Fantastic likeness. Although not sure we really need 3 different sculpts for this, as I can't see myself wanting to display him with a big goofy smile or anything like that.
What??? No goofy looking Antman for you???Fantastic likeness. Although not sure we really need 3 different sculpts for this, as I can't see myself wanting to display him with a big goofy smile or anything like that.
Maybe they are heads with open hatches or something like that.Fantastic likeness. Although not sure we really need 3 different sculpts for this, as I can't see myself wanting to display him with a big goofy smile or anything like that.
That is a fair point.Exactly. If they need extra time to hone their skills further, I'd rather it be on Voyager and Enterprise.
Agreed, though Enterprise is already off to a great start so far on their first two releases. Woo hoo!Exactly. If they need extra time to hone their skills further, I'd rather it be on Voyager and Enterprise.
It's always a bit offputting when seeing these strongly textured Zbrush screenshots, but it's worth considering that around 20% (give or take) of the skin texture will be lost by the time it gets to a tooled PVC production head. That means the digital model needs to have more texture to compensate. It's a tricky balance to get right sometimes!Really looking forward to this one, the likeness is incredible. The texturing on the face maybe could be toned down a bit.
Informative post, appreciate the process explanation!It's always a bit offputting when seeing these strongly textured Zbrush screenshots, but it's worth considering that around 20% (give or take) of the skin texture will be lost by the time it gets to a tooled PVC production head. That means the digital model needs to have more texture to compensate. It's a tricky balance to get right sometimes!
I think this Data looks like he's coming along fantastically so far, and I love that he's very clearly a younger TNG version versus the FC one we already have.
Thank you for sharing that info- I had no idea. I also thought the texture looked a little high- although the likeness is really amazing.It's always a bit offputting when seeing these strongly textured Zbrush screenshots, but it's worth considering that around 20% (give or take) of the skin texture will be lost by the time it gets to a tooled PVC production head. That means the digital model needs to have more texture to compensate. It's a tricky balance to get right sometimes!
I think this Data looks like he's coming along fantastically so far, and I love that he's very clearly a younger TNG version versus the FC one we already have.
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