Zen Mutiny
Super Freak
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- Jun 25, 2013
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Re: GTA V - September 17, 2013
You forget, though. GTA doesn't use normal, cut and dry animations, it uses Euphoria, which combines "target animations" with ragdoll physics. Essentially, there is a preset animation, but the character model will only complete it if physics don't prevent him from doing so. If physics do intervene, however, the character model does not simply complete the animation unaffected, or revert to full ragdoll. Instead, it attempts to right itself, or continues the attempted animation, now redirected by whatever physical force has intervened. Also, it allows the character to naturally step all over elements in the scenery, including prone bodies, as evidenced in both GTA4 and RDR, and possibly, in the picture above.
In this picture, it looks like either: A) a preset animation in which Franklin steps on the man's chest after he punches him; or B) Franklin punches the man and knocks him down, but due to the player still pressing forward on the joystick, continues moving forward along with the forward momentum and inherent forward step of the punch, and coincidentally, steps on the guy's chest in the process. Either way, the end result looks awesome, and planned, but the more I watch it, the more I lean towards option B.
It looks to just be the actual animation. Yes, intentional.
You forget, though. GTA doesn't use normal, cut and dry animations, it uses Euphoria, which combines "target animations" with ragdoll physics. Essentially, there is a preset animation, but the character model will only complete it if physics don't prevent him from doing so. If physics do intervene, however, the character model does not simply complete the animation unaffected, or revert to full ragdoll. Instead, it attempts to right itself, or continues the attempted animation, now redirected by whatever physical force has intervened. Also, it allows the character to naturally step all over elements in the scenery, including prone bodies, as evidenced in both GTA4 and RDR, and possibly, in the picture above.
In this picture, it looks like either: A) a preset animation in which Franklin steps on the man's chest after he punches him; or B) Franklin punches the man and knocks him down, but due to the player still pressing forward on the joystick, continues moving forward along with the forward momentum and inherent forward step of the punch, and coincidentally, steps on the guy's chest in the process. Either way, the end result looks awesome, and planned, but the more I watch it, the more I lean towards option B.
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