Gears of War: Judgement

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I just bought this today and I am really liking it so far. It has been a while since I have done anything gears related but so far I think it is fun.
 
SOURCE - IGN

The second Gears of War: Judgment map pack, Call to Arms, will be released to VIP Season Pass Holders next week, bringing with it three new maps along with a new multiplayer mode called Master at Arms.

While those who've purchased the VIP Season Pass will get access to the pack from April 23, everyone else will be able to purchase it from April 30 for 1,000 MS Points.

Included alongside the maps and mode are six armour and gun skins to further customise your characters and weapons, as well as 10 new achievements set to provide 250 Gamerscore.

The maps, set against the Locust invasion of Halvo Bay, are titled Terminal, Blood Drive and Boneyard. While Terminal is centred around a claustrophobic train station, the Blood Drive map will feature a hospital that's turned into a battlefront, while the Boneyard map offers a chance to explore a makeshift graveyard for those who fell during the assault.

The Master at Arms mode does away with teams, challenging every player to be the first to get a kill with each of the 20 different available weapons without using melee or grenades. A successful kill will move you onto the next weapon until all have been successfully used.
 
I traded in my Judgment. It was worth $23 at gamestop. I just wanted it gone I didnt even care. Im back on Gears 3.
 
I traded in my Judgment. It was worth $23 at gamestop. I just wanted it gone I didnt even care. Im back on Gears 3.

I went to play a TDm the other day, and one playlist had 650 people playing the other about 500

Went into the game and it was half bots/half people - I refuse to play against bots when the game is less than 2 months old - no one cares about this one, and I'm kinda glad. The changes were horrible...Gears versus Gears? Ah, no....
 
I went to play a TDm the other day, and one playlist had 650 people playing the other about 500

Went into the game and it was half bots/half people - I refuse to play against bots when the game is less than 2 months old - no one cares about this one, and I'm kinda glad. The changes were horrible...Gears versus Gears? Ah, no....

yeah its pretty amazing because I stopped playing it by the second week and thats exactly what I started to see. Basically games with nothing but bots. I jumped back onto Gears 3 and the matches still have thousands of players, lol. You see where everyone went.

As much as I used to complain about Gears 3 after playind judgment and then going back to 3 its like wow you really appreciate how good Gears 3 really is. Its so smooth and regardless of a few flaws here and there it blows Judgment out the water.

I think its really sad to see that this is the last Gears game for the 360. If they actually do release another series of Gears game I just hope these "People Can Fly" guys leave the game alone.
 
I regret buying the season pass for this one since I'd like to have traded the game in also , I'm just not enjoying it and I'm a hug gears fan.
 
yeah its pretty amazing because I stopped playing it by the second week and thats exactly what I started to see. Basically games with nothing but bots. I jumped back onto Gears 3 and the matches still have thousands of players, lol. You see where everyone went.

As much as I used to complain about Gears 3 after playind judgment and then going back to 3 its like wow you really appreciate how good Gears 3 really is. Its so smooth and regardless of a few flaws here and there it blows Judgment out the water.

I think its really sad to see that this is the last Gears game for the 360. If they actually do release another series of Gears game I just hope these "People Can Fly" guys leave the game alone.

People can fly handled the campaign while Epic handled the MP; neither aspect of the game shines, though I enjoy the campaign for what it is: Barid and Cole Facetime..

It was a really mediocre affair and hope to see another Gears game, just handled at least as well as Gears 1-3
 
People can fly handled the campaign while Epic handled the MP; neither aspect of the game shines, though I enjoy the campaign for what it is: Barid and Cole Facetime..

It was a really mediocre affair and hope to see another Gears game, just handled at least as well as Gears 1-3

:exactly: I thought the campaign was decent. Baird is my favorite character, so I was biased going in. Could it have been better? Yes, but overall I was happy with it. MP, on the other hand really doesn't appeal to me at all without Horde and Beast modes. IMO, that was a huge mistake on Epic's part.

