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I rarely purchase used games but I do like to borrow games from trusted friends and I let trusted friend borrow games from me so if any of the new systems don't allow me to play used discs, then looks like I may have consider going PC.
 
If they go that route, I pretty much think I'm done. And as much as I hate GameStop, jobs will be lost, and that is not what this country needs. More downsizing.
Oh I know somebody will come around and say that GameStop isn't the only job out there, but all the same, it is a job for a lot of folks.
 
You could argue jobs versus technology until we are all 100 and on the playstation 8 - progress is progress...jobs are lost, other jobs are created. Its the way of the world - has been ever since tech has existed
 
You could argue jobs versus technology until we are all 100 and on the playstation 8 - progress is progress...jobs are lost, other jobs are created. Its the way of the world - has been ever since tech has existed

sure...for China or Taiwan :cuckoo:

Jobs (especially good paying jobs) are not so easy to come by

US national unemployment is about 22-24%
 
You could argue jobs versus technology until we are all 100 and on the playstation 8 - progress is progress...jobs are lost, other jobs are created. Its the way of the world - has been ever since tech has existed

Would this be progress? I still haven't decided.
 
Would this be progress? I still haven't decided.

Not saying I like the idea of jobs lost myself, but it seems to be the inevitable change when tech is streamlined

I mean, look at cell phones versus the traditonal phone model; people lost jobs as phone operators, but other jobs, like CSR or tech specialists were created. Those jobs are in the U.S. as well - not every job gets outsourced.....(too many do though)
 
Not saying I like the idea of jobs lost myself, but it seems to be the inevitable change when tech is streamlined

I mean, look at cell phones versus the traditonal phone model; people lost jobs as phone operators, but other jobs, like CSR or tech specialists were created. Those jobs are in the U.S. as well - not every job gets outsourced.....(too many do though)

I was referring to the tech side if things. Going download only is something I've never wanted to see for a lot of reasons. If it made games cheaper, that would be one thing, but that hasn't been the case so far. They still retail for the same price as hard copies. I still feel like a I own something when I buy a disc, but a download feels like I'm just renting it.
 
Download only isn't an option yet since most people don't have fast enough internet connection, and games are only getting bigger. There will probably be cloud services before games go fully digital download--cloud service meaning it renders the game on servers and streams the image to you, so basically no console.
 
Download only isn't an option yet since most people don't have fast enough internet connection, and games are only getting bigger. There will probably be cloud services before games go fully digital download--cloud service meaning it renders the game on servers and streams the image to you, so basically no console.

Game companies don't want to even provide dedicated multiplayer servers. I can't imagine a day soon where the games will stream like that. And I know Onlive service did that but you see how that did.
 
Onlive wasn't really manged well, but consider somethings--Gaikai which does the same thing was bought by Sony. And recently Nvidia developed a server tower specifically for this type of thing that can be sold to any service.

What I think that means is that in the future you might see games as a service in a similar way that TV and movies are done now. So you could get games bundled in with your other stuff and not have to buy a console or a physical game. There's many advantages to it too, only issue though is you would always have to have a connection to be able to use it in any way.
 
Thought this was an interesting article.

https://gamingbolt.com/durango-vs-orbis-head-to-head-analysis-of-the-pros-and-cons

The gaming industry is literally at an all time high with insane amounts of anticipation as well as suspicion as to what the next generation consoles will bring about. With only a few days to go before Sony reveals the PlayStation 4 to the entire world, we thought it will be interesting to see where the two next generation consoles i.e. Orbis and Durango stand head to head.

In this analysis we take a deep look in to the rumored specifications of both the consoles and decide what it will eventually mean for game developers and most importantly, for the gamers themselves.

Let us first take a look at the rumored specs of Orbis and Durango.
Orbis Specifications

8 core CPU: 1.6 GHz AMD Jaguar

18 core GPU, design based on AMD’s Radeon HD 7000 Series

4GB of GDDR5 RAM

3.5 GB data to be available to games

50 GB Blu Ray Disc, X6 Speed

Durango Specifications

8 core CPU: 1.6 GHz AMD Jaguar

12 core GPU, design based on AMD’s Radeon HD 7000 Series

8GB of DDR3 RAM

6.5 GB data to be available to games

50 GB Blu Ray Disc, X6 Speed

CPU:

Both, the Orbis and Durango are rumored to run on an 8 core CPU at 1.6 Ghz. They will be grouped in to two clusters. In majority of the cases processor speed is all that matters. In extremely rare cases, the game’s performance will be dependent on the on-board cache. The Orbis is rumored to be shipping with a shared 512MB L2 cache and on the other hand the Durango will have 4MB L2 cache. Now on paper, Orbis seems to have the upper hand, but according to us cache memory does not matter since data is mostly processed by the CPU on the fly.

Floating Point Operations Per Second:

For this you need to understand the meaning behind FLOPS. Floating Point Operations Per Second basically means: “a method of encoding real numbers within the limits of finite precision available on computers.” Or in another words, the ease with which computers can calculate a large range of numbers quickly. So basically the more FLOPS your computer can perform, the more quickly it can process data.

Orbis is capable of doing 1.843 TeraFLOPS in the GPU department whereas the Durango can do 1.23. So all your game related operations like pixel drawing and other complex calculations will be faster on the Orbis. But since we are dealing with Tflops, people using both the Durango and Orbis will see next to no difference.

GPU and RAM:

The GPU of the Orbis is based on AMD’s “R10XX” (Southern Islands) architecture and has a DirectX 11.1 feature set. Most games will still be made on OpenGL, but the feature set is good to have which suggests that the Liverpool GPU is an enhanced version of the architecture. It also contains 18 Compute Units. The main clock runs at 800mhz and it is capable of 1.843 Tflops.

