Killzone 3?

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Oh okay. Encumbrance isn't exactly a new gameplay mechanic invented in Killzone 2, but yeah I'm not quite fond of it. The controls were sluggish and generally I don't like the PS3 controller for FPS games.
 
Oh okay. Encumbrance isn't exactly a new gameplay mechanic invented in Killzone 2, but yeah I'm not quite fond of it. The controls were sluggish and generally I don't like the PS3 controller for FPS games.

Really? It's all I played on before I got my 360. I feel when I go back to play the analog sticks are a bit smoother on the PS3, and very touchy yet responsive. I think the positioning of them with the thumbs is a bit more comfortable than the 360. I'm about the same on both tho, not one controller doesn't affect my gameplay except when I start playing a new game on the other system for an hour or so I'm so thrown off because I need to get used to that controller again.
 
<div style="width: 480px;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="https://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="https://www.gametrailers.com/remote_wrap.php?mid=101534"/><param name="quality" value="high" /> <embed src="https://www.gametrailers.com/remote_wrap.php?mid=101534" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="https://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object><div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;"><div><a style="color:#FFFFFF;" href="https://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="https://www.gametrailers.com/game/killzone-3/13260" title="Killzone 3">Killzone 3</a> | <a style="color:#FFFFFF;" href="https://www.gametrailers.com/video/e3-2010-killzone-3/101534" title="E3 2010: Alpha Gameplay Part I (Stream) HD">E3 2010: Alpha Gameplay Part I (Stream) HD</a></div><div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="https://xbox360.gametrailers.com/" title="XBox 360">XBox 360</a> | <a style="color:#FFFFFF;" href="https://ps3.gametrailers.com/" title="PS3">Playstation 3</a> | <a style="color:#FFFFFF;" href="https://wii.gametrailers.com/" title="Wii">Nintendo Wii</a></div></div></div>

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Oh okay. Encumbrance isn't exactly a new gameplay mechanic invented in Killzone 2, but yeah I'm not quite fond of it. The controls were sluggish and generally I don't like the PS3 controller for FPS games.

Have you heard of the Cross Battle adapter?? I bought one before Killzone 2 came out and it was glorious.
 
500xkz3cover5794216.jpg
 
the illustration is pretty cool.
its the overlays and logos that kill the design... :monkey1
 
I forgot to say that I was invited to the beta, and it's pretty fun. If you played KZ2 you know what to expect from this one. The beta has one snow level in 'frozen dam' but it's great fun as always. If you thought that KZ2 color palette was a little bleak, the snow levels and the white really set it off nicely.
 
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Features

* Authentic Helghast Helmet replica opens to reveal art book, Super Voucher and Killzone 3 game.
* Exclusive Cloaking Helghast Marksman action figure is 6.5” tall with multiple articulation points and will not be sold at retail
* Includes bonus video content giving you a behind-the-scenes look at the making of the game.
* Exclusive art book featuring imagery from the Killzone universe
* Super Voucher includes
o Killzone 3 soundtrack and PS3 Dynamic Theme
o Retro Map Pack featuring two of the most popular multiplayer maps from Killzone 2
o Double XP for the first 24 hours of multiplayer gameplay
o Full access to all weapons and abilities during the first 24 hours of multiplayer gameplay

Download packs are also available separately if you’d rather pre-order the standard edition Killzone 3 at one of the proceeding retailers.

Guerrilla Pack (available by pre-ordering from GameStop)

Pre-order Killzone 3 and receive a GameStop Exclusive PSN code unlocking all multiplayer weapons and abilities for the first 24 hours of multiplayer gameplay giving you a temporary edge in the online battlefield. Also includes the Killzone 3 Retro Map Pack, featuring two of the most popular maps from Killzone 2.

Fast Starter Pack (available by pre-ordering from Best Buy)

Pre-order Killzone 3 and receive a Best Buy Exclusive PSN code allowing you to rank up faster, as you earn XP at double the normal rate for the first 24 hours of multiplayer gameplay. Also includes the Killzone 3 Retro Map Pack.

Unlock and Load Pack (available by pre-ordering from Amazon)

Pre-order Killzone 3 and receive an Amazon.com Exclusive PSN code and get instant access to 3 Unlock Points to use on the weapon or ability of your choice such as the Marksman’s Sniper Rifle and get the early edge in Killzone 3 Multiplayer. Also includes the Killzone 3 Retro Map Pack.

Retro Map Pack (available by pre-ordering from other participating retailers)

Pre-order Killzone 3 and receive an exclusive PSN code giving you the Killzone 3 Retro Map Pack, featuring two of the most popular maps from Killzone 2. Also receive an exclusive PlayStation 3 Dynamic Theme.

Killzone 3 will be available in North America on February 22, 2011 for $59.99 and the Helghast Edition will be available on the same date for $129.99.
 
I think I"m going to get this set. It would be really cool if the eyes in the helmet lit up. If not, I doubt it would be hard to customize it with some LEDs.
 
Killzone 3 Will Feature Split-Screen Co-Op
Written Tuesday, December 14, 2010 by Richard Walker

Guerrilla Games Managing Director, Herman Hulst has confirmed to 1UP that Killzone 3 will support split-screen co-op play, hinting that online co-op might also be a possibility, as the studio continues to push PS3 to its limits.

"We found a lot of power after we completed Killzone 2," said Hulst. "Just to give you an example on the graphics side: we pulled a level from Killzone 2 into the Killzone 3 engine and it ran at 50 percent. That's how much power we've been able to find.

"You can see it in split screen co-op. We had to do the double rendering anyway," Hulst affirmed.

Since Guerrilla has taken the time to crowbar split-screen co-op into Killzone 3, we'd consider it nothing short of madness for the developer to overlook an online co-operative mode too. Here's hoping it makes the cut.

Killzone 3 is set to launch on February 22nd, 2011.



https://www.ps3trophies.org/news/news-2500-Killzone-3-Will-Feature-Split-Screen-Co-Op.html
 
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