Hot Toys - QS002 - The Terminator: 1/4th scale Endoskeleton Collectible Figure

Collector Freaks Forum

Help Support Collector Freaks Forum:

This site may earn a commission from merchant affiliate links, including eBay, Amazon, and others.
You think? I think the scale of the skulls would look fine compared to the endo if they weren't damaged.

Enterbay figures have always been slightly oversized compared with other figures. Both Enterbay Terminators have huge noggins compared to their body size.

Scale difference has more to do with the dynamic poses you can achieve with the Endo Vs Arnie.

Arnie is more like a statue, so that gives the illusion that he a lot taller than he actually is, due to most people displaying him with his legs straight.

Looking at the figures, there isn't much difference in scale if you factor in how a skeleton would look without it's flesh, hair, clothes etc.

All look amazing on display. All are must haves for me.

Yeah I guess so, cause...besides comparing the skulls to EB´s Arnold head and to the actual skull of the endo definitely shows that the skulls are to big. The endo is build after humans, right? And the front of the skulls face is intact on the ground and CLEARLY too big...so...off scale.

And I know what you´re saying, Giger...and you´re partially right.
Of course should an endoskeleton be smaller than the actually human build full flesh terminator...but not that much.
Given, what we have here is Arnold minus shoes, skin and hair, but that doesn´t excuse a whole inch height difference to the BD.
A quarter of an inch would be realistic, not more. Cause what´s important is the heightline until his hair starts and thinking about the human skin being 2,5mm thick taken 2x... 1x at the head and 1x at the feet, plus the sole of his shoes at about an inch (2,54cm) sums it up at about 3cm height difference between Arnold and his naked endoskeleton. Divided by 4 takes the heght difference they should have in 1.4 scale to about 0.75cm.
 
No 2 skulls are exactly the same. I only see about half an inch difference when you have them in the same stance, back to back etc.

And lets not forget that the endo wasn't scaled exactly to Arnold, they were a lot shorter and smaller than him in reality.
 
By the same token, you could argue that Enterbay should have scaled theirs correctly, because all my other figures look slightly smaller than theirs.

Medicom and Enterbay are always out of sink with the rest of the world.

Still, for me, there really isn't that much difference in them that it bothers me.
 
By the same token, you could argue that Enterbay should have scaled theirs correctly, because all my other figures look slightly smaller than theirs.

Medicom and Enterbay are always out of sink with the rest of the world.

Still, for me, there really isn't that much difference in them that it bothers me.

It doesn't bother me that much either and I don't have enough figures to compare...but it would be just great, cause the height difference just really occurs to me every time I look at both, even though they look tremendous side by side...
 
Well, that was always going to happen, no matter what. I can't take me eyes off them whenever I see them.

Quater scale figures aren't my thing, but I just had to make an exception with these beauties.
 
:hi5: It's been an awesome year so far.

Now all I need are some DX13's and I'll be one very happy camper!

The best of both worlds.
 
Feeling very hyped about the DX13 again. So many scenes of BD arnie that I want to recreate. As amazing as the EB figure is the smaller HT one is sure to be a more fun release with so many switch-out items for every possible look from the steel mill scenes.
 
Absolutely and although I'm very happy that it's still a few months away I'll enjoy it very much too and will get at least another body for the 2 looks that are mainly possible...
 
I have two plasma rifles and the skull base available for anyone interested. Either for those who missed the exclusive or want to customize.
 
The braided lines look great. I've only moded the pistons, teeth and removed some of the black weathering from the legs/feet, but that's about it. The only mods I consider essential are the pistons. I'll post some photos of my mods when the teeth show up and I fit them.

This guy on ebay has what you need to make new piston rods.

https://www.ebay.com.au/itm/3MM-3-MM-ALUMINIUM-ROD-BAR-SHAFT-200MM-MODEL-MAKER-/270699120324

Thanks :)

I ended up ordering the same rods from another seller funny!
At first i wanted to go with hollow meatl tubes, to replicate the piston look but ill try these before ros before going any further :)
Cnt wait for the pics :)
 
It's definitely not a defect, I can make all my figures do the exact same thing. Study how the articulation works and you'll quickly realize it's much the same as the human body.

Ok. So how do go about fixing the misaligned shoulder blade on mine? I have tried adjusting it to the point of nearly breaking something and I couldn't align it flat on the back.

Also, how do I go about aligning the right arm to be pointing straight down?
 
Can't you just adjust the shoulder articulation so they align? Or am I not seeing something?

I tried adjusting the shoulder articulation but it doesn't move the shoulder blade in place. Try it on your endo and you'll see that even if you move the arm/shoulder joints the shoulder blades doesn't move around that much. The human anatomy is the same. Your shoulder blade doesn't pop out outward at the bottom.
 
Ok. So how do go about fixing the misaligned shoulder blade on mine? I have tried adjusting it to the point of nearly breaking something and I couldn't align it flat on the back.

Also, how do I go about aligning the right arm to be pointing straight down?



It still doesn't sound like a problem from what I've seen so far.

Can you take a photo of the back of the figure with the shoulder blades fully opened? And some of the arm?

I'll be able to help you more if I can see what's going on.

I have detailed files.
 
Back
Top