InArt - Black Myth: Wukong (Video Game) 1/6 Scale Figures

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I very much suspect this is a catch-22 situation where InArt is just looking at the existing, proven markets and concluding that only movie figures sell because only movie figures are put on sale.

But it seems plainly obvious to me that the reason movie figures have been successful for so many years where video game figures languished for a while is due to age demographics and income. A kid who grew up on Indiana Jones would have been in a much better place to buy the Hot Toy in 2011 than a kid who grew up on Uncharted would've been when Sideshow released their Drake in 2014.

But ten years later, everybody wants the new Drake figure and it isn't just because it looks so much better. It's because most of us weren't even in the hobby when the other one released.

But just in the short time I've been in the hobby I feel like I've seen the winds shift. There's so much more video game stuff in the third party market now and it has dominated my collecting choices. Over 50% of my collection is video game stuff (almost all of it third party) and an even higher percentage of my pre-orders. I don't think companies will be able to keep ignoring the reputation LimToys or GameToys or MTToys keep building.

There’s a show called “the toys that made us” on Netflix. In the episode covering power rangers, they talked about releasing a line of HIGH END POWER RANGERS collectibles aimed DIRECTLY to those that watched the show as kids but are now grown up with their own income.

Your uncharted example reminds me of just that.

So the numbers InArt are looking at…they just don’t make any sense to me!
 
For real. HT has already pumped out dozens of Snyderverse figures, and is STILL making them as we speak. Why do we need InArt making them too?

They should do something different, and video games are different.

Well to be fair, HT snyderverse figures suck lol. InArt should continue doing the big IPs, but also invest in videogames as well.

CB movies are on a downward trend and GOOD video game adaptations are going up.

Like Sonic. I’m not the biggest fan thats completed all of the games, bought all the comics, watched the cartoon or soaked in every bit of lore, official and fanfic…but would I get a 1/6 movie design sonic, knuckles, tails and shadow??

ABSOLUTELY.
 
Iconic designs will always sell and it was about time INART came onto the scene to do these characters justice. They’re not even diving deep into the DCEU… it’s just the BvS Trinity. Imo, all you need to represent the DCEU. Hell, they’re not even considering Margot Robbie Harley Quinn. From what it looks like to me, they probably won’t do any of the Josstice League or ZSJL designs (for the time being anyway), and that’s a good thing. But Idk why we, as a collective, seem to think they will..
 
And then there’s me who is happy as **** about what INART’s making.

I’m happy as hell as well.

But the hard truth is: to thrive and survive this industry you gotta have variety. I just think video game 1/6 merch is severely overlooked in favor of live action merch.

I don’t believe Jon and Ivan are lying or downplaying the ‘lack of interest’…but their claims are just not adding up for me. Something is missing from that narrative.
 
I will never buy a 1/12 figure, many 1/6 collectors are the same, no need for that or multiple scales in my collection, it truly makes no sense, for example they said that the Wukong figure sold amazing, okay, there was a question of other looks for Wukong and they said We'll do other armors in our 1/12 line, like wtf? If they already have the license and it sells so amazing, why make other beautiful armors in 1/12? Hello? Make some in 1/6 like wtf, please?

They even said they are friends with the game creator if I'm not mistaken and my memory is bad ( in Will's stream ) so why not make more wukong figures in 1/6? I would definitely buy each version, absolute no brainer.

And isn't production cost for a 1/12 figure very close in price as 1/6? **** off with morfig ass figures

I know some people enjoy mixing scales and figure types together, and care more about just getting some kind of representation of a character in their collection somewhere, but that is not my taste and it feels like it's not most people's taste. I collected 1/12 for a while, I don't think the scale is without merit, but I sold them all when I moved up to 1/6. It's hard not to feel like 1/12 is a lesser product, no matter how good the final product may be, so I do get annoyed when InArt thinks a 1/6 Q&A is the right place to announce 1/12 figures. It makes me question how well they've actually done their market research if they think these scales have all that much overlap in audience.
 
Well to be fair, HT snyderverse figures suck lol. InArt should continue doing the big IPs, but also invest in videogames as well.

CB movies are on a downward trend and GOOD video game adaptations are going up.

Like Sonic. I’m not the biggest fan thats completed all of the games, bought all the comics, watched the cartoon or soaked in every bit of lore, official and fanfic…but would I get a 1/6 movie design sonic, knuckles, tails and shadow??

ABSOLUTELY.
Same. I haven't really been in to Sonic since Sonic Adventure 2, but the movies have really rekindled that love, so I'd be super hype for a Sonic and Co. 1/6.
 
My honest reaction

IMG_1259.jpeg
 
@R_R_X after willfoxification’s stream/Q&A…jon said something that didn’t sit quite well with me with regards to 1/6 figures based off of video game properties.

Jon and Ivan work for Queen and InArt, so clearly they and their team have unique insight to the needs and wants from collectors the world over. And they said without any hesitation that ‘gamers don’t collect toys etc etc’.