The Durango GPU, meanwhile, is said to be a slower than the Orbis with a total output of 1.23 Tflops. This isn’t a bad thing however, since we don’t have proper documentation for it. The GPU’s main memory runs at 800mhz, just like the one in the Orbis, and features 12 shader cores providing a total of 768 threads.

Orbis’ RAM is said to be GDDR5, which is a RAM with a higher bandwidth speed, and also quite expensive. It’s a miracle Sony have gone with such an exotic configuration as they feel they didn’t do enough justice to the PS3, where many developers complained about the less amount of RAM. The system has given 500MB to the OS, which leaves us with a decent amount of memory, which can last an entire generation without causing bottlenecks.

The Durango is said to have 8GB DDR3 RAM, which you can normally find in desktop PCs, however, the thing with Durango is that it also has a 32MB eSRAM to complement it. The eSRAM provides very high bandwidth and also takes a lot of space on the die, but it sort of nullifies the slower DDR3 memory the system has.

However, considering the Orbis has a non-split memory structure and a RAM that will not need a lot of optimization from developers, we could see games running better on the system until developers can learn how to take advantage of the Durango RAM structure properly.

We can say that both the systems have an advantage and can result in great games if they are developed with each system’s strengths in mind.

Applications:

Microsoft are clearly going to provide a more application based product with the Durango. Out of the 8GB they are allocating 1.5 GB to the OS. So one can expect more social applications on the Durango during it’s life time, something which we have already seen on the Xbox 360. Expect a lot of Kinect 2 support too.

Sony on the other hand will be allocating 0.5 GB to the OS, which should run a decent number of applications. I am sure Gaikai will be one of the applications that will be shipped along with the PS4.

What It Means For The Game Developers And Gamers:

On paper, the Orbis clearly has a better hardware with a better graphic card and a powerful RAM. But will developers use them to the fullest? That remains to be seen. Judging by the current generation and the advent of multiplatform games, very few developers will be using the full resources of the Orbis.

With development costs going high and next gen consoles following a PC like development module, expect the current trend to continue on the Orbis with better first party and multiplatform games that will perform similar to the Durango.

One thing’s for sure, Orbis unlike the PlayStation 3 should not be getting any flak from the developers regarding it’s architecture.

Both the Orbis and Durango will have something unique to offer. The Durango will be offering a totally new set of social media features, coupled with Kinect functionality. Whereas, Sony will pushing cloud based gaming with Gaikai.

Conclusion:

Sony are indeed putting their best foot forward. But does a powerful hardware mean better games?

Games is where it all matters. Right now there are more questions that answers. Hopefully we will get them answered in the coming days and weeks.
 
Another new rumor from the Wall Street Journal.

The next PlayStation will be able to stream PlayStation 3 games, according to unnamed sources "familiar" with Sony's plans. The claim comes from a new report published by the Wall Street Journal, and suggests that online streaming of current PS3 games will be paired with new games sold on optical media through regular channels.

Sony's cloud service hinges on its $380 million acquisition of streaming company Gaikai, which was announced last year. If the PlayStation 4 houses architecture different enough from the PS3 to preclude effective backwards compatibility, streaming may be pitched as a solution.

Sony's official word on the matter is expected during the PlayStation event next week on February 20.
 
Really pisses me of when I read articles saying phone & tablet are killing consoles & that there games are as good but for a fraction of the price as a consoles

https://www.guardian.co.uk/technolo...n-4-battle-games-market?mobile-redirect=false

As soon as I read this, I thought what a Prick

"Why would I want another noisy black box sitting under my TV when the phone or tablet I have can do almost everything such a console can?" says the games analyst Oscar Clark.
 
Really pisses me of when I read articles saying phone & tablet are killing consoles & that there games are as good but for a fraction of the price as a consoles

https://www.guardian.co.uk/technolo...n-4-battle-games-market?mobile-redirect=false

As soon as I read this, I thought what a Prick

"Why would I want another noisy black box sitting under my TV when the phone or tablet I have can do almost everything such a console can?" says the games analyst Oscar Clark.

"Yea, I only play games by myself and never have guests over to my home, I'm pretty much a tool. Basically I'm saying that I represent the majority of gamers at home that only have a tablet and no TV or PC"

Sincerely, Oscar Clark
 
I'm pretty sure this eliminates any doubt that we'll be seeing the Playstation 4 next week:

[ame]https://youtu.be/U7w5i_YCFmQ[/ame]

[ame]https://youtu.be/Hvcps5dFzfc[/ame]
 
It'll be funny after those two videos that they can't talk about how amazing the PS3 has done

:lecture Because it's only mediocre at this point. IMO it's better than the 360, but I think that Sony pretty much phoned it in after success with the PS1 and PS2 so they just expected it to destroy the competition.
 
They're really close in numbers but Xbox is doing better, and the Xbox 360 wasn't as expensive to produce, I don't know if PS3 has paid for itself yet, but Xbox got to that point a few years ago. Probably all because Xbox used more widely used components than the PS3 so even at the cost they started with they were going to go down very quickly.

Good news for this round though--both new consoles are supposedly using some more readily available components rather than coming up with something themselves.
 
Yeah, Sony seems to have finally learned their lesson when it comes to architecture. They were too clever for their own good and designed systems that didnt make much sense to developers. Their biggest mistake outside of their original retail price for the PS3. Going for a streamlined and easy to understand rig will pay dividends for them with the PS4. Now, we'll just have to see if they learned anything about pricing.
 
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