This is exactly why I have a huge appreciation and respect for Lim.Update on the sickly Gunslinger head sculpt pack.
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And the Cowboy!
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Seeing poor Arthur sick is always sad, but Goshdang what a SCULPT. I love the sense of determination I see in it.Update on the sickly Gunslinger head sculpt pack.
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And the Cowboy!
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Holy ****. Presumably this’ll be available the same as the mid-beard sculpt? Just as a separate add-on?Update on the sickly Gunslinger head sculpt pack.
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And the Cowboy!
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Thanks for the kind words and support, I hope you're happy witht he full figure when you get it!How does this look so perfect is beyond me, my first experience with a 1/6 figure was with mid beard headsculpt and I was blown away. He's still here waiting for his body to arrive haha. Once again I think it's awesome that we can chat with someone like RRX from the actual team I don't know if any other company does that. Thank you for what you and your team do for us Red Dead fans! Looks incredible and an insta buy for me!
Really dig that new sculpt honestly blown away.
That's really high praise, we're happy people like yourself have this level of appreciation for what we're doing.Simply AMAZING. Thanks for all the care you put into each new piece you produce for us collectors. I'm more and more convinced that you are the great hope of this 1/6 scale hobby.
That is hands down the best open-mouthed sculpt I’ve ever seen. The teeth especially look real.
Thank you so much!I'm hugely impressed with the sickly head sculpt! Fantastic work, R_R_X and team! It looks fantastic.
Happy you like it!New head sculpt looks fantastic!
Thanks for all the support man!This is exactly why I have a huge appreciation and respect for Lim.
The attention to details, the feedback, the patience and above all- the efforts to make everything as perfect as possible.. I support Lim
Thanks, we wanted him to look determined, glad it comes across.Seeing poor Arthur sick is always sad, but Goshdang what a SCULPT. I love the sense of determination I see in it.
Both hair pieces work with the hats.The sick head pack comes with an alternate hair piece and the Stalker hat. If we put the alternate hair piece on the original Arthur figure, will the Stalker hat on the sick head at the same position as the alternate hair piece?
Or do we need two alternate hair pieces, to make both hats fit 'properly'?
I guess what I'm really asking is, shouldn't the sick head come with TWO hair pieces to make sure both hats can fit on both heads? Or does the sick head already come with two hair pieces?
Thank you, we basically wanted something that could represent him in multiple ways during this stage of the story, he looks determined, but also exhausted, he could be in combat, sitting down coughing his lungs out after an intense mission, listening to another one of Dutch's lies, running up a mountain alongside his brother, or even fist fighting a rat, the most important thing to us regarding sculpts is capturing the spirit of the character and we thought an open mouth expression would be perfect for this one due to the circunstances he's in, we're really happy so many people seem to be as happy with it like we are.@R_R_X, once again you're establishing LIM as a real contender in the industry.
I love your teeth on this sculpt. Honestly, are you considering releasing this sculpt with a normal paint app as well? I think many folks would double dip, myself included. Maybe a different hat in a limited third run?
Looks to me like you've got the teeth edge to edge as if Arthur is pushing his jaw forward while trying to breathe harder.
Which, if what you're going for (I imagine so), then you're doing it VERY well. You're essential trying to capture what we call anterior guidance for mandibular movement. When the jaw shifts forward, the front teeth naturally separate (in most folks) the back teeth. Arthur is never portrayed with a flawed bite in game, so this is a pretty accurate portrayal of normal eccentric (those which are not up and down) movements of the mouth.
I might suggest you tilt the angle of his gaze so he's looking upwards a little more. It'll emphasize the labored function you're conveying in the overall presentation.
Because you're not having him elevate his upper lip, your exposure of just a bit of his upper central teeth is accurate. In a resting, semi-open mouth position you should only see about 1-2mm max of a person's top front teeth at Arthur's age, so this is accurate. Retraction of the lower lip to allow for his labored breathing and a pushed forward jaw would generate the shape of the mouth you're depicting in the sculpt, exposing the lower teeth.
Regarding the teeth, your finish is outstanding. I'm assuming you're casting in a semi translucent off-white resin and staining with yellows and browns before glossing?
If you wanted me to get really picky, I'd say some of your lower teeth could be altered in size and shape a little but we're really splitting hairs on that, especially at this scale.
I'm sure some folks here are going to hang me for this, but your teeth (and quite frankly a number of other facial attributes) outdo InArt. Edit: to really rustle jimmies, this looks miles better than they reported production Joker sculpt pics from them. They should set your production product as their standard to beat for their first outings.
Tl;Dr love the sculpt that the care you put into the teeth and mouth. Teeth are hard to make at 1:1 scale, so doing this good at 1/6 says a lot. Please don't change your production here, this is very good for what I feel you're trying to convey. Y'all are killing it.
Yes, a seperate add-on pack with the scickly hat, stalker hat and a new hair piece to wear with hats.Holy ****. Presumably this’ll be available the same as the mid-beard sculpt? Just as a separate add-on?
You guys definitely do fantastic work. While I honestly don't own one of these figures, I do own two of the bodies and I absolutely love the detail and paintwork on the chest and exposed forearms. Not to mention all the ratchets. I bought them to upgrade some old Sideshow GI Joes, but they're TOO good and detailed for those so I'll have to find another use for them. As a customizer who's handled almost every 1/6 scale body out there, yours are definitely among the best. IMO a good underlying body is nearly just as important as any other part of the figure. I mean how many times have we said "the figure is good, but the body is garbage" on so many other products out there? And sometimes it's a gamble on if a new body will work with the original figure. So for that simple fact, I'm a fan of y'alls and really looking forward to the "least of use" and "oh crap guy" figures.Also there's no real science to it, we and our sculptors have simply gotten better at this, the materials are still the same, the biggest difference is the sculpting work for finer details and the paint, the final product will basically be what you see with the additional printed patterns such as moles, veins and hair.
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