I don’t agree with their ‘math’ on that. Often times game companies produce limited editions that have scaled statues or the occasional articulated figure. The key word being ‘limited’ and usually with an edition size of 5 to 10,000…depending on popularity of IP and exclusivity with the brick and mortar store I.e GameStop, Best Buy yada yada.

So clearly there IS a market no?

Limtoys has made figures from video game IPs such as metal gear, resident evil-albeit 1/12- red dead, last of us and last but not least, uncharted.

Is it safe to assume these sold VERY well?

If you can reveal numbers, just how well? Also, had these been ‘licensed products’, could sales have been even greater because now you can sell through shops like BBTS and SSC?

So…the question i would’ve asked Jon and Ivan: are you sure gamers aren’t collecting not because of lack of interest, but more because they have a lack of exposure or choices? And the follow up question would be: not all game IPs translate well into 1/6, so maybe try and acquire the ones that do?

I actually have way more to say and ask…but I don’t want to overwhelm you 😅
Video game licenses are very expensive, some are even more expensive than most film and series licenses. Video game publishers/studios are also primarily focused on developing and shipping video games as well as the hardware to play them on. Collectibles are not really on their radar and from what I've researched and experienced, more often that not it's a collectibles brand that has to pull strings and reach out to these publishers.

And no, while there's certainly a market for video game figures, it's nothing compared to what InArt or Hot Toys earn with their live action figures. Video game figures are still somewhat niche in this hobby, and the average video game collector would never see Nathan Drake as more than "a guy in a henley" when compared to their Marvel and Star Wars figures. To most here, there's a bigger appeal in seeing their favorite actors and live action characters recreated in 1/6 scale than a 3D model of the guy from that game they played ages ago, if they played it at all.

Most importantly, the vast majority of gamers simply aren't interested in getting expensive 1/6 scale collectibles. They'll get collector editions sure but those are nowhere near the price of a Hot Toys figure. These days the price of hardware keeps rising and with developers constantly pushing for higher price tags on video games too it probably makes it so even less gamers want to spend money on figures. I've also know many gamers and have hardcore gamer friends but aside from those at LIM, I'm the only one who collects figures. Some who've seen my collection think the figures are cool, but they would never spend the amount of money we do on a 1/6 scale figure.

You also need to factor in the fact LIM is unlicensed, like many other third party brands producing video games figures. I even know some brands that are run by people who made licensed products before and they are much happier now than before. This is because licensors strip you of your creativity with specific demands and they take a huge cut of your profit with license and distribution fees, especially companies like Sony. This is by far, the biggest reason why you don't see Hot Toys and other brands going after PlayStation licenses. Then "why would InArt make them in 1/12", you ask. It's simple, the R&D and production cost of a fully sculpted 1/12 figure is much cheaper and easier to handle than a fully clothed 1/6 scale figure. They are also sold at much cheaper prices than clothed 1/6 and even 1/12 figures, which incentivizes people to buy them. That is what InArt is banking on, that the average gamer will see one of their Morfig figures and be allured by the aesthetics and the price enough to buy it.

To that you'll probably reply, "But their 1/6 scale Wukong figure is doing amazingly well in sales!" well of course it is, Monkey King is a huge beloved cultural figure in China and the video game itself is something that has inspired many aspiring Chinese developers and gamers, it's become a source of pride for a lot of gamers there and China in general. It's safe to say your average video game protagonist doesn't have the same cultural impact and icon status over there and I'm not surprised they want to go deep with that line.

At the end of the day InArt is a business and they have their plate full with many 1/6 figures that will sell more than most video game characters ever would. I'm honestly surprised they are even attempting them in 1/12 since that market is even worse when it comes to diversity, Marvel and DC dominate that scale. They also have their own interests which definitely plays into some of the licenses they get, it's why they got The Walking Dead license I believe, because some of them are big fans of the show. They probably don't care about video games as much.

That's where LIM differs. I live and breathe video games, they've been my passion since I was knee high to a grasshopper. I've been on journeys with characters like Nathan, Kratos, Solid Snake that have spanned multiple console generations and I've been deeply moved by characters like Joel and Ellie, Arthur Morgan and John Marston, the entire cast of Mass Effect, etc. I've immersed myself in these worlds and connected deeply with these characters in ways that are not possible in other mediums. So have the others at LIM. We make video game figures and pour heart in them, not because we want to gain profit (though it's always necessary to at least earn back what was invested to keep making them) but because we, as collectors, want to have representations of the characters we love in 1/6 scale and we'll keep doing them for as long as we can, with nothing holding our creativity back, our mentality is basically summarized with this image. :lol
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So, keep those things in mind when you ask why InArt, Hot Toys and others choose to stay away from game licenses. Sure it sucks, especially if you only collect licensed figures, but people like us who love video games AND 1/6 figures, are very few and far between when compared to the average 1/6 scale consumer.
 
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