Could be a simple case of the marketing team being a bit overeager and making early announcements too fast too soon, after which reality sets in and the R&D and production teams give push back since they can't handle that amount of figures yet.To give us a small boost of dopamine, of course.
Jokes aside, whilst company timeframes almost never translate to reality, they’re “behind schedule” on showing us a couple figures already, so it’s a little surprising to me that they haven’t followed up with any teases whatsoever to drive hype for literally anything they’re working on
If anything, InArt not putting up too many pre-orders so quickly before releasing anything is a very good sign IMO, as it (hopefully) shows they want to ensure they can meet their promised quality standards.