although you can choose the direction of some attacks but it's part of tactics.
I may be wrong but from what I have read it will be somewhat similar to Mass Effect regarding the action where you can pause it and make selections or keep it rolling. I don't think this one is turned based.
I'm really excited to sit down and finally play this and I'm glad to see this thread get some more posts and see some more excitement for it on here. As far as I know the combat is real time with the same type of ability wheel that you can call up and it'll pause the action like in Mass Effect. I love RPG's and I love the whole fantasy setting so I'm gonna totally immerse myself in this game. I'm gonna go my first playthrough as a Human Noble Warrior.
What is this PS3 you speak of? Consoles fall on deaf ears to this elitist! I'm kidding...I don't want to start a console vs PC battle but when it comes to RPG's I do feel that PC is the only way to go. Consoles are great for twitchy ADHD action.
What is this PS3 you speak of? Consoles fall on deaf ears to this elitist! I'm kidding...I don't want to start a console vs PC battle but when it comes to RPG's I do feel that PC is the only way to go. Consoles are great for twitchy ADHD action.
Console versus PC
Playing on the PS3 after finishing the PC version, I felt hamstrung by the console interface. In combat, it replaces the expandable ability bar and hotkeys by mapping spells and abilities to the face buttons. You get two sets of commands and can alternate between them with R2 (or right bumper for the 360).
To assign these skills and access other commands, players may use L2 (or the left bumper) to call up a radial menu (first seen in BioWare's PC RPG Neverwinter Nights). The console interface compensates for the fewer options by adding a quick heal button -- you can adjust it to automatically pick the most appropriate healing poultice for your character's HP situation.
Tactical combat is sadly stripped down for the consoles. In the PC version, you may use a handy top-down viewpoint of the battlefield. You can maneuver the camera above the characters on the console, but it doesn't scroll in and out. It's also more difficult to command characters to take specific positions on the battlefield, and I couldn't cast spells while paused. This really takes away from the combat -- it's a shame that console players again don't get the options that PC players enjoy. Console players aren't second-class citizens; they deserve the bells and whistles, too -- especially since they're paying $10 more for the game.
PC or PS3... that is the question?
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