Got 2 of these on order pretty sure I might be 1st batch for my 1st order and last for the 2nd.
IMO the InArt paint or portrait proto is too soft-eyed/young looking. Don't know how else to put it. Maybe more shading is needed.I think the key thing to make or break an Aragorn sculpt is the paint apps. Some of the earlier figures from SSC, Asmus and…sorry I don’t remember the other companies, but their attempts had a decent sculpt but ruined by paint apps. Like so:
I saved these pics from the Asmus thread years ago with the desire but never to be fulfilled aspirations of modding my Asmus Aragorn to look like that. But as you can tell the base sculpt was actually pretty decent, only for the sculpted hair and paint apps around the beard to throw it all off.
Then we have these:
I can’t put my finger on what’s throwing it off. It’s clearly not right, and if anything he looks more like boromir here. Then with slight adjustments, we get:
I’d like to hear others thoughts on this. What makes or breaks Aragorns portrait?
Sounds like the same for me. The 4-5 months in between will be welcomed by my wallet even though I planned ahead.Got 2 of these on order pretty sure I might be 1st batch for my 1st order and last for the 2nd.
People are already bitching about itAll right, Kit is a master troll. Taking the "unfutzed" amateur first shot of a figure to the next level haha. Very excited and nervous to see reviews. Hopefully they can keep their streak of proto to production going.
People are already bitching about it
Yep, in fairness I don't think Kit actually took the pics, apparently it's floating around on Chinese tik tok. I've been in the game long enough to know you can take the most stunning sculpt ever, and if you put it in a acrylic cylinder with Styrofoam on it's top and bad lighting and angle, you can make it look terrible. Will be waiting for better pics. InArt should really have better control over what pics of the actual product go out first, though.People are already bitching about it
Hypothetically, couldn't these companies show us a prototype, then go in and double the texture, and then cast those? So when they come out softened in production they're still textured the same as the proto? This is coming from someone who has no idea of 3d modeling and printing/casting works.
That's really interesting to know, I always thought they were Resin.Doesn't work because most production heads are PVC which is a softer plastic and doesn't hold sharp detail. We could have production heads in a material that holds more detail, but then it would be more prone to damage, because it's a harder material.
Hey bud what are the chances you have more stock once release.you will see detail reviews in few days
Doesn't work because most production heads are PVC which is a softer plastic and doesn't hold sharp detail. We could have production heads in a material that holds more detail, but then it would be more prone to damage, because it's a harder material.
Do you know what the prototype head materials are made from?
Enter your email address to join: