FNC!Hey man, I am from Canada also and was wondering where you bought it ? Thanks !
FNC!Hey man, I am from Canada also and was wondering where you bought it ? Thanks !
A quick question, will GT Boss be making or should I say āremakingā the Cloud Remake/Rebirth and Sephiroth Remake/Rebirth line with the new Body Types (hopefully same as Cloud AC Version) because clearly the figures are all swordsmen, so they both deserve a good butterfly joint around the shoulder area.well ļ¼they gonna open preorder for something every year rightļ¼boss did said prototype for ac seph and aerith can be completed in this year. he working on aerith headļ¼mention something that the hair blocked the articulation or movement of head. some method may solve itļ¼maybe like solf rubber type hairtype with wire insideļ¼thereforeļ¼basically a total new headsculpt compare to what we seen a year ago. and a more improved body type too.
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definitely wont be release in this year. I only knew the preorder of ac seph and aerith is gt plan in 2024. guessing boss realize that too much cloud is not the way.
āāā- āāāāāāāāāāāāāā āāā
some updateļ¼
1. body set for first class cloud in making. around 1000setļ¼straight away for ready stock i guess. will redo if all sold out or maybe not. torso area changed materialsļ¼from hard plastic to rubber typeļ¼for better neck articulation.ļ¼same for L and Kira since they using the same body typeļ¼
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2. possibility of moveable eyes for ac seph.
remember this picļ¼gt recently said that this is the moveable eyes prototype for ac seph.but final decision depands on boss. if boss final thoughts is non- moveable eyes is still betterļ¼then they will make it to non- moveable eyes
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I played the demo over the weekend and I was underwhelmed too. The combat is awkward as hell to me, compared to a true real time combat game like Ghost of Tsushima. Like comparing the shooting mechanics of Fallout to an actual FPS.I think Iām more excited by the prospect of more figures than the game itself. The game has so many small issues that it feels like a beta. The floaty and start/stop movement (especially the chocobo), and the combat just doesnāt feel polished at all, plus the pop in and general graphical issues.
I feel bad that I dropped like 100 bucks on a game I really dislike, but damn, itās rough.
I will take a whole game based on Queens Blood though. First time since triple triad that I really enjoyed a card mini game (Pazaak too, but that doesnāt really count)
At chapter 8 and yes game looks extremely outdated. Especially it being PS exclusive this is a crime in 2024. Still enjoying it tho. Saw an article earlier today that they are going to release graphics patch for the performance mode soon. Graphics mode is nicer but can't really play it with 30fps, no motion blur can save it. Older games looks way better imo. I don't care what engine they used, for the customer it shouldn't be a problem. Played Remake week ago and it looked way sharp.I played the demo over the weekend and I was underwhelmed too. The combat is awkward as hell to me, compared to a true real time combat game like Ghost of Tsushima. Like comparing the shooting mechanics of Fallout to an actual FPS.
The character models in game look weird too, like this Cloud screenshot that's been floating around. I almost bought that $100 edition, glad I never did. I'll just wait for a holiday sale or something.
I haven't experienced that but I'm only now finishing chapter 2 (14 hours in, completing all content before moving on to story stuff). Handy in-game (during battles) guide that shows you how to perform different synergy moves while combat is frozen.It just feels like a lot of busy work, especially since ATB fills so slow on non-controlled characters. Which is supposed to incentivize the synergy system, but that being tied to block+other buttons (and having to remember what the dozen or so different combinations of synergy moves do) is just super unintuitive. Plus reacting to be able to dodge (not like dodge does much half the time since enemies have insane tracking) or block (which is hard to read due to the 5 characters on screen and the hard to read wind up.
It reminds me how I hated XVIs combat, where you basically just do nothing whilst waiting for your cooldowns. So battles have this rise and fall of boredom.
Itās clear they had to make some graphical sacrifices for the open-world and having your full party, plus chocobos, visible all at once. I can live with it though. At least the cutscenes seem use higher quality models. Maybe there will be a PS5 Pro or and/or PS6 version that enhances the graphics further while targeting 60 FPS.I'm loving the game, almost perfect for me and I'm at chapter 5 now. I would say it could look a little sharper (playing in performance mode) but it's a very detailed world overall. Some of the chocobo riding and traversing can be abit clunky at times but it's alot of fun so far and I just love the characters and combat personally
I started the demo fresh off annihilating Remakeās hard mode (only got defeated 2-3 times in all) and got absolutely wrecked by Terror of the Deep. Seems a poor choice to entice players to play the game. Maybe some leveling and party management would have helped but I wasnāt willing to put that level of effort into a demo where no progress carries to the full game. Dropped the difficulty to easy just to finish the demo and net the main game unlock(s).I found the combat in the demo hectic, the water monster especially. The full game gives a slower introduction and isnāt quite so daunting. Performance mode really needs a patch, seems like 720p or out of focus by comparison in some shots. The screen can get very busy with all the characters crowding around, Iād like if they could make them hang back a bit further.
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