The run sizes are probably much higher. It's not really worth doing a licensed 1:6 figure unless you do at least 2000 and I'd imagine characters like stormtroopers the numbers are much higher. And Star Wars is the most expensive license, but I'd be surprised if it was as high as 20%, although that is conceivable.
I've only worked on a few licenses, some TV shows were 10%, but bigger franchises (video games) were 20%. When you're a big player, you can probably negotiate that, we couldn't, so I just go with what I know.
Run sizes, again I only have the foggiest clue. SSC's Boba Fett was 5,000, and that was at $160. As price goes up, qty sold goes down, just a basic economic principle (yes, I understand there's caveats there). Budget Stark said the Stormtroopers weren't very popular. I also know that if you're making 10,000 pieces your manufacturing cost is going to drop by a good margin, and I don't think at 10,000 pieces, a Darth Vader is still going to be $300. I know what things cost to make when they're around 1,000-2,000 pieces, so I just reversed the logic. In 2012, a licensed TV show character at 1,000 pieces was going to retail for $175, and it wouldn't have been very good. . . or at least the quality it needed to be for us to sell those 1,000 pieces. It just wouldn't have been a good value in the marketplace.
To be honest, I'm completely confounded by production quantities. On one hand, I know that as expensive as these things are, there can't be
that many people out there buying them. I just can't wrap my brain around Hot Toys selling 6,000 Igors, as niche as that thing is, I can barely imagine them selling 1,000. At the same time, as intricate and detailed as they are, the cost to make them has got to be astronomical, unless the quantities are so high, that they can drive unit production cost down. At the same time, I was looking at it from a US-centric perspective, trying to pay American salaries, and it just wasn't worth it. If I was living somewhere, in which our cost of living was much less, it's easier to make it work.
I adjusted the royalty rate from 20% to 14%, and added 1000 pieces to all the quantities and came up with $587,300, so pretty much the same number. In any case, even if the number
was 7 figures, HT could easily make it.
Royalty rates are also probably based on sales, aka the wholesale price, not MSRP.
My calculations reflect that.
20% * $110 = $22