JasonFrailey
Just a little freaky
- Joined
- Feb 28, 2020
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Hey guys, I haven't posted here before so hopefully I'm doing it properly...
I wanted to clear up something at the top of page (THX)1138, which said Tokka was inaccurate. Of course, if you look hard enough you can probably find something inaccurate on anything. But these were pretty big errors, and I knew I counted the shoulder spikes and made sure they were right, I was even doing my best to get the ripple patterns around each spike base to be accurate. So the photo was really messing with me since my sculpt apparently didn't match. I even wondered if Neca removed a spike, maybe to allow more movement. Then I realized the problem: the second photo is flipped, and Tokka has different spike numbers/patterns on each shoulder-- 5 on his right, 6 on his left. He's asymmetrical. Flipped images like this can really drive sculptors crazy... even shots in a movie can be flipped.
The second sculpt related concern is a little easier to resolve. The chest/neck flesh does look a lot more exposed in the movie, but the figure has articulation that lets you recreate the look. The whole chest/upper torso of the figure is a large ball shape, and you can push the shoulders back towards the shell, revealing a lot more of the chest area. Hope that makes sense.
Also, in the movie he can move his neck lower near his chest-shell (plastron?), you can see it like this when they first are revealed. After David Warner says "they're not stupid, they're infants", Rahzar bonks him on the head with a big metal pipe. His neck is in this low position at the moment, although the skin is more crumpled since it's a flexible costume and not a plastic toy.
Hope I cleared things up.
I wanted to clear up something at the top of page (THX)1138, which said Tokka was inaccurate. Of course, if you look hard enough you can probably find something inaccurate on anything. But these were pretty big errors, and I knew I counted the shoulder spikes and made sure they were right, I was even doing my best to get the ripple patterns around each spike base to be accurate. So the photo was really messing with me since my sculpt apparently didn't match. I even wondered if Neca removed a spike, maybe to allow more movement. Then I realized the problem: the second photo is flipped, and Tokka has different spike numbers/patterns on each shoulder-- 5 on his right, 6 on his left. He's asymmetrical. Flipped images like this can really drive sculptors crazy... even shots in a movie can be flipped.
The second sculpt related concern is a little easier to resolve. The chest/neck flesh does look a lot more exposed in the movie, but the figure has articulation that lets you recreate the look. The whole chest/upper torso of the figure is a large ball shape, and you can push the shoulders back towards the shell, revealing a lot more of the chest area. Hope that makes sense.
Also, in the movie he can move his neck lower near his chest-shell (plastron?), you can see it like this when they first are revealed. After David Warner says "they're not stupid, they're infants", Rahzar bonks him on the head with a big metal pipe. His neck is in this low position at the moment, although the skin is more crumpled since it's a flexible costume and not a plastic toy.
Hope I cleared things up.
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