How hard could it be to make our own game??

Collector Freaks Forum

Help Support Collector Freaks Forum:

This site may earn a commission from merchant affiliate links, including eBay, Amazon, and others.

Chimera 1

Super Freak
Joined
Nov 1, 2007
Messages
1,138
Reaction score
0
Location
Harrisburg
With all the tools and knowledge available to even just the people on this forum, how hard would it be for us to make our own game?
I mean with software like Dark Basic and XNA game studio
and all the programming and graphic/animation talent we have I think we could create one. What do you think?
 
Yes we could and I though about doing it myself last year but who has the time!?!? :wacky
 
Lots of artists on this board, we could design the characters!--of course it has to run on a MAC , cause i don't own any gaming platforms! :horror
 
Me and a buddy tried maybe 5-6 years ago but the tools back then were not as good. We had way to grand of an idea. If we had tried to finish we would still be working on it. Thats why the credits for games are so damm long. If we had a decent size group to work on it I would be willing to put some time in.
 
I'm about 6 months from graduating with a degree in game art and game design. Meaning I'm learning 3d studio max, game theory, and Level design, scaling, etc. let me just start by saying you're talking about a HUGE undertaknig. take a look, like was said earler, at the credit list of any game. you're also taking about 2-3 years for good development. bbut, yes, it's doable. I'd love to try to make some renders of character models in Max. I don't have alot of practical knowledge yet, it's all mostly theory right now, but Hey, got to start somewhere, right?

As far as game design goes, there are a few steps. Obviously, it all begins with an idea. What type of game, Etc. Onmce you've got the basic idea of what you want, sit down and write down as much as you can. Once you've got your ideas on paper, do your best to make a Traditional Board game out of your idea, replicating the games rules as best you can in this medium. the purpose of this is to test the playability of the game. If you can't make this work, keep tweaking your game idea untill you can make it work. a game is a game is a game, regardless of the medium of which it is played in.

the next step is to design the story, and the characters. Color choice is extremely important. the main character needs to be wearing colors and details that differ from everyone else in the game, to prevent the player from getting confused. A simple example would be, if hour hero wears a red shirt with yello pants, and a big metal shoulder pad, then no one else should dress in that combination. This holds true for all Player characters.

Draw a sketch of the main character in a T pose. That is, standing, legs slightly apart, arms raisd at their sides in a T position, You need a minimum, of front, Side, back, and Top. you also need views of this yto be in-scale with each other, AND you need all his accessories as well. the more detail you can poor into this design the better. face, hair, ETC. as this is the drawing from which your artists will vreate the character. sometimes it's best to draw the character naked, and do the clothing separate.

There is ALOt more to it, but that gives you a place to start.
 
I'm about 6 months from graduating with a degree in game art and game design. Meaning I'm learning 3d studio max, game theory, and Level design, scaling, etc. let me just start by saying you're talking about a HUGE undertaknig. take a look, like was said earler, at the credit list of any game. you're also taking about 2-3 years for good development. bbut, yes, it's doable. I'd love to try to make some renders of character models in Max. I don't have alot of practical knowledge yet, it's all mostly theory right now, but Hey, got to start somewhere, right?

As far as game design goes, there are a few steps. Obviously, it all begins with an idea. What type of game, Etc. Onmce you've got the basic idea of what you want, sit down and write down as much as you can. Once you've got your ideas on paper, do your best to make a Traditional Board game out of your idea, replicating the games rules as best you can in this medium. the purpose of this is to test the playability of the game. If you can't make this work, keep tweaking your game idea untill you can make it work. a game is a game is a game, regardless of the medium of which it is played in.

the next step is to design the story, and the characters. Color choice is extremely important. the main character needs to be wearing colors and details that differ from everyone else in the game, to prevent the player from getting confused. A simple example would be, if hour hero wears a red shirt with yello pants, and a big metal shoulder pad, then no one else should dress in that combination. This holds true for all Player characters.

Draw a sketch of the main character in a T pose. That is, standing, legs slightly apart, arms raisd at their sides in a T position, You need a minimum, of front, Side, back, and Top. you also need views of this yto be in-scale with each other, AND you need all his accessories as well. the more detail you can poor into this design the better. face, hair, ETC. as this is the drawing from which your artists will vreate the character. sometimes it's best to draw the character naked, and do the clothing separate.

There is ALOt more to it, but that gives you a place to start.

Lerath, are there books on how to write for a video game?

I have experience writing screen plays but I would imagine writing for a game is an entirely different animal.
 
I wish ya'll would get started on it. I need a Batman game with the GTA type sandbox. That way I can punish gangs on some nights and on others, just go cruising in the Tumbler.:rock
 
Lerath, are there books on how to write for a video game?

I have experience writing screen plays but I would imagine writing for a game is an entirely different animal.

there are TONS of books. and while not identacle, writing for games is somewhat simular to writing screenplays. go to your local barns and noble, and ask about boks on creating video games. also, go to your local college bookstore and ask about books on game design.
 
I would make an RPG about a guy who has lost his douche and must find it. It will be a long hard fought journey. Our hero will come up against various problems like infections, not so nice smells, and dirty tampons.
 
I would make an RPG about a guy who has lost his douche and must find it. It will be a long hard fought journey. Our hero will come up against various problems like infections, not so nice smells, and dirty tampons.

:rotfl:rotfl:rotfl:rotfl:rotfl:rotfl:rotfl
 
With all the tools and knowledge available to even just the people on this forum, how hard would it be for us to make our own game?
I mean with software like Dark Basic and XNA game studio
and all the programming and graphic/animation talent we have I think we could create one. What do you think?


Sure, if it was going to be something very simple, we could do it. I still get a kick out of playing Space Invaders and the like every once in a while. But, if you are thinking on a grander scale, i.e.: GOW or a Fallout 3....Then, we definitely don't have the people, time, money or resources.

But still it's starting point....Do you know how many Game Company Exec's, got their start by tinkering around in their garage...PLENTY!:D
 
Sure, if it was going to be something very simple, we could do it. I still get a kick out of playing Space Invaders and the like every once in a while. But, if you are thinking on a grander scale, i.e.: GOW or a Fallout 3....Then, we definitely don't have the people, time, money or resources.

But still it's starting point....Do you know how many Game Company Exec's, got their start by tinkering around in their garage...PLENTY!:D

All we need is writers, programmers, animators, artist, designers and modelers all of which are here. Then we would need software which is available online and many of us already have most of it. Time and money are the 2 things we are lacking... oh and location since we are scattered around the country, scratch that... world, but with some initiative we could get past that especially with the internet and remote access. Most game companies use more than one office to create games. But money??? don't have an answer there. Any rich trust fund babies here?
But you are right most Game company execs started in their garage like Peter molyneux.
 
judging about the guys that have been working on a free shadowrun mmo, they started back when MS still had the digital rights, pretty hard.

i swear they have restarted like 4 times now getting sofar then realise that what they started on wont do what they want then they trash it and move to something else etc.

wosh then the best of luck but having popped in over the last two years or so to look at their progress does not inspire much confidence sadly.

on a positive note the founder of fasa optioned back the digital rights back from microshaft for shadowrun and mechwarrior among other properties, i am guessing that after he saw that ms sat on the sr license for like 12 years then made a mediocre fps with the rights eventually shocked him out of coma.
 
Back
Top