Gears 3 is my favorite of the series- both single and MP.:lecture
 
I'd love a Gears 4; they could easily say another group of Locust have returned or something....

Definatly not. just in case you didn't pay attention to the ending in 3 where adam injected himself with that wierd serium. then the hammer of dawn or something wiped out everything that has the D.N.A of a locust or a lambent. see here

----> [ame]https://www.youtube.com/watch?v=ZYbzFl92JPk[/ame]
 
Definatly not. just in case you didn't pay attention to the ending in 3 where adam injected himself with that wierd serium. then the hammer of dawn or something wiped out everything that has the D.N.A of a locust or a lambent. see here

----> https://www.youtube.com/watch?v=ZYbzFl92JPk

I know it, but let's be honest, they could explain it away in 5 minutes or less......could be something like 10% of Locust not affected, etc
 
I have the feeling the reason you don't play as locust in MP is because they're leading us towards something to do with the Pendulum Wars and no Locusts in the next game. Including Paduk in Judgment points to that direction as well.

Replacing Horde with Survival mode was absolutely stupid since Survival mode is only Overrun against bots. :slap

Good idea Epic, since People can Fly was responsible for Bulletstorm which was a big flop, why not put them in charge of the flagship. :cuckoo:

I had no problem with campaign, I enjoyed it very much.
 
Both this and God of War Ascension seem like quick cash grabs to me. They need to change up the formula intstead of tacking on better graphics each installment. Let's have some new enemies for Gears as in new species or threat and don't take options away from multiplayer, add more.
 
Thursday, May 2, 2013

Massive updates that should go live soon, possibly as early as of 9AM EST tomorrow. Some of the changes were in response to your feedback over the last couple weeks here on the forums, on twitter, facebook, etc.:

- Dual weapon loadout will be propegated to all playlists with the exception of FFA.
- Stim grenades will be removed from all playlists with the exception of FFA.
- Torquebow charge time reduced back to Gears 3 Active levels (from 2 seconds down to 1.5 seconds).
- Prize boxes updated in the next TU to deliver all content before doling out XP (instead of assigning randomly).

We also went through the community feedback list and looked at everything we could. Here's a rehash of our response from tonight's live stream event:

I. Maps / Content

A. Only 4 traditional multiplayer maps
Map counts increased significantly with current and future DLC. Everyone has had great feedback on what they'd like to see in the future, and we're still working on getting you guys new content. Not sure that we'd be able to pull over a massive content dump from Gears 3, but we’re definitely working on incremental changes that will get you guys what you want. More DLC is coming, stay tuned!

B. Maps are not symmetrical
DLC maps are either symmetrical or much more symmetrical than release maps. Think layouts that are “more Haven, less Gondola”.

C. Maps are too big
Future DLC map designs are smaller and/or flow better so that combat is less segregated. We’re also setting up hard swaps that focus the action along the midline for Execution.

D. Updates are only “Server side”
We have made an effort to get changes up and tested as early as possible so that we can include them in the required title updates. This will ensure that a good number of the changes are actually present in a LAN setting. We’re also posting change notes and trying to be proactive with communication before changes are implemented.

E. No Locusts in standard versus multiplayer
This cannot be changed at this point. We can, however, make some changes to improve sound and visual recognition between teams. More on that to follow.

II. Melee

A. Reverse 2 Piece possible
We’ve adjusted melee pretty significantly to address these issues. If melee is in the game, you will always be able to shoot someone, and then finish them with a hit. We’ve adjusted delays a bit to help prevent this tactic from being abused, and adjusting it too much further will create the unnatural delays and obstructions to gameplay that we have previously removed in response to your feedback on this very topic.

B. Speed
See above.

C. Range
We have not seen a range difference, and the code has not changed in that regard. There is a chance that latency is affecting this in some circumstances, and it will require more investigation.

III. Matchmaking / Ranked (Incentive)

A. Too many playlists
We’re still working on solutions to this problem, but it is a highly complicated beast (of our own making, to be sure).

B. Ranked vs. Quick match Experience earned
Ranked XP will be increased. We’re working on some other incentives to draw people into Ranked as well (more “competitive-style settings”, for example).

C. Little incentive to play ranked
Judgment does indeed use skill-based ranking as part of its matchmaking algorithm. In point of fact, it essentially IS the Halo matchmaking system as that was the standard put forth by Microsoft. The main difference is that we do it under the hood. This does mean that we don’t have a ranked league-style system, and adding that at this point would unfortunately be out of scope for Judgment. We’re working on other Ranked incentives, however, that don’t require a full redesign of our matchmaking, UI, and infrastructure.

IV. Weapon Balancing (Spawn / Power)

A. Gnasher
We’re working on a fix to allow players the option to toggle their on-screen reticule. The close range “inconsistency” people report is actually an intentional fix that favors the player to ensure they get a proper kill when the barrel of the gun is touching another player’s cylinder. An ammo count change is highly contentious in public forums, and we feel pretty strongly that the current ammo levels actually favor Judgment’s weapon balance. The best option at this point is to increase ammo to 16 and try it in the Test Server.

B. Lancer
A change to the Lancer may indeed favor competitive players who intend on using it in a support capacity. However, the larger majority of the community does not appear to agree that it needs updating. It is currently performing in its intended role across all gametypes, and changing it could create a cascading effect that requires a rebalance of all starting weapons.

Changing to a two-weapon loadout is unlikely to create a huge imbalance in the weapons. The reality of the game stats is that within a few seconds of spawning, you’re either dead, or you have a secondary weapon anyway, so pulling that back to spawn doesn’t significantly move the needle in terms of game balance.

That said, the best option is to make your suggested changes in the Test Server, along with the Gnasher changes, and see how it plays out. We’ll do that ASAP. We’ll start with the clip size reduction and make further updates if necessary.

C. Booshka
Agreed. Clip size and starting ammo being reduced.

D. Boomshot
Agreed. Starting ammo being reduced.

V. Grenade Balancing

A. Ink Grenade
Internal QA is looking into the reported issues. More info to follow.

B. Stim Grenade
Stim grenade being removed from loadout and moved to a pickup in some playlists.

C. Ammo boxes
We’ll try pulling grenades out of ammo boxes in the Test Server, and propagate globally if there is a good response.

VI. Audio (In-Game)

A. Sound isn’t accurately location based
We can’t realistically change our sound engine at this point, but we can (and will) significantly reduce your (and your team’s) footstep volume. If you hear someone, that’ll pretty much guarantee that they are an enemy. We could also reduce the radius of the footstep sound a bit to make it less apparent when they’re above/below you, but that would require a Title Update to implement, and another to change back if the change isn’t well received. Probably too risky at this point.

VII. Glitches

A. Movement
Not getting into cover is due to a series of complicated factors that are made more apparent by Judgment’s increase in game speed and player density. We’ll look into it, but it may not be fixable.

B. Characters
Kim’s hitbox already fixed in the upcoming TU.

Boomshield already adjusted on female characters in the upcoming TU.

I’m not 100% clear on the characters failing to show visual recognition on successive shots, but if I had to guess, I’d say that is by design to prevent them from spamming the same animation over and over while taking damage. As long as the other visual feedback is registering (blood, etc.) then I don’t see this as a major problem. Will need to investigate further.

C. In Game
If players can join a private game, then that is a bug – unless it is from a player following someone in the game who is NOT set to private (that’s a Microsoft rule). QA is investigating.

VIII. Final Suggestions

A. Domination Gametype
Changed time to break hills from 2 seconds to 1 second.

B. Upgrade spectator mode (mega wish)
Extremely out of scope for Judgment, but excellent feedback for the future.

C. Theater mode (mega wish)
Extremely out of scope for Judgment, but excellent feedback for the future.
 
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