Frank Jaeger
Super Freak
- Joined
- Feb 7, 2013
- Messages
- 5,389
- Reaction score
- 36
Yeah that's what I've been doing. I just last night beat Wolf again and I'd hid in an air duct in the blast furnace and left it on overnight (for then 3rd time)
I should be over 35hours now, I've been doing the hold ups and shakedowns, cqc choke outs and syringing enemies but for these emblems there's no count on the mission briefing as to how many of each I've totalled up so I'm basically guessing and just wandering around tranqing every enemy and then waking them up and doing each of the actions
The only other boring one I'll have to do in this run is the +50 continues, I think I'm just gonna wait until the Mantis fight and let the guards keep killing me when they spawn, should be the quickest way now at this stage.
All in all MGS4 is a great game - the first time you play through it... but on repeat plays it becomes bothersome and although the gameplay is fine (not my favourite in the series) the story and narrative get stale and harder to digest the longer you are exposed to it, the story especially.
I think this is because you don't soak up everything the first time and a lot of stuff is missed or goes over your head. I for one can't play a videogame of this type for gameplay alone because these types of games aren't made with solely the gameplay in mind. This isn't a FPS and the gameplay and story have to go hand in hand for me otherwise it suffers, there has to be a good balance between the two.
You can tell the story and narrative are as big a part, some might argue even bigger due to how heavily Kojima relies and falls back on, MGS4 being the prime example.
I do believe Kojima wasn't in the ebb and flow of MGS for MGS4.
To me it looks like a fancy way of using the PS3 to make a nice looking game while trying to feed his cinematic boner and simultaneously kill off Solid Snake while mashing the rest of the story lines together and using nanomachines as the glue binding it all together. Oh and not to mention paving the way for BB to be some misguided hero and Solid Snake some pwny loser who was just 'in the way' the whole time. In technicality, Big Boss, Liquid and Ocelot are all fallen heroes to the unbeknownst biggest enemy of the series - Solid Snake
I should be over 35hours now, I've been doing the hold ups and shakedowns, cqc choke outs and syringing enemies but for these emblems there's no count on the mission briefing as to how many of each I've totalled up so I'm basically guessing and just wandering around tranqing every enemy and then waking them up and doing each of the actions
The only other boring one I'll have to do in this run is the +50 continues, I think I'm just gonna wait until the Mantis fight and let the guards keep killing me when they spawn, should be the quickest way now at this stage.
All in all MGS4 is a great game - the first time you play through it... but on repeat plays it becomes bothersome and although the gameplay is fine (not my favourite in the series) the story and narrative get stale and harder to digest the longer you are exposed to it, the story especially.
I think this is because you don't soak up everything the first time and a lot of stuff is missed or goes over your head. I for one can't play a videogame of this type for gameplay alone because these types of games aren't made with solely the gameplay in mind. This isn't a FPS and the gameplay and story have to go hand in hand for me otherwise it suffers, there has to be a good balance between the two.
You can tell the story and narrative are as big a part, some might argue even bigger due to how heavily Kojima relies and falls back on, MGS4 being the prime example.
I do believe Kojima wasn't in the ebb and flow of MGS for MGS4.
To me it looks like a fancy way of using the PS3 to make a nice looking game while trying to feed his cinematic boner and simultaneously kill off Solid Snake while mashing the rest of the story lines together and using nanomachines as the glue binding it all together. Oh and not to mention paving the way for BB to be some misguided hero and Solid Snake some pwny loser who was just 'in the way' the whole time. In technicality, Big Boss, Liquid and Ocelot are all fallen heroes to the unbeknownst biggest enemy of the series - Solid Snake
@Frank, sorry to hear that you missed the flashbacks. There are some hidden ones such as when Raiden is run over by the ship that you need to get if I'm not mistaken.
Getting the plat for MGS4 isn't all that difficult except for the Bike Chase on BBE which requires a lot of luck, which I was stuck at all afternoon. As for the chicken run, it's best to leave your PS3 overnight to rack up that timer, which was what I did. All in all, I got the plat in less than a month back in August 2012 when the trophy patch first came out. It's much harder than MGS3 and PW, but nowhere near as difficult as MGS2 and Rising.
@FSLAR, having played MGS3 extensively on PS2, PS3, Vita and 3DS, I have to say the PS3 version blows all other ports out of the water with the Vita version trailing at a close second.
@Gaspar, those briefing custcenes are a nightmare especially considering you have to pick up items, watch flashbacks and get the face camo all while listening to pointless exposition. I honestly think it should be made illegal for cutscenes to be as long as MGS4.
MGS4, while not without its merits, is the most dated MGS game of the series is considering it was trying to achieve so much yet was quickly outdone by other games last gen. It's a stale joke that was made at a time when Kojima probably didn't had the creative mojo in him as he did with the prior games.